New weapons enchantment


Homebrew and House Rules


I am thinking of making a new weapons enchantment that increases the hardness of the meatal in a weapon by 10.

I am thinking of charging 5000gp for this. The only thing I can think of this effecting is if someone attempts to sunder the weapon. So, I did not want to make it a +1 enchantment.


Have you seen the Impervious enchantment? It may be what you want.


if you allow spells from pathfinder 3.5 edition the hardening spell cast by a level 20 caster will increase the items hardness by 10 (the spell increase hardness by a factor of 1 per 2 caster levels).
paying for spellcasting cost (10 gp)x(caster level)x(spell level) if it has no other costly material so for 1,200 assuming one can find a level 20 caster (and that the GM is ok with this 3.5 spell).

then again this spell can be dispelled while a magical crafted ability will only be temperedly negated if dispelled.

Shadow Lodge

Elric200 wrote:

I am thinking of making a new weapons enchantment that increases the hardness of the meatal in a weapon by 10.

I am thinking of charging 5000gp for this. The only thing I can think of this effecting is if someone attempts to sunder the weapon. So, I did not want to make it a +1 enchantment.

Why?

I mean, you point out that it is really only useful against sunder attempts, so why create the enchantment at all? Sunder attempts are typically pretty rare, and your basic enhancement bonus already buffs your weapons a bit ('Each +1 of a magic weapon’s enhancement bonus adds +2 to its hardness and +10 to its hit points.'). If you are really worried, you can always get a Hardness 20+ adamantine weapon for a mere 3,000g.

Also, I've become a fan of the Rags To Riches spell, which also helps against sundering.


Spells w "hardness"
  Reinforce Armaments:T1 doubles the hardness of mwk wpns or armor for 10*CL min.
  Rags to Riches:T4 works on more objects but +5 Hrd for 10*CL min.
  Hardening:T6 works but perm(dismissable if targeted) +CL/2 Hrd.
Weapon Quality - Impervious +$3000, *2 Hrd & HP per +1 enhc {to +4 Hrd +20 HP per +1 enhc} etc.

I'd agree that just making the item out of a special material would fix it from the start.

What you likely need is a spell to swap out the base material of an {magic} item as Polymorph Any Object won't do that. The base cost would be the item's equivalent weight/volume in the new material or mwk item and the new spell. As you are short-cutting the sell at half/buy new at full cycle the maximum cost of the spell would be half the existing item's worth.
Another way to look at it is to 'lift' the enchantments on one item and transfer them to another item. Same effect in the end but transferring enchantments is more powerful.

Shadow Lodge

Azothath wrote:

Spells w "hardness"

  Reinforce Armaments:T1 doubles the hardness of mwk wpns or armor for 10*CL min.
  Rags to Riches:T4 works on more objects but +5 Hrd for 10*CL min.
  Hardening:T6 works but perm(dismissable if targeted) +CL/2 Hrd.
Weapon Quality - Impervious +$3000, *2 Hrd & HP per +1 enhc {to +4 Hrd +20 HP per +1 enhc} etc.

I'd agree that just making the item out of a special material would fix it from the start.

What you likely need is a spell to swap out the base material of an {magic} item as Polymorph Any Object won't do that. The base cost would be the item's equivalent weight/volume in the new material or mwk item and the new spell. As you are short-cutting the sell at half/buy new at full cycle the maximum cost of the spell would be half the existing item's worth.
Another way to look at it is to 'lift' the enchantments on one item and transfer them to another item. Same effect in the end but transferring enchantments is more powerful.

Rags to Riches also grants Temporary HP equal to your caster level to the item. More importantly, the spell grants actual useful bonuses (to multiple items at higher caster levels) beyond just protecting against sundering...

Hardening is flagged as a DnD 3.5 spell that was never republished for PF1.

Addendum: Rags to Riches is effectively a +7 bonus to hardness: +2 from the increase to your enhancement bonus, and +5 from the actual hardness buff. Combined with the temporary HP, it should be very effective against at least the first sunder attempt of the day...

On a side note, the early DnD3 modules were very big on "here's the obligatory encounter to destroy a PC's weapon" for some reason, but this sort of thing just doesn't come up much anymore: They just aren't any fun for anyone...


PF1 is a spin-off of DnD 3.5, it is not a stand alone game. AFAIK the OGL brought in several things and Hardening was part of that. As such it didn't need rewriting if it was deemed okay and Paizo had 10 years to edit it or note in the errata that it is removed from the game. It's not used in Org Play.

PCs never buying arrows after the first purchase or breaking items is a thing. Other settings had a daily/weekly upkeep cost but for simplicity that's not used in basic PF1. It does make the game simpler and more like a video game. It's really a matter of taste in what a GM wants to model and use in his game, more or less realism. It's not really an issue of "fun".

The trope of "Fun is everything/Rule of Cool" is for basic simple games where a sense of realism goes out the window, aka Space Opera. Again, just a matter of GM taste and style.

Breaking things goes through a cycle; {Whole} HP=[Max to HP/2], Broken (HP<(Max HP)/2), Destroyed (HP≤0). terminology: Max, Full, and Total HP are used but I prefer Maximum as Total implies on instantaneous summation which can be confusing. Adding to that is Temp HPs are treated differently.

Shadow Lodge

Azothath wrote:
PF1 is a spin-off of DnD 3.5, it is not a stand alone game. AFAIK the OGL brought in several things and Hardening was part of that. As such it didn't need rewriting if it was deemed okay and Paizo had 10 years to edit it or note in the errata that it is removed from the game. It's not used in Org Play.

No, PF1 is a stand alone game: There is a lot of material from prior editions (and various 3rd party sources) that you could add if you wanted, but that doesn't make them part of PF1 proper.

The Hardening spell was never 'removed' from PF1 because it was never in PF1: The mere fact that they never re-printed it in a decade of publications probably indicates that they decided to just drop it entirely (It is basically a 'free' buff to all your equipment once your party wizard learns this spell, so nearly all high level gear should probably have this effect already, which in turn leads to pricing questions).


Azothath wrote:
PF1 is a spin-off of DnD 3.5, it is not a stand alone game.

If it wasn't a stand-alone game, you couldn't play it without 3.5 books. That you can is indisputable proof that it's a stand-alone game. That's what the term means!

The OGL is a license that allows companies to use and modify content created by another company. That's it. All Paizo content is released under the OGL (as that's part of the condition of the license), but stuff released under the OGL is not automatically part of Pathfinder.

The book Hardering is from is by Paizo, and it's released under the OGL, but that doesn't make it part of Pathfinder - only Paizo material released for the Pathfinder Roleplaying Game qualifies as such. For instance, Starfinder stuff is also by Paizo and released under the OGL.

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