Son of Kyuss Create Spawn


Homebrew and House Rules


I'm working on a conversion of the Son of Kyuss for a Age of Worms campaign. I've seen a couple of conversions online but they're wordier than I'd like them to be so I've set myself to tackle it again.

Most of the mechanical elements are worked out, but I keep hitting a brick wall with the Create Spawn ability. My current solution is to add a new kind of affliction based on the Infestation mechanic from the 1st Edition GMG, as a sub mechanic to disease (kind of like how poison has injury, inhale, and ingested). I was wondering if anyone here would be able to provide me some ideas on how I could implement this concept into the game.

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