SoT for a less roleplay focused group.


Strength of Thousands


1 person marked this as a favorite.

Just started the last book of EC and some of my group are already pretty hype to play the "magic school" adventure.
I have already read through kindled magic and it does look fun.

My main question would be if the AP is also fun for a group that is less roleplay focused. The AP gets recommended often for groups that prefer to err heavy on the roleplay side.

We do roleplay some times and i like to speak as the villains but it really isnt the strong suit of either me or my players. For example they will roleplay with me speaking an NPC but very rarely among each other.

I worry that SoT is more for groups that have fun fully roleplaying an hour of shopping or basically play more like an improv group with occasional dice rolling.

Any light RP dms here that still enjoyed SoT? Are combats in this AP still fun?


2 people marked this as a favorite.

SoT is roleplay-heavy and has a focus on nonviolent solutions. You’re also only students for two books. I think your group would be better served with a different AP.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Agreed with Keftiu. Have you checked out Abomination Vaults? It's pretty popular, and a dungeon crawl from start to finish.


1 person marked this as a favorite.

I would second Abomination Vaults. There's also Quest for the Frozen Flame, which largely consists of wilderness hexcrawl.


1 person marked this as a favorite.

While Abomination Vaults or Quest for the Frozen Flane probably would be better suited to a parade of murder hobos, there is nothing stopping you adapting Strength of Thousands to fit your preferred play style, especially if your players are vibing with the magic school theme. Sure, the AP encourages diplomatic & non-violent solutions, but there's nothing to stop you running these events as combat encounters, if that's what your group will enjoy. There are already some pretty memorable combat set-pieces in the first book; fighting armoured leshy's in a Robot Wars style fighting tournament, and defending the campus from giant bugs that come crashing through a wall mid-graduation/masks ceremony.

Also, not all combat encounters need to end in bloody dismemberment, you could emulate an 'anime' style and have characters resolve their arguments through fisticuffs, then emerge from the battle as unlikely friends.

Honestly, there are already too many NPCs in book one anyway, I would limit it to one named student per house and whichever instuctors the PCs show an interest in developing.


1 person marked this as a favorite.
keftiu wrote:
SoT is roleplay-heavy and has a focus on nonviolent solutions. You’re also only students for two books. I think your group would be better served with a different AP.

They are also up for being teachers.

And I know about AV, it honestly sounds right up my alley. We started in 5e ages ago and my fave part was the Tomb of Annihilation.

And I might have misrepresented them, they are not combat hungry or sth and they do enjoy solving of avoiding combat creatively. They just suck at roleplaying and tend to be a bit antagonistic towards NPCs unless they are hot older men.

Edit: Also is the "combats are avoidable and diplomacy is more important" - theme stronger in later levels?
Ive read through book 1 and aside from the 1 pugwampi encounter that gives other options to solve it it doesnt necessarily seem that much less combat heavy than other boos ive read.
Or to say if i like the balance book 1 strikes, can i expect similar things from the rest?


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber
mikeawmids wrote:
While Abomination Vaults or Quest for the Frozen Flane probably would be better suited to a parade of murder hobos

QotFF is missing the important murderhobo carrot - shops full of overpriced loot to buy (until you get to Hillcross)

My vote is also for AV, Fist of the Ruby Phoenix, or the new one: Blood Lords.

Quote:
They just suck at roleplaying and tend to be a bit antagonistic towards NPCs unless they are hot older men.

ಠ_ಠ


1 person marked this as a favorite.

I guess what i was asking is if SoT expects you to fill half of a session or more with roleplay. Because i dont think i am able to improv that well, let alone my players.

Book 1 and 2 actually read kinda interesting so i think ill give those a try and see if the players and i enjoy it.

I would love to play AV, but i dont think megadungeon appeals to my players that much. Because opposed to the impression people got here they are not murderhobos. Not roleplaying that much isnt equal to murderhoboing. And they do like solving combat through diplomacy or creatively so i think that works out perfectly.


2 people marked this as a favorite.
Candlejake wrote:

I guess what i was asking is if SoT expects you to fill half of a session or more with roleplay. Because i dont think i am able to improv that well, let alone my players.

Book 1 and 2 actually read kinda interesting so i think ill give those a try and see if the players and i enjoy it.

I would love to play AV, but i dont think megadungeon appeals to my players that much. Because opposed to the impression people got here they are not murderhobos. Not roleplaying that much isnt equal to murderhoboing. And they do like solving combat through diplomacy or creatively so i think that works out perfectly.

More than half of Book 4 is roleplay.


2 people marked this as a favorite.
keftiu wrote:
Candlejake wrote:

I guess what i was asking is if SoT expects you to fill half of a session or more with roleplay. Because i dont think i am able to improv that well, let alone my players.

Book 1 and 2 actually read kinda interesting so i think ill give those a try and see if the players and i enjoy it.

I would love to play AV, but i dont think megadungeon appeals to my players that much. Because opposed to the impression people got here they are not murderhobos. Not roleplaying that much isnt equal to murderhoboing. And they do like solving combat through diplomacy or creatively so i think that works out perfectly.

More than half of Book 4 is roleplay.

Wait what? That sounds insane haha. How does that even work


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Candlejake wrote:
keftiu wrote:


More than half of Book 4 is roleplay.
Wait what? That sounds insane haha. How does that even work

Perhaps the clearer way of putting it is "more than half of book 4 is made up of diplomatic problem solving." The thing to remember, gang, is that PF2e *does* have mechanics for making impressions and influencing people; it even has a whole subsystem for it.

I imagine many folks tend to play with those systems from a roleplay-first perspective, but there's nothing keeping a group from summarizing their arguments and then rolling to see how convincing their character was.

From that perspective, then, the campaign could potentially *not* be too "roleplay heavy," as long as your players are well-versed in the influence mechanics and feel comfortable summarizing arguments and debate points rather than acting out long conversations.

Book 4 in particular is all about learning the idiosyncrasies of a group of important political figures and working to influence them towards a certain goal, and most of the books have opportunities for diplomacy and pacifism to win the day, but you could just as easily handle it purely mechanically if that's what your players are more into. Mine probably wouldn't enjoy it in that style, but you know yours better than anyone else here does.


2 people marked this as a favorite.

Yikes. I was just reading this thread and might need to back off my plans to run it for my group - which is wanting more than half the sessions to be dynamic, exciting action-packed combat.
At least half of my group has claimed that an entire session without a fight would 'be boring."
I started getting concerned about SoT when I saw Chapter One being about doing a placement interview and running errands for the teachers.
So I need to think ... what's next? What else should I run? I need to get with the rest of the group and see if they want a course-change.


2 people marked this as a favorite.
Harles wrote:

Yikes. I was just reading this thread and might need to back off my plans to run it for my group - which is wanting more than half the sessions to be dynamic, exciting action-packed combat.

At least half of my group has claimed that an entire session without a fight would 'be boring."
I started getting concerned about SoT when I saw Chapter One being about doing a placement interview and running errands for the teachers.
So I need to think ... what's next? What else should I run? I need to get with the rest of the group and see if they want a course-change.

Abomination Vaults is a half-length AP (levels 1-10) about a megadungeon beneath a small town that’s probably the most acclaimed PF2 product in existence. I might point your group towards that, or else Quest for the Frozen Flame (same level range) where they’re cast as faux-Ice Age hunters and scouts trying to save their clan.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Strength of Thousands / SoT for a less roleplay focused group. All Messageboards

Want to post a reply? Sign in.