Who are your Kineticist PCs?


Pathfinder Second Edition General Discussion

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Obviously, the bulk of the Kineticist chatter is mechanics-driven - hopes and fears for what the class will look and play like. But with how much fun the Dark Archive thread was and my love for all things Golarion, I figured with could get the ball rolling on some flavor! Which Ancestries are you excited to pair with the class? Where in Golarion do your elemental heroes hail from? What element is their weapon of choice?

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

my 1E kineticist was the nye unkillable earth/water kineticist with bloodrager 1 and a tumor familiar that had bodyguard.

I don't think I will be able to recreate him in PF2E =P


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Pathfinder Adventure, Adventure Path Subscriber

Let's get weird I guess.

Depending on what key ability score gets picked, I'm imagining a Shoony Earth kineticist, that slings mud around the battlefield and also picked up the trapmaster archetype.

Though I just had an interesting mental picture of an Automaton wood kinetecist that I could RP as a Wyrwood.


I still remember the various Kineticists I have made.

There is the sylph aether/air Lucy clone. That one was fun since they could block damage, suffocate enemies, and throw about anything from rumble to enemies.

Then there is the human kinetic knight aether. I was playing in Strange Aeons using telekinetic haul to lift boulders and kinetic dash to teleport out of danger.

I have also always wanted to try a water dancer monk/ water kineticist. Go full wuxia walking on water and the sky while cutting enemies with my blade of water.

In PF2 (assuming that the class is good), I am thinking a classic fire kineticist from Irrisen? Or a wood catfolk/kitsune from tian xia?


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I really liked the flavor of the Pahmet dwarves and their sand Kineticists. Assuming the launch version of the class can represent that with Air or Earth, it might be fun to play one completely straight - a disciplined traditionalist, a staunch foe of the undead, and a master of the desert's fury.


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Pathfinder Rulebook Subscriber

I'd really love to do a Fire Kineticist with a MC into Monk, going into Stoked Flame Stance and switching between FoB physical strikes and the Fire Kineticist's pure fire attacks.

If it winds up being elemental unarmed attacks, I think this concept will work out pretty well. If it's more like spellcasting cantrips, I'll have to rethink things.


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Kudu is small...AND ANGRY. He spent his life *feeling* like a dragon but all dismiss him as a diminutive kobold. His self loathing taps into something deep...an *elemtal rage* if you will. The world will burn for the slights against his pride!


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My PF1 Kineticists:

Aerokineticist human sadist and misanthrope who used her powers to shut people up by removing the air from around their head.

Aetherkineticist kitsune trickster who did things like recline in midair.

Aetherkineticist dwarf smoker who carried a bunch of knives as ammunition.

Pyrokineticist kitsune cook who used his fire to heat tea, cook, and survive in the bitter trek across the Crown of World.


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There's a lot of potential for Mwangi Kineticists, come to think of it. Obviously, the Uomoto people are heirs to old Shory aeromancy, while the Bonuwat people are defined by their relationship to the waves. I could easily imagine many Zenj drawing on Earth or Wood. Mbe'ke obviously touch on classic dwarven Metal, but also the Air of their cloud dragon allies. We've seen how closely the Ekujae live with natural flora, so Wood masters likely thrive there.

Fire's the odd one out of the bunch, as I can't think of an obvious local angle on it. You might stretch for Bekyar and the fires of hell, or do some kind Kallijae "purifying flame" thing...


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Still too early for me to think about the build. Without knowing their key stat and abilities it's hard for me to even pick a rce I'd want to use for them.


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Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Oooooh booooy!!!

Let's do this.

ARBUTUS
"Your blade may sever every limb! But my power will always bloom!"

Arbutus, Prince of Flowers, is a powerful leshy phytokineticist. Spawned in the First World and transplanted into the soil of the Material Plane, Arbutus grew into a unique being very much akin to the ghoran of Nex, though he does not share that race’s origin. Arbutus holds no memory of his early past and to date the story behind his origin remains a mystery.

Arbutus grew to be an artist and hermit who loves to create beautiful gardens in isolation. He expresses his art in the forms of the plants that he grows, shaping them into visions of beauty. He loves his plants, often thinking of them as his children. In contrast, he holds sentient humanoids in low regard due to their habit of treating plants and nature like disposable objects and using them for crass purposes (cutting trees into lumber, burning wood for warmth, allowing smoke to pollute the air and block out the sun, collecting flowers to die a slow death in a vase), thus in return he often treats humanoids as uncaringly as they would treat his plants.

Arbutus is dry, cynical, acts somewhat like a gentleman, and values beauty in many forms. He thinks highly of himself and of nature, often claiming that he and his powers are eternal. Despite his antagonistic attitude towards humanoids, Arbutus is not an evil being, simply displaying a great deal of love for—and a strong desire to protect—his gardens just as a family loves and protects its members. A rare few humanoids (hermit druids mostly), have recently taught him that not all humanity is bad, as some still appreciate nature; the beauty of a flower, the shade of a tree, the joy of planting a seed and watching it grow. Nevertheless, Arbutus is slow to trust newcomers to his isolated realm.

BADBELLA
"Jammaker, forward!"

Badbella (properly pronounced as "bad-bal-lah") is female human earth kineticist and rhino rider with the mind of a child. Despite her simple nature, she has developed a life-long friendship with the king of the rhinos, the immense Jammaker (properly pronounced as "Yah-mock-her").

Those not properly familiar with her and her pet often mistakenly refer to her as "Bad Bella" and her china-shop terror as "Jam Maker"--nicknames from her childhood that perturb her to no end.

Badbella uses her infusions to slow her enemies down, before charging in atop Jammaker to grind her foes into the earth. Despite her child-like mind, she is quite adept at using her powers to set up the battlefield to her advantage, often leaving her enemies trapped between a rock and a hard place with precious few avenues for escape.

GABIJA
"I like to think that for each dark device I remove from the board, a child gets to know adulthood, a village gets to expand, the world gets to know another day without the terror of another devastating weapon in the wrong hands."

Gabija, female human pyrokineticist, is a fearsome fire-breathing Varisian mercenary often called in by the Dark Archives branch of the Pathfinder Society when a relic needs to be forcefully recovered from the wrong hands.

HAGOR
"Only a small spark is needed to fan the flames of war."

Hagor, male hobgoblin pyrokineticist, is an intelligent career soldier of fortune who favors ambush tactics and other close, straightforward assaults. During battle he will often set up smoke screens to blind and debilitate his foes while he spreads fire and panic amongst their dying screams. His gas mask, air crystals, and firesight ensure that he never succumbs to the choking smoke as well. He fights without fear, knowing full well that his talisman protects him from death, bestowing a one time breath of life upon him before crumbling into worthless dust upon his death.

RAIJUN
"A rumble. A whoosh. A clap. And, that is all. All they will know for the rest of their very short lives."

Raijun Perun, a male human aerokineticist, is military strategist, spy, and all-around surly thunder cloud. He specializes in short and long ranged ambushes, covert operations, or simply clearing rooms full of enemies quickly. Known to be a master of transmuation, Raijun frequently travels in the form of lightning or infiltrates and spies as a cloud, slipping under doors or soaring high above terrestrial beings. Despite his preference for preparation and caution, Raijun is not above blasting down dungeon corridors as a mighty gust of wind, shooting past surprised onlookers, getting to and obtaining his objective, then blasting out again in similar extravagant fashion if that is a more prudent course of action.

RINA
"It's not a 'floating fish bowl' and I am not a 'fish!' It is a relic of my people intended to allow for travel onto strange lands, and...and...I'm not a fish!"

Rina Lhorn, a female merfolk hydrokineticist, is a young scout with incredible powers sent inland to seek out potential threats to her home.

SIENNA
"There's a difference between bandits and beasts?"

Sienna Hensworth, an aerokineticist, is a Tian weather witch and Gozreh priestess known for supporting her nation's many villages by helping to grow crops, moderate weather patterns, and turn away rabid beasts and violent bandits from their borders.

SIN
"Oblivion!"

Sin, the Shadewalker, is a caligni chaokineticist. She is also a psychotic cultist who worships the nightshades, horrible undead monsters of terrible power. Using stealth and fear tactics, she picks off weaker victims with suffocation from hiding. While her victims' panic grows, she corrals them into a prepared killing field.

When combat is finally joined, Sin prefers to wade into melee in the form of a huge nightwalker. She forces potential victims to remain close during the resulting slaughter, using walls, supernatural darkness, and sucking vortexes to keep them within reach of her deadly void whip. Furthermore, the close proximity of her enemies ensures she will keep them within her darkened shadows, allowing her to better benefit from her various shadow powers.

Should Sin's foes prove formidable, she may instead hang back, using Combat Expertise and ranged touch attacks to soften up her foes while summoning murder elementals to run interference.


Pathfinder Rulebook Subscriber
Ezekieru wrote:

I'd really love to do a Fire Kineticist with a MC into Monk, going into Stoked Flame Stance and switching between FoB physical strikes and the Fire Kineticist's pure fire attacks.

If it winds up being elemental unarmed attacks, I think this concept will work out pretty well. If it's more like spellcasting cantrips, I'll have to rethink things.

That sounds pretty cool. I am curious about something like a Goblin Fire Kineticist, especially if Burn It works with fire blasting.

I like the idea of a Wood Kineticist Conrasu, You use your powers to form a wooden power armor for yourself like other Conrasu, but you can go further beyond and have even more control over Wood.

An Azarketi Water Kineticist could be good, maybe they can use their water power to keep hydrated while out and about, avoiding the need to find rivers or lakes to keep wet.

Curious how Metal Kineticist will work, since in the past Metal was a composite blast of Earth plus Earth. Might be a good fit for an Automaton?

Sczarni

In 1E I had a Sylph Aerokineticist who chose Dex over Con. Flight generally kept her out of harm's way and she'd rain terror from above.

If the 2E Kineticist is a Con-based Class without the ability to choose different ability scores (like Rogue Rackets), I'm afraid I won't be able to recreate her effectiveness.

I'd probably make something new.


Pathfinder Lost Omens, Rulebook Subscriber

I have quite a few concepts

I have a character who was said to be blessed by Shimye-Magalla. She had a chip on her shoulder, went to the shackles to try and beat up the pirate who was her father. A water kinetecist would be perfect for her.

from a dual class game in 1e i had a wizard/earth kinetecist. A mostly non-verbal gnome named Mud. She liked to ride on the back of her Oni-kin tielfing barbarian friend(adopted sister). Mud was very sweet and kind but also had a thirst for power. Her few words were meaningful.

a Wind dancer enby. Don't have a background yet i just like non-binary peeps, the wind, and dancing.

Radiant Oath

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:

ARBUTUS

"Your blade may sever every limb! But my power will always bloom!"

Oh, wow! This one brought back ANCIENT memories...I saw the Disney's Aladdin episode with the guy this character's modeled after in the days of VHS!


Well, I'll still wait to see exactly what the class asks for, but from what I've read, I'm sure I can only think of Aang, Katara, Toph, Zuko, Korra... I just won't get excited anymore because I don't know if my GM would allow it a test class in your campaign...


graystone wrote:
Still too early for me to think about the build. Without knowing their key stat and abilities it's hard for me to even pick a rce I'd want to use for them.

It's hard to pick a race in a game that doesn't have them.


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Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

For me, the real measure of the new class will be how well it allows me to build my old character concepts as well as new ones.

Archpaladin Zousha wrote:
Ravingdork wrote:

ARBUTUS

"Your blade may sever every limb! But my power will always bloom!"
Oh, wow! This one brought back ANCIENT memories...I saw the Disney's Aladdin episode with the guy this character's modeled after in the days of VHS!

Haha, yeah, I was a big fan of the show in general, that episode in particular, and the character, Arbutus, specifically.

If you're interested, here's the full First Edition writeup of the character.

I also have a Second Edition druid version of the character, but it doesn't quite feel the same to me.

All of my kineticist concepts above are from First Edition, with Arbutus being the only non-unique creation.


Pathfinder Starfinder Roleplaying Game Subscriber

The character I've always envisioned before I knew pathfinder even existed (learning about kineticist is the reason I got into pathfinder at all) is a humanoid pangolin that can grow rock out of their skin to use as weapons or armor or blast at foes. With beastkin and kineticist I can make them real.

Eventually my plan is for the character, when he finishes his ap or whatever he ends up in, to wind up on either akiton, castrovel, or another planet that survives the Gap. He'll be petrified and in the starfinder universe, be cured and experimented on and become an evolutionist (which can easily have a lot of the same flavor kineticist has). So I can make the same character across both systems using my two favorite classes!!

Radiant Oath

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:

For me, the real measure of the new class will be how well it allows me to build my old character concepts as well as new ones.

Archpaladin Zousha wrote:
Ravingdork wrote:

ARBUTUS

"Your blade may sever every limb! But my power will always bloom!"
Oh, wow! This one brought back ANCIENT memories...I saw the Disney's Aladdin episode with the guy this character's modeled after in the days of VHS!
Haha, yeah, I was a big fan of the show in general, that episode in particular, and the character, Arbutus, specifically.

Yeah, exactly! He was just the right blend of scary and sympathetic and the way the episode steadily revealed that and then had an actual sad ending really made it memorable. And the fact that he was voiced by Ron Perlman helps!


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Pathfinder Rulebook Subscriber
LordeAlvenaharr wrote:
Well, I'll still wait to see exactly what the class asks for, but from what I've read, I'm sure I can only think of Aang, Katara, Toph, Zuko, Korra... I just won't get excited anymore because I don't know if my GM would allow it a test class in your campaign...

Best thing to do is discuss with the GM that playtesting the material in actual games is the entire point for the playtest period, and that Paizo is even allowing the Kineticist playtest to be allowed in the official Pathfinder Society games, which is more likely to be strict on the rules than most home games. Hopefully those two bits of info might soften them up enough to let you try it out!


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Metal kineticist. I don't know how it'll work but that's what I want.

Radiant Oath

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
aobst128 wrote:
Metal kineticist. I don't know how it'll work but that's what I want.

Take the Bard Dedication, make it a HEAVY metal kineticist! :P


My PF1 Kineticist was actually a Magical Girl who reflavored earth blast as summoning magical weapons to throw at the enemy. Didn't get high enough for multiple elements, but probably would have tried to go air to eventually get permanent flight. Because flight + constant throwing around magic blasts sounds a lot more like a magical girl to me compared to the Vigilante Magical Child archetype that gave a transformation sequence (which couldn't be used in combat without taking specific options) and a familiar... and not much else.

For PF2... I kinda want to see a Sprite Kineticist just for the idea of the tiny PC hurling around elemental power.

Granted I'm kinda perma-GM at the moment, so what I really need is to figure out what is good to run for a 4th level group during the playtest period.

Liberty's Edge

A wood kineticist who uses utility powers to be something like the Warden I heard so much about.


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A wood kineticist lumberjack. You mime cutting down a tree and manifest one falling on your enemies.


Oh, duh.

A Wood Kineticist could come from Castrovel.


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keftiu wrote:

Oh, duh.

A Wood Kineticist could come from Castrovel.

...or perhaps Turpin Rowe?


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Wood Treerazor hate being in the plane of wood or wood he be right where he wants to be?


aobst128 wrote:
Wood Treerazor hate being in the plane of wood or wood he be right where he wants to be?

Treerazer apparently found Golarion to his liking. I'm going to guess then that it's a matter of "I enjoy corrupting/defiling/consuming" rather than "I hate this and it needs to die". There might be something else about the plane of wood that would make it less appealing to him, however.


Sanityfaerie wrote:
aobst128 wrote:
Wood Treerazor hate being in the plane of wood or wood he be right where he wants to be?
Treerazer apparently found Golarion to his liking. I'm going to guess then that it's a matter of "I enjoy corrupting/defiling/consuming" rather than "I hate this and it needs to die". There might be something else about the plane of wood that would make it less appealing to him, however.

Might be the armies of first world fey and denizens that would absolutely not want him there if they have a significant presence.


Sanityfaerie wrote:
aobst128 wrote:
Wood Treerazor hate being in the plane of wood or wood he be right where he wants to be?
Treerazer apparently found Golarion to his liking. I'm going to guess then that it's a matter of "I enjoy corrupting/defiling/consuming" rather than "I hate this and it needs to die". There might be something else about the plane of wood that would make it less appealing to him, however.

Isn’t he stuck on the Material Plane somehow? I seem to recall that he’s under extenuating circumstances.


keftiu wrote:
Sanityfaerie wrote:
aobst128 wrote:
Wood Treerazor hate being in the plane of wood or wood he be right where he wants to be?
Treerazer apparently found Golarion to his liking. I'm going to guess then that it's a matter of "I enjoy corrupting/defiling/consuming" rather than "I hate this and it needs to die". There might be something else about the plane of wood that would make it less appealing to him, however.
Isn’t he stuck on the Material Plane somehow? I seem to recall that he’s under extenuating circumstances.

That's up for debate if I recall. He was originally banished but it's unknown if it's still in effect or he is simply choosing to stay within the tanglebriar.


keftiu wrote:
Isn’t he stuck on the Material Plane somehow? I seem to recall that he’s under extenuating circumstances.

He's at least stuck there enough that if he dies there he's for-real permanent dead. Something about a planar banishing, maybe? Not sure that would keep him out of one of the elemental lanes, though.

Liberty's Edge

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Sanityfaerie wrote:
aobst128 wrote:
Wood Treerazor hate being in the plane of wood or wood he be right where he wants to be?
Treerazer apparently found Golarion to his liking. I'm going to guess then that it's a matter of "I enjoy corrupting/defiling/consuming" rather than "I hate this and it needs to die". There might be something else about the plane of wood that would make it less appealing to him, however.

Woodworm treatment ?


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Pathfinder Adventure, Adventure Path Subscriber

A "Shinybender", Kobold metal kineticist

A Skeleton pyrokineticist. If cold or electricity are options, maybe those.

.
Oh wow. I just realized Acid would fit in with the plane of Metal. I never liked it tied to earth like it sometimes is, but Metal would work.


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I'm really hoping Air or Water have some room for cold, so that I can do a frosty Kitsune Kineticist.

While I don't dare hope for it at launch, Metal should cover radiation, and I'm always weak for dragging that particular horror into fantasy settings. Maybe a radioactive Skeleton, a victim of blightburn sickness?

A Wyrwood, as mentioned upthread, would be a real delight. The simple pleasure of playing a wooden hero who burns with their inner will is just too fun to pass up - and if Burn is carried over, it could be literal here.


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Pathfinder Rulebook Subscriber

I like the idea of a grippli hydrokineticist.

And a hobbit...er...halfling wood kineticist that delights in using her powers to create a wooden menagerie of tiny, minutely detailed magical creatures in her downtime. Felicia Pickleweed, I think I'll name her.

I also have an idea for a metal kineticist inspired by the Steel Inquisitors of the Mistborn series: an Orc whose powers are derived from the metal spikes impaling his body...they may or may not worship Zon-Kuthon. Another level, another spike through the 'ol brainpan.

Or a metal kineticist inspired by the kandra from the Mistborn series: this one also uses the spike thing for flavor but I'd use the upcoming Ooze ancestry from the current Battlezoo Kickstarter. Kandra have such great names...FhorKood, Paalm, TenSoon.


Applied_People wrote:

I like the idea of a grippli hydrokineticist.

And a hobbit...er...halfling wood kineticist that delights in using her powers to create a wooden menagerie of tiny, minutely detailed magical creatures in her downtime. Felicia Pickleweed, I think I'll name her.

I also have an idea for a metal kineticist inspired by the Steel Inquisitors of the Mistborn series: an Orc whose powers are derived from the metal spikes impaling his body...they may or may not worship Zon-Kuthon. Another level, another spike through the 'ol brainpan.

Or a metal kineticist inspired by the kandra from the Mistborn series: this one also uses the spike thing for flavor but I'd use the upcoming Ooze ancestry from the current Battlezoo Kickstarter. Kandra have such great names...FhorKood, Paalm, TenSoon.

Multiclass them into psychic or another occult class so they have soothing/rioting powers, too.

Or gunslinger and make them into a modern era twinborn.

Liberty's Edge

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Air kineticist sailor.

Come to think of it, a crew with kineticists of Air, Water and Wood should work well.


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Pathfinder Lost Omens, Rulebook Subscriber
The Raven Black wrote:

Air kineticist sailor.

Come to think of it, a crew with kineticists of Air, Water and Wood should work well.

I imagine them sort of being able to keep fresh fruit on the ship together.

Wayfinders

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The Raven Black wrote:

Air kineticist sailor.

Come to think of it, a crew with kineticists of Air, Water and Wood should work well.

Ah, but what of the true terror of the seas, the Booty-Bending Metal-Kineticist! No hold of gold is beyond their grasp, no treasure truly buried! Your jewellery turned against you, your cannonballs returned at speed! Your own cutlass at your throat as you walk the plank, praying for Besmara to loosen those heavy, heavy chains...

Really, though, a piratey Metal-Kineticist with sparkling wires twisted into their hair/beard who uses doubloons as ammunition sounds very cool. Definitely a lot of fodder for tall tales.


Do you think an Earth Kineticist would still be considered "elf magic" by the Hobgoblins in Oprak? I have to imagine that much expose to the Plane of Earth has had some interesting effects on them.

The Exchange

Vudran earth kineticist that worships the goddess of silver mining.


I hope they have something close to a kinetic chiurgeon. We had one in 1e that was amazing.

Wayfinders

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keftiu wrote:
Do you think an Earth Kineticist would still be considered "elf magic" by the Hobgoblins in Oprak? I have to imagine that much expose to the Plane of Earth has had some interesting effects on them.

I suspect that the ever-pragmatic Azaersi would like to snap up encourage such elite operatives individuals regardless... That said, it'd probably take some explaining to other hobgoblins given that supernaturally hitting people with rocks probably looks a lot like hitting people with supernatural rocks.

Still, they seem to be okay with planar transportation? So maybe? I'm not too familiar with Ironfang Invasion so I could be way off base there.


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Nitro~Nina wrote:
keftiu wrote:
Do you think an Earth Kineticist would still be considered "elf magic" by the Hobgoblins in Oprak? I have to imagine that much expose to the Plane of Earth has had some interesting effects on them.

I suspect that the ever-pragmatic Azaersi would like to snap up encourage such elite operatives individuals regardless... That said, it'd probably take some explaining to other hobgoblins given that supernaturally hitting people with rocks probably looks a lot like hitting people with supernatural rocks.

Still, they seem to be okay with planar transportation? So maybe? I'm not too familiar with Ironfang Invasion so I could be way off base there.

That was the linchpin of basically their entire military strategy, moving troops and materiel by use of the Stone Roads, so I think planar magic must be different enough from elf magic for them to be comfortable with it. Then again, they were winning, and victory can change people's opinions on a lot of things.

Liberty's Edge

keftiu wrote:
Do you think an Earth Kineticist would still be considered "elf magic" by the Hobgoblins in Oprak? I have to imagine that much expose to the Plane of Earth has had some interesting effects on them.

"Stone sings to me" sounds more like Dwarf magic IMO ;-)

Liberty's Edge

pixierose wrote:
The Raven Black wrote:

Air kineticist sailor.

Come to think of it, a crew with kineticists of Air, Water and Wood should work well.

I imagine them sort of being able to keep fresh fruit on the ship together.

I want a Sun kineticist now.

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