Skald Sarenrae Divine Technique alt-healer ideas


Advice


I've seen a few threads on skald healers and always wanted to take my own swing at it. It's for an official module with a bunch of other players, so I want to have a bit of fun rather than be super optimal, but I still have some wrinkles to iron out on the build.

The whole idea is built around the advanced Divine Fighting Technique for Sarenrae

Sarenrae's Mercy

Spoiler:

Initial Benefit: You take no penalty on attack rolls for using a scimitar to deal nonlethal damage. If your attack with the scimitar would normally deal additional damage (such as via sneak attack, the flaming weapon special ability, or the like), this additional damage can be nonlethal damage. You can also alter spells with the fire, good, or light descriptor and inflict spells so that the damage they deal is nonlethal damage instead. You can choose to apply this effect as the spell is cast.

Advanced Prerequisites: Great Fortitude, Weapon Focus (scimitar), Heal 10 ranks.

Advanced Benefit: Once per round as you strike a foe with a weapon and deal nonlethal damage with that attack, you regain 1d6 hit points as the warmth of Sarenrae’s approval and the conviction that you are doing the right thing to minimize suffering infuses your body and soul. If the attack that dealt nonlethal damage was from a scimitar, you instead regain 2d6 hit points. You can gain the benefit of this healing only once per round, regardless of how many successful attacks you make with the weapon.

I did a few dozen builds and like the Skald [boaster archetype] the most so far. The idea is to use the shield other masterpiece and use celestial totem/fey foundling/fast healer to keep myself and others up with the various skald tricks.

With Sarenrae's mercy at level 10: I can potentially heal each round for 2d6+(10 from totem)+(half con modifier)+(4 from fey foundling), plus 4+(half con mod) for vigor, plus Gr Path of Glory 5+(half con mod)+10 (from totem), with Ablative Barrier (spell kenning) to basically heal an additional 5 from every heal over time source (since non lethal and lethal are healed simultaneously). On top of that, Boaster's can give the party die hard and fast healer, and all the other good skald buffs.

After 10 I was thinking to focus on giving the party extra DR, stalwart and improved stalwart as well as discordant voice.

What other healing over time things are out there to help the build? Any magic items in particular I could look into? Any dips or prestige classes? I really think the build is missing channel, but its too feat starved already to do VMC oracle. The build worries me on needing to be up front and being a little multi-ability dependent. There is an evil half orc version of this build that subs the divine technique for fire gods blessing and Amplified Rage, but its way too cheesy, even for me! :)


I think that the VMC Oracle is very valuable if your focus would also be to heal your party as Celestial Totem + Life Link save lives, even if it would take a lot of time to overcome the 1st revelation scaling at character level – 6 (minimum 1) but this would require to rework too much.

Your build already have enough self sustain but if you have spare feats you could take the old good Skald's Vigor and Greater Skald's Vigor.

Keep in mind that while Stalwart and Improved Stalwart are very powerful skills but they would require players to play in a certain way and for them this wouldn't always be possible.

Quote:
While using the total defense action, fighting defensively action, or Combat Expertise ...

You don't have to worry about being MAD, just get a good Cha and Str scores and attack with you Scimitar, defensively or with Combat Expertise if you want to benefit from Stalwert yourself.


The MAD comes from needing really high con to power fast healer, but if i drop the fast healer and stalwart chains, i may be able to afford vmc oracle. With life link being early entry, i wonder if it would be worth having a dip, but i admit tagging multiple at once with a higher character level is attractive


thelemonache wrote:
The MAD comes from needing really high con to power fast healer, but if i drop the fast healer and stalwart chains, i may be able to afford vmc oracle. With life link being early entry, i wonder if it would be worth having a dip, but i admit tagging multiple at once with a higher character level is attractive

This is why the celestial totem is banned in society play -- it is insanely overpowered ... so, let's take that piece of the build, and the skald's buffing of people to do the following.

Totally different idea:
Bard 1:
Spirit Guide Life Oracle (double life oracle) 9:

Stats: High Charisma

Feats: (can take all these if human)
Skill Focus
Eldritch Heritage (for familiar with protector archetype)
Lingering Performance
Battle Cry (optional)
Selective Channel (optional)
Quick Channel (optional)

trait - scarred by war

Wear Medium armor made of Singing Steel (start performance as a move)
Have a Poet's Cloak (lesser celestial totem)

Round one: Sing as a move, battle cry as a swift, cast whatever spell you want
Round two and onwards ...
Heal all party members for
(5+1 (trait) + 9 (totem) = 15 twice) 30 points of damage.
You take 6 damage, and your familiar takes 4. (your familiar has life link on itself as well -- effectively giving it fast healing 22).

Since that healing doesn't take an action, you still have a full round to do whatever you want as an oracle.

Quick Channel : You have two pools of channels, each which should be huge (at level 10, assuming your char is a +6 -- you have 2 pools of 7 channels each) ... so lets say you can use this 5/day easy ...
each channel is 4d6+9 healing (average 23 healing) ... and you still have your full round to do whatever you want with.

... if you want to boost your bonuses given by your song, there are lots of ways to stack bonuses onto a bard's performance.

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