Paw-caster, awakened animal sorceror


Advice


I want to make a paw-caster. That's right, a former animal companion that turned into a sorceror after being awakened. I know there are better things it could take, but lets have some fun and build it anyway.

goals, a still spell mechanic, spells without somatic, eschew materials. In general, ways to cast spells without exclusively using the still spell metamagic +1 modifier. Spell-like ability builds could be useful too.

Question: I've seen a lot of things that specify that creatures without hands still cant wield weapons even if they get them (like through alter self). Is there a rule for that, or is it only a thing when specified? Basically, can a cat still spell alterself or use "a thousand faces" to become humanoid and cast spells like the best of them?

Psychic could work, but we already have one in the party that i dont want to encroach upon. I know there are mechanics for silent spell already (like oracle and mute musician bard) but is there any support for still spell out there? A lot of teleport spells dont have somatic

Natural spell would work if I go druid and just wildshape into itself, but i was hoping for spontaneous caster (possibly the wisdom sorceror, and a big cat that starts with a 15 wisdom).

So far, the most promising build is a wildshaping druid. If I can get them a prehensile appendage (like 1 level of a witch hex for prehensile hair), then that helps too, but that would leave just the rogue that gets hexes because it would hurt my brain too much to have a companion with a companion (plus my party would disown me haha).

Here is a list of all sorceror spells that I know of that have no somatic components:

Spoiler:

Arcane Pocket,True Strike,Hold Portal,Knock,Dweomer Retaliation,Emergency Force Sphere,Energy Hack,Imbue With Flight,Damnation Stride,Teleport,Wracking Ray,Contact Other Plane,Teleport Structure,Ice Crystal Teleport,Teleport, Greater,Phase Door,Teleport Object,Power Word Blind,Power ,ord Stun,Prismatic Sphere,Fiery Body,Mage's Disjunction,Time Stop,Teleportation Circle,Power Word Kill,Wail of the Banshee,Vacuous Vessel,Chastise,Feather Fall,Ventriloquism,Hypnotic Pattern,Blur,Steal Voice,Suggestion,Displacement,Geas, Lesser,Triggered Suggestion, Shout,Rainbow Pattern,Dimension Door,Suggestion, Mass,Resonating Word,Irresistible Dance,Charm Monster, Mass,Storm Step,Bilocation,Flare,Flare Burst,Interplanetary Teleport,Buoyancy,Anti-Summoning Shield,Unconscious Agenda,Sundering Shards,Fool's Teleport,Sotto Voce,Darkness,Silent Table,Tongues,Lover's Vengeance,Vision of Hell,Truespeak,Geas/Quest,Baphomet's Blessing,Lighten Object, Mass,Shared Suffering,Echolocation,Planetary Adaptation,Planar Adaptation,Deja Vu,Inveigle Person,Inveigle Monster,Treacherous Teleport,Spark,Lighten Object,Thoughtsense,Telepathy,Tongues, Communal,Sure Casting,Touch Of Blindness,Blindness/Deafness,Hypercognition,Subjective Reality,Wave Shield,Oath Of Anonymity,Fleeting Memory,Fleeting Memory, Mass,Mindwipe,Speak Local Language,Apport Animal,Liberating Comand,Liberating Command,Decrepit Disguise,Anticipate Thoughts,Apport Object,Light,Mindlink,Scales Of Deflection,Raven's Flight,Tail Strike,Heightened Awareness,Knock, Mass,Psychic Reading,Dream Reality,Night Blindness,Desperate Weapon


I think this is one of the few moments where the GM should make a few adjustments to a class to better fit a player's wants and needs.

I would allow the character to fulfill somatic components requirements of spells with a free front paw. I wouldn't allow the character to use weapons unless they could change into a humanoid form.


A psychic bloodline sorcerer would still use the sorcerer spell list (so not overlapping the actual psychic) but casts like a psychic, so no verbal or somatic issues.


thelemonache wrote:
Psychic could work, but we already have one in the party that i dont want to encroach upon.

You could go for a psychic with a very different focus. Psychics can not only affect minds, but also buff, summon, debuff, provide utility etc.. Further, the secondary mental stat (Cha / Wis) could be a different one from the first psychic, depending on discipline.

There is an easier path, though: The psychic bloodline for sorcerers. Still I'd talk with the player of the psychic to share the job and look for synergies.


oo psychic bloodline is a good idea! I'll have to read up on it. :)


Just curious, would mischievous tail work for spellcasting? It says you can't wield weapons, but aren't some spells considered weapons or are you just considered armed?

This would at least work for a kineticist I believe. A dip into aether could really improve the awakened cats lifestyle in an urban setting with telekinesis and give it a basic ranged attack

Mischievous Tail
Your tail seems to have a mind of its own.

Prerequisite(s): Dex 15, Grasping Tail, you must have a tail.

Benefit(s): You can use your tail for all purposes as though it were a free hand, though you cannot effectively wield weapons or shields with it (you can still carry such objects with your tail, as long as such an object could also be comfortably carried in a hand normally). In addition, you gain a +2 bonus on disarm and steal combat maneuvers and Sleight of Hand checks performed using only your tail, and combat maneuvers performed this way do not provoke attacks of opportunity.


thelemonache wrote:

Just curious, would mischievous tail work for spellcasting? It says you can't wield weapons, but aren't some spells considered weapons or are you just considered armed?

This would at least work for a kineticist I believe. A dip into aether could really improve the awakened cats lifestyle in an urban setting with telekinesis and give it a basic ranged attack

Mischievous Tail
Your tail seems to have a mind of its own.

Prerequisite(s): Dex 15, Grasping Tail, you must have a tail.

Benefit(s): You can use your tail for all purposes as though it were a free hand, though you cannot effectively wield weapons or shields with it (you can still carry such objects with your tail, as long as such an object could also be comfortably carried in a hand normally). In addition, you gain a +2 bonus on disarm and steal combat maneuvers and Sleight of Hand checks performed using only your tail, and combat maneuvers performed this way do not provoke attacks of opportunity.

Spells are not weapons, though there are spells that conjure or create weapons.

Can I cast spells with one hand and wield a sword with another?

The general consensus states that yes, you may cast spells with one hand.


A 2 level dip in alchemist would let you take the vestigial arm discovery and gain an arm that way. The extra discovery feat would get you the pair without further dipping. Vivisectionist alchemist would trade out the bombs for sneak attack. Maybe a way to go?


Trokarr wrote:
A 2 level dip in alchemist would let you take the vestigial arm discovery and gain an arm that way. The extra discovery feat would get you the pair without further dipping. Vivisectionist alchemist would trade out the bombs for sneak attack. Maybe a way to go?

Hmm, I am trying to visualize how a tiger could elegantly have two arms without being horrifying as people walked by haha, but I guess what happens in Golarion stays in Golarion? :D Is there a way to get a torso too? I could just straight up evolve it into a cat centaur or something and make it a bit less awkward. Summoner Synthesist comes to mind, but that archetype is a level of cheese that even I try not to resort to, plus I'd rather it be a permanent or at will thing like the discoveries (metamorph is also a bit too non permanent until level 20)


Once u hit level 6 in metamorph ur polymorph ability lasts up to 18 hours a day so basically u can use in in the morning and keep ur form all day until u crash for the night. Parasitic Twin discovery will give you a second head and part of a torso. Tentacle will give u another prehensile “tail”. Then take the wings discovery. Now ur an abomination lol.


Trokarr wrote:
Once u hit level 6 in metamorph ur polymorph ability lasts up to 18 hours a day so basically u can use in in the morning and keep ur form all day until u crash for the night. Parasitic Twin discovery will give you a second head and part of a torso. Tentacle will give u another prehensile “tail”. Then take the wings discovery. Now ur an abomination lol.

hehe true, hmmm worth considering. I wish you could get the torso without the head. Too bad it cant go vivisectionist and do torturous transformation on itself haha

Torturous Transformation
At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as part of the surgery, he multiplies the duration by the number of extracts used.

At 9th level, a vivisectionist adds awaken and baleful polymorph to his formula book as 3rd-level extracts. When he uses the awaken or baleful polymorph extract, he injects it into the target (not a plant) as part of a 24-hour surgical procedure. He can make anthropomorphic animal permanent on a creature by spending 7,500 gp.


Don’t see why u couldn’t do the torturous transformation on yourself. Many people have been forced to do surgery on themselves in emergencies. If u had a monkey tumor familiar it could assist. Might require some fort saves during the procedure. Seems like it’s mostly just injections anyway.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Paw-caster, awakened animal sorceror All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear