One more try, maybe this is the charm?
To seek out new worlds. That is the premise of this campaign. You are members of a exploration company on the way to seek new worlds for colonization within the Milky Way Galaxy. You are expanding the scope of human civilization to other stars. To find strange new worlds.
Obviously STARFINDER is a more available game. However, SpaceMaster: Privateers provides something I enjoy, more realism. Player Characters may very well die in SpaceMaster, so I would like you to use your wits more than your brawn. (They can die in STARFINDER too, just that there is too much attrition).
What do I need?
A copy of SpaceMaster: Privateers. It only costs $20.00 for a .pdf, digital copy. Like I said, as much fun can be had with Starfinder playing this game, but I would like the campaign to be more hard science and less space fantasy. I could run a GURPS campaign instead and still have hard science, but I don't have the GURPS Basic set. SM:Privateers is easier.
Can we use TECH LAW for SM:P?
Yes you can. I just need to pick them up next week after I've been paid. (I get a monthly paycheck). You can use Robotics Manual, Equipment Manual, and Vehicle Manual. You can also build your own spaceship using the Vehicle Manual.
What about Stars Without Number?
Yes it's possible to play this campaign with Stars Without Number. But I rather use Spacemaster.
The game will be set in the Gemini Sector (essentially the stars contained in the Gemini Constellation). Player characters will nominally be from Earth and other star systems. You may choose any race in SM:Privateers.
This campaign is based off exploration of the final frontier. So, lets have some fun.