paizo.com Recent Posts in Random Encounter Tablespaizo.com Recent Posts in Random Encounter Tables2022-10-25T20:02:14Z2022-10-25T20:02:14ZRe: Forums: Abomination Vaults: Random Encounter TablesHaydrielhttps://paizo.com/threads/rzs43paa?Random-Encounter-Tables#22023-09-29T12:59:16Z2022-10-28T09:04:01Z<p>Nice, thanks for sharing.</p>
<p>I recently made a small random encounter table for my group as well (currently at level 6), as I wanted to create a more dynamic outside environment (swamps/ruins). My party cleared out the mitflits several in-game weeks ago and I want them to stay on their toes.</p>
<p>Rolling 1d4:</p>
<p>1. Boggard Hunter (CL 7) + 2 Boggard Warriors (CL 2)
<br />
2. Cultists•: Nhimbaloth Demagogue (CL 7) + 2 Nhimbaloth Cultist (CL1)
<br />
3. Absalom Agents•: Garggin Lowdelver (CL 5) + 2 Bruisers (CL 5)
<br />
4. Elite Young Black Dragon•• (CL 8) </p>
<p>• If you haven't already, I recommend checking out the Abomination Vault's GM Guide. Lots of interesting options, including these random encounters.
<br />
•• My party skipped the •entire• second level (servant's quarters), so this will probably be a reskin for the Freznelkesh-encounter.</p>Nice, thanks for sharing.
I recently made a small random encounter table for my group as well (currently at level 6), as I wanted to create a more dynamic outside environment (swamps/ruins). My party cleared out the mitflits several in-game weeks ago and I want them to stay on their toes.
Rolling 1d4:
1. Boggard Hunter (CL 7) + 2 Boggard Warriors (CL 2)
2. Cultists*: Nhimbaloth Demagogue (CL 7) + 2 Nhimbaloth Cultist (CL1)
3. Absalom Agents*: Garggin Lowdelver (CL 5) + 2 Bruisers (CL 5)
4....Haydriel2022-10-28T09:04:01ZForums: Abomination Vaults: Random Encounter TablesThebazillyhttps://paizo.com/threads/rzs43paa?Random-Encounter-Tables#12024-03-13T15:27:11Z2022-10-25T20:02:14Z<p>I've written some random encounter tables for the entire dungeon, so I figured I would share!</p>
<p>If you're playing at the table, I recommend using <a href="https://theangrygm.com/definitive-tension-pool/" target="_blank" rel="nofollow">the Angry GM's Tension Pool</a> mechanic for random encounters. Since I'm playing on VTT, I just roll a 60% of encounter check roughly once per hour in the dungeon (max 2 rolls per long rest inside the dungeon), or when my players do something particularly noisy or stupid.</p>
<p>I've kept the encounters fairly tame, as I find the <i>threat</i> of a random encounter is usually enough to get my players to behave. The encounters could certainly be beefed up some more if your players stop being afraid of them.</p>
<p>Floor 1 - Gauntlight Keep
<br />
1-10 Snapping Turtle
<br />
11-30 1d4 Mitflits
<br />
31-50 1d2 Giant Maggots
<br />
61-70 Ball Python
<br />
71-80 Giant Frog
<br />
81-90 Freznelkesh (no encounter if she is killed)
<br />
90-100 Roll on Floor 2 table</p>
<p>Floor 2 - Servant's Quarters
<br />
1-10 Roll on Floor 1 Table
<br />
21-30 Corpselight
<br />
31-40 1d4 Rat Swarms
<br />
41-50 Choker
<br />
51-60 1d4 Morlocks
<br />
61-70 1d2 Morlock Engineers
<br />
71-80 Morlock Engineer & 1d4 Morlock Scavengers
<br />
81-90 1d2 Hunting Spiders
<br />
91-100 Roll on Floor 3 Table</p>
<p>Floor 3 - Library
<br />
1-10 Roll on Floor 2 Table
<br />
11-20 Gibbering Mouther (from Area C40, remove if killed)
<br />
21-30 1d4+1 Ghouls
<br />
31-40 1d2 Canker Cultists
<br />
41-50 Canker Cultist & 1d4 Ghouls
<br />
51-60 1d2 Cave Fishers
<br />
61-70 1d2 Corpselights
<br />
71-80 Ghast
<br />
81-90 Ghoul Crocodile
<br />
91-100 Roll on Floor 4 Table</p>
<p>Floor 4 - Belcorra's Retreat
<br />
1-10 Roll on Floor 3 Table
<br />
11-20 1d4 Corpselights
<br />
21-40 1d4 Flickerwisps
<br />
41-50 Namorrodor
<br />
51-60 1d2 Squirming Swill
<br />
61-70 Volluk Azrinae (no encounter if killed)
<br />
71-80 Vampiric Mist
<br />
81-90 1d4 Blindheims
<br />
91-100 Roll on Floor 5 Table</p>
<p>Floor 5 - Arena
<br />
1-10 Roll on Floor 4 Table
<br />
11-20 Gibbering Mouther
<br />
21-30 2 Basilisks (from area E10, remove if killed)
<br />
31-40 1d4 Skeletal Champions
<br />
41-50 Skeletal Mage
<br />
51-60 1d2 Grothluts
<br />
61-70 Will-o-Wisp
<br />
71-80 Otyugh
<br />
81-90 1d4 Flickerwisps
<br />
91-100 Roll on Floor 6 Table</p>
<p>Floor 6 - Fleshwarping Labs
<br />
1-10 Roll on Floor 5 table
<br />
11-20 Jafaki & Drider (remove if killed)
<br />
21-40 Seugathi Servant
<br />
41-50 1d2 Dreshkans
<br />
51-60 Drider
<br />
61-70 Will-o-Wisp
<br />
71-80 Mulventok
<br />
81-90 1d4 Shangriol Heaps
<br />
91-100 Roll on Floor 7 Table</p>
<p>Floor 7 - Prison
<br />
1-10 Roll on Floor 6 Table
<br />
11-20 Sacuishu (remove if killed)
<br />
21-30 1d3 Barbazus
<br />
31-40 Erinyes
<br />
41-50 Levaloch
<br />
51-60 1d3 Dreshkans
<br />
61-70 1d4+1 Grothluts
<br />
71-80 Will-o-Wisp
<br />
81-90 Gibbering Mouther
<br />
91-100 Roll on Floor 8 Table</p>
<p>Floor 8 - Farm
<br />
1-10 Roll on Floor 7 Table
<br />
11-20 Belcorra (no encounter if she is regenerating)
<br />
21-30 1d2 Chuul
<br />
31-40 1d4 Caligni Stalkers
<br />
41-50 1d4 Children of Belcorra
<br />
51-60 Elder Child of Belcorra
<br />
61-70 1d4 Drow Hunters
<br />
71-80 Drow Shootist
<br />
81-90 Dread Wisp
<br />
91-100 Roll on Floor 9 Table</p>
<p>Floor 9 - Hunting Grounds
<br />
1-7 Roll on Floor 8 Table
<br />
8-14 Belcorra (no encounter if she is regenerating)
<br />
15-22 Riding Lizard (reduce Yldaris population if killed)
<br />
23-37 Salaisa Malthulas & 1d4 Drow Wardens (from I12 & I14)
<br />
38-45 2 Drow Shootists (reduce Yldaris population if killed)
<br />
46-53 2 Caligni Defenders (reduce Caligni population if killed)
<br />
54-61 2 Urdefhan Death Scouts & 2 Urdefhan lashers (reduce Urdefhan population if killed)
<br />
62-76 4 Urdefhan Warriors & 2 Ceustodaemons (reduce Urdefhan population if killed)
<br />
77-83 Urdefhan Blood Mage & 3 Tormentors (from area I35)
<br />
84-91 Cauthooj (from area I41)
<br />
92-100 Ravirex (from area I51)</p>I've written some random encounter tables for the entire dungeon, so I figured I would share!
If you're playing at the table, I recommend using the Angry GM's Tension Pool mechanic for random encounters. Since I'm playing on VTT, I just roll a 60% of encounter check roughly once per hour in the dungeon (max 2 rolls per long rest inside the dungeon), or when my players do something particularly noisy or stupid.
I've kept the encounters fairly tame, as I find the threat of a random encounter...Thebazilly2022-10-25T20:02:14Z