Can impulses count as spells for certain effects?


Kineticist Class


Specifically, one of my players wants to try a goblin pyrokineticist with the Burn It! ancestry feat, which specifically buffs spells and alchemical items. Should that be out of the question as part of the play test?

Liberty's Edge

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No.

Playtest Document, page 5 wrote:
Impulses are magical, but they aren’t spells.


This is a good thing, cause if they were considered spells, they would have an issue with Golem Anti Magic (immunity to spells, but certain spell traits tigger different weaknesses)


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Tweezer wrote:
This is a good thing, cause if they were considered spells, they would have an issue with Golem Anti Magic (immunity to spells, but certain spell traits tigger different weaknesses)

As written it's the reverse, golems are immune to all magical effects so they are completely immune to kineticist unless their element counters them.


Onkonk wrote:
Tweezer wrote:
This is a good thing, cause if they were considered spells, they would have an issue with Golem Anti Magic (immunity to spells, but certain spell traits tigger different weaknesses)
As written it's the reverse, golems are immune to all magical effects so they are completely immune to kineticist unless their element counters them.

Not really reverse, as it being a spell would also have wonky interactions with Golems. But yes, looks like they are immune as is

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