Downtime Spell Limit


Rules Discussion


Is there a limit - other than the constraints of time, currency, and access to spells/other spell casters - to the number of spells that may be attempted to be learned during downtime?

For example, could one attempt to learn a spell each day of downtime? It seems reasonable because of the amount of time required to "Learn a Spell". Although I may have missed it, I could not find a limit in the CRB or in the Archives of Nethys.

For Pathfinder Society play, the below rule indicates to me that one may only attempt to learn one spell during each eight-day unit of downtime. Please correct me if I misunderstand the Pathfinder Society rule.

"Multiple different activities can occur in a single downtime unit, but you can only ever roll once for a given activity in any given unit." (found in the downtime section of the Additional Character Options guide located at https://www.organizedplayfoundation.org/Lorespire/pfs2guide._.Additional-Ch aracter-Options#contentSchools-4)

Thank you for your help.


I don't know about Society play, but there's no general rule that prevents you from learning one spell after another provided you have time and can afford it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

No there is no limit, traditionally.

I had a character that learned all of the 5th-level and lower arcane spells from the Core Rulebook in under a week.


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Learn a Spell isn't a downtime activity, it is an exploration activity. So you can learn multiple spells a day during downtime until you get to learning spell levels that are too high of level.

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