A few more free Impulse feats


Kineticist Class


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My players and I have been creating characters for the one-shot sessions that we are making (we already played a lvl 3 one even), and one of the common complaints was that they didn't had enough feats to pick many impulses.

The one that made an Universal Gate lvl 8 said that didn't really feel universal when he basically only had one impulse of each element and when they add the wood and metal he will be even be missing one or two at that point.

A few more free impulses is what a few of them said that would help a lot.

I asked what else would help, and they said that maybe a lvl 1 feature or feat that is an impulse in area that just take the element damage of what you have gathered would at least be something to help.


I assume these suggestions come with numerous buffs to both dedicated and dual then as universal is currently the strongest one in everything but single Target burst damage.


Martialmasters wrote:
I assume these suggestions come with numerous buffs to both dedicated and dual then as universal is currently the strongest one in everything but single Target burst damage.

I have to agree. I came into this thread assuming that OP was talking about the dedicated gate, and how you felt like it needed more free feats at higher levels to keep up with the raw versatility of dual and omni gate. But omni needing more feats? I feel like having less impulses of each element is the price you pay for not just having all the options available to you, but also having things like extract element and kinetic activation work on 4 times as many things, 6 times when wood and metal get released. If this is a problem, and omni needs more feats, dual and dedicated probably need more.


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Kyrone wrote:


The one that made an Universal Gate lvl 8 said that didn't really feel universal when he basically only had one impulse of each element and when they add the wood and metal he will be even be missing one or two at that point.

I don't assume that the final class will have Universal Gate provide access to all six elements. I've seen suggestions that you might get either the four standard ones (as in the playtest) or the traditional Chinese five (lose air, gain metal and wood).


Oh indeed dedicated needs something more, like higher damage die in their blast or something like that.

Xenocrat wrote:
Kyrone wrote:


The one that made an Universal Gate lvl 8 said that didn't really feel universal when he basically only had one impulse of each element and when they add the wood and metal he will be even be missing one or two at that point.
I don't assume that the final class will have Universal Gate provide access to all six elements. I've seen suggestions that you might get either the four standard ones (as in the playtest) or the traditional Chinese five (lose air, gain metal and wood).

Wait, would not that make the chinese five better?


Xenocrat wrote:
Kyrone wrote:


The one that made an Universal Gate lvl 8 said that didn't really feel universal when he basically only had one impulse of each element and when they add the wood and metal he will be even be missing one or two at that point.
I don't assume that the final class will have Universal Gate provide access to all six elements. I've seen suggestions that you might get either the four standard ones (as in the playtest) or the traditional Chinese five (lose air, gain metal and wood).

But that would require that A: that it is optimal to use the Chinese elements, becouse 5 elements is better than 4, or that B, air as an element is stronger than metal and wood individually, to make the choice even, but making air way stronger for dedicated/ dual gates, or metal and wood much weaker for dedicated and dual gates. Plus, in narrative, what is separating wood and metal from air? they are all planes, so why can you not connect to one plane when you can connect to every other plane? And why is that plane air in particular?


Are you really trying to argue that a proposed outcome of the kineticist class doesn't make sense because it wouldn't be balanced or well thought out?


Xenocrat wrote:
Are you really trying to argue that a proposed outcome of the kineticist class doesn't make sense because it wouldn't be balanced or well thought out?

yes, becouse I have heard nothing saying that that outcome was in any way official. That was a suggestion, and we are free to say that it is a bad suggestion. If you have any proof that it is something the devs are actually planning it, please show it to me. I would be very interested.


Having a basic AOE impulse as a core feature would be help with this.

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