Shield of Grace and Evil Weakness 10 Question


Rules Discussion


Hey all,

I'm playing as a human liberator champion who is level 20, and I took Celestial Form at level 18. For thematic reasons to the character, I chose the Azata subtype, so I have a weakness 10 to Cold Iron and Evil. I also have Shield Warden, Shield of Reckoning, and Shield of Grace. So here's the scenario:

My adjacent ally was attacked and I used Shield of Reckoning to Quick Shield Block + Liberating Step. The total damage of the attack was 43dmg, so I used my shield to block 18dmg of the damage, then my Liberating Step absorbed an additional 22dmg, so 3 damage was left over and was split 2dmg to my ally and 1dmg to me.

The creature who hit my ally was evil, so does that increase the damage that I receive from 1dmg to 11dmg?


I always intended for the character to be tied depends their alignement.

Archon = Lawful Good
Angel = Neutral Good
Azata trait = Chaotic Good

Apart from that, given the shield block comes first, I say you take the evil damage.

But given that Shield of Grace doesn't force you to split

Quote:
you "can" evenly split the remaining damage after the Shield Block between the ally and yourself.

I'd just leave the remaining damage for the player.

ps: note that the creature being evil does no evil damage. The attack has to mention evil damage, or else would be like an evil aligned npc dealing non evil damage.


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Only if its attack dealt Evil damage, or was delivered by a Cold Iron weapon.

Horizon Hunters

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Pathfinder Lost Omens, Rulebook Subscriber

Celestial Form doesn't give you any weaknesses, you only gain the Celestial and Azata traits. You should not have the typical Azata Weaknesses, and if you did it should be 20 not 10, as you are a very high level creature (Take the Veranallia for example).

You need to split all damage types up when calculating things like this. Evil creatures do not normally do Evil damage. That's a thing usually done by Fiends.

The Resistance would apply to All Damage, meaning it would likely absorb any evil damage the enemy was doing, unless they were able to do over 22 evil damage. Basically, if even a single point of Evil damage got through, it would trigger your weakness.


It says in the Celestial Form text that I gain the Celestial Trait and I have to pick a subtype (archon, angel, azata, etc.), but then the Azata trait says I have a weakness to Cold Iron and Evil. It doesn't actually say how much weakness I have. Is it standard for weakness to something to be 5, 10, or 20?

Quote:

Azata

Source Core Rulebook pg. 629 3.0
This family of celestials is native to Elysium. They are typically chaotic good and have darkvision and a weakness to evil and cold iron.

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Also,

Quote:


Weaknesses
Source Core Rulebook pg. 453 3.0
If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5 fire damage.

If you have a weakness to something that doesn't normally deal damage, such as water, you take damage equal to the weakness value when touched or affected by it. If more than one weakness would apply to the same instance of damage, use only the highest applicable weakness value. This usually happens only when a monster is weak to both a type of physical damage and a given material.

It says here that water doesn't normally deal damage, so if you get touched by it, then you simply take 5 damage (or w/e your weakness value). This wouldn't apply to an evil creature attacking me? Does the attack actually have to have an [Evil] descriptor to cause the additional damage for having a weakness to it?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Weakness to Evil damage isn't weakness to all damage caused by Evil creatures. It's weakness to the damage type: Evil. You'll see plenty of fiends have some of it on their attacks.

See CRB page 451, on Damage Types.

Quote:

Alignment Damage

Weapons and effects keyed to a particular alignment can deal chaotic, evil, good, or lawful damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures.

As for an earlier reply, do remember that Weaknesses apply before Resistance, not after.


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Pathfinder Rulebook Subscriber

It says they "typically" have a weakness to cold iron and evil. In this case you would not.


Ok, thanks for clearing everything up gents :)


Aff. Another natural english interpretation problem.

OK this is easy. Weakness and resistances needs to be accompanied by a value if the ability doesn't say the value there's no weakness. Just it ignore the sentence "They are typically chaotic good and have darkvision and a weakness to evil and cold iron." as mechanic it's just a way to the game to say that creatures with this trait usually are chaotic good and have some weakness but still need to be specified clearly by the creature or ability.

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