What do you still need?


Pathfinder Second Edition General Discussion

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Ravingdork wrote:
You may want to take a look at the Chronoskimmer archetype.
Perpdepog wrote:
The Time Mage archetype as well, while you're at it.

(I saw these archetypes when they first came out, but I didn't read a lot into them at the time. They are so cool. Chronoskimmer having no prerequisites besides getting your GM on board with the narrative especially makes for a fascinating variety of time skipping characters)


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We need a Warlord.

Lots of ex D&D players are asking for it. Marshal is nice but a full class or at least more options would be really appreciated.


I want 2e shackles content & of course mythic pcs & monsters


drakkonflye wrote:
Chronomancer...
You may want to take a look at the Chronoskimmer archetype.

I did, and to me, it's a good start, bot not what I wanted. This archetype reads like most of the 1/2 class archetypes out there, covering the basics of personal magic, but not fully fleshed out. For me, the chronomancer should be able to do more than hop through a few seconds of time one way or another, but also "borrow" things from the timeline, or maybe have some minor summons ability to pull creatures out of time (mostly a variant of summon monster/nature's ally/etc.)

Just my thoughts on it


The Time Mage archetype as well, while you're at it.

Saw this as well (yes, I DO own a copy of Dark Archive ;-P), and again very nice, but still 1/2 or even 1/3 of what I envision a full class would be. Both archetypes seem like minor versions of a full class, as if Paizo HAS an idea in mind for a chronomancer class, but is testing the waters by offering these archetypes first, then reverse engineering the class itself. This line of thinking has also got me wanting Timescape setting, like MCU's Time Police headquarters, or a certain city in the center of the planar multiverse we can't mention due to copyright infringement, where time-related beings and entities (and maybe gods?) oversee the timeline and make sure nobody messes with it, which of course there are those who most certainly DO mess with it (chro9nomancer being just one of those).

As I sit here writing this, I see a campaign unfolding before me revolving around this entire concept...

Man, I would LOVE to to be part of buidling that


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Pathfinder Rulebook Subscriber

A real, proper, Winter Witch archetype, and a Voidworm familiar.

This isn't even really about the problems with the Witch being under-tuned. Yes, I'd like the Witch to be better than it is, but I'd much rather my character have the right design than be heavily optimal.

The character who is my most important, whose name is my username, and who I have recreated in 3.5, PF1, and 5th edition, has always been a Winter Witch. And to me, that means discovering the occult and strange forms of Winter and utilizing the meaning and intent of coldness beyond the form of coldness.

Basically, I need an archetype that says "Your magic tradition is Occult, but you can also pick any spell with the Cold trait". And then they'd have some Archetype feats to do things like, move through your own Magically created Ice, throw Cold based curses on enemies, and that would re-flavor a bunch of Occult spells in a cold-like way (Synethesia works by making incredibly tiny pathways through your brain out of frost that connects the brain centers for difference senses, ect).

I'd be willing to drop the Witch down to 2 spell slots per level in order to get this, since I know that adding cold spells to the Occult spell list for them would do a lot to cover the biggest deficiency of the Occult spells list, and a lot of those other abilities are pretty strong as well.

And then Vali also needs a Voidworm familiar as he has always had, but while I'm at it, gimme familiars for all the level 1 outer planer creatures. The Cassisian Angel, and the Lyrakien and all that.


Since I didn't get it in Treasure Vault, I want more L19 & L20 Alchemical Consumables that aren't Poisons.

Shadow Lodge

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I definitely feel the need for:

-Protean Sorcerer Bloodline.
-Monitor aligned Champions, especially CN and LN
-Some more Evil Champion feats that makes them a bit better, especially for NE and CE which are lacking right now.
-Some rule for fallen Champions
-More Occult Mysteries (would love to see the Lunar Mystery back)
-More Rituals


I waited basically the entirety of PF1E to have a historical Kensei-type warrior – unarmored master of katana, because I'm a chanbara film nerd.

The Warrior Poet archetype was perfection.
Sadly it was never allowed for PFS play...

I'd love to see a version for PF2E! Either based off the Swashbuckler or the Monk, at least a version at all...


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Secret Wizard wrote:

I waited basically the entirety of PF1E to have a historical Kensei-type warrior – unarmored master of katana, because I'm a chanbara film nerd.

The Warrior Poet archetype was perfection.
Sadly it was never allowed for PFS play...

I'd love to see a version for PF2E! Either based off the Swashbuckler or the Monk, at least a version at all...

Huh. Yeah... all you'd really need is some way for a swashbuckler to treat a katana as a finesse weapon, but as it stands....


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I’ve been pretty spoiled by 2e when it comes to plant options. At this point, the only thing I could really ask for is more options that give the plantmancer vibe through subclasses. The Druid has never filled this hole for me, even outside 2e The Plant Summoner does though, and I love it. I wouldn’t mind more of that.

I don’t even care which classes get a plant-themed subclass. I’d take as many as I can. Sorcerer and Oracle would probably be the most likely out of the casters; I’m really fishing for cool low level plant focus spells. Maybe Alchemist and Barbarian for the martials?


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PlantThings wrote:

I’ve been pretty spoiled by 2e when it comes to plant options. At this point, the only thing I could really ask for is more options that give the plantmancer vibe through subclasses. The Druid has never filled this hole for me, even outside 2e The Plant Summoner does though, and I love it. I wouldn’t mind more of that.

I don’t even care which classes get a plant-themed subclass. I’d take as many as I can. Sorcerer and Oracle would probably be the most likely out of the casters; I’m really fishing for cool low level plant focus spells. Maybe Alchemist and Barbarian for the martials?

Excited for Wood Kineticists? You'll have them in August.


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keftiu wrote:
Excited for Wood Kineticists? You'll have them in August.

Absolutely! I just don’t know which plant ancestry I’ll pair it with first.


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Sanityfaerie wrote:
Secret Wizard wrote:

I waited basically the entirety of PF1E to have a historical Kensei-type warrior – unarmored master of katana, because I'm a chanbara film nerd.

The Warrior Poet archetype was perfection.
Sadly it was never allowed for PFS play...

I'd love to see a version for PF2E! Either based off the Swashbuckler or the Monk, at least a version at all...

Huh. Yeah... all you'd really need is some way for a swashbuckler to treat a katana as a finesse weapon, but as it stands....

The Aldori Dueling Sword is a pretty decent facsimile of a finesse katana. Sword Lords are definitely in the same thematic wheelhouse as the warrior poet.

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