Opinion: Thaumaturge is the 2e Hexblade


Pathfinder Second Edition General Discussion

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Some will probably see this as a stretch but I really see the Thaumaturge as 2e's answer to the Hexblade and has other 5e Warlock similar features tacked on. Here are my points:

- D8 charisma based class
- Has a weird and off-beat way of going about using magic within its respective system while also being competent in medium armor and martial weapons
- Favors wisdom based saving throws
- More customizable than most – if not all – other classes making it capable of taking on just about any role in the party (PF2's entire feat system + Implements/Invocations)
- Primary mechanic is selecting an enemy to focus and put extra hurt on (Exploit Vulnerability/Hexblade’s Curse)
- Gets to pick from a list of special magic items that help define your character (Implements/Pact Boon)
- Has the option of using a spammable magic attack that can eventually become better than most cantrips (Wand Implement/Eldritch Blast)
- Prone to making pacts with outsiders to gain more power (Pactbinder/Warlock Subclasses – the Pactbinder feats were originally unique to the Thaumaturge in the playtest)
- Able to gain an above average familiar and learn rituals.
- Default spooky theme

The great thing about the Thaumaturge is you can easily take everything meaningful the 5e Hexblade ever had to offer and more all in one character and do it better, all at the cost of not being able to use charisma to hit (cuz that’s just flipping broken) and actual spells….and you can just get more than enough of those with scrolls.

You can take the following picks to recreate the Hexblade in its entirety and still have plenty of room for other choices left open for other things:
- Pactbinder Archetype (free archetype helps here) = Patron(s)
- Scroll Thaumaturgy + Scrolls = Pact Magic/Mystic Arcanum
- Weapon Implement w/ Shifting Rune + Call Implement = Pact of the Blade
- Thaumaturgic Ritualist + Cantrips from Any Source = Pact of the Tome + Book of Ancient Secrets
- Familiar Feats = Pact of the Chain
- Wand Implement or Any Attack Cantrip = Eldritch Blast
- Exploit Vulnerability = Hexblade's Curse
- Amulet Implement = Armor of Hexes


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We’ll know if this is the case once we see how often people multiclass Thaumaturge with Paladin.

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Ventnor wrote:
We’ll know if this is the case once we see how often people multiclass Thaumaturge with Paladin.

Yeah, about that.....From what I can tell it might be the best multiclass there is for Thaumaturge and I don't even care for Champion. Haha.


What makes champion a good multiclass for thaum? The heavy armor doesn't do above expert and costs two feats, and you already have an in house repeatable heal. I can't really see why you'd take champion over Sentinel for armor or Bastion if you want shield stuff.

I could see a free archetype setup though where you take Champion's Reaction and Healing touch to free up implement picks, but I'm not understanding why its a clear best pick

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Alchemic_Genius wrote:
I could see a free archetype setup though where you take Champion's Reaction and Healing touch to free up implement picks, but I'm not understanding why its a clear best pick

This. AND Champion's Reaction can free up having to take the amulet AND you can get Attack of Opportunity and pass on the weapon implement at level 12. Yes, these won't be nearly as good as those implements when they are upgraded BUT you are still essentially getting abilities that are nearly identical to the initiate benefits of those implements.

EDIT: Missed where you already mentioned Champion's Reaction. Still, if you don't want those implements beyond their initiate benefit, you can still effectively nab them with Champion MC.


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There is also the feat to get Divine Ally Blade Ally to get Returning on a weapon which gives you a ranged option if you wanted to go Wand and keep at range.

Champion just has a lot of stuff to help out the Thaumaturge. Though Retributive Strike's opportunity attack like ability doesn't work with a thrown attack I guess unlike the Weapon Implement's opportunity attack.

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And the ability prerequisites are pretty much never going to be an issue.


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Ryuujin-sama wrote:

There is also the feat to get Divine Ally Blade Ally to get Returning on a weapon which gives you a ranged option if you wanted to go Wand and keep at range.

Champion just has a lot of stuff to help out the Thaumaturge. Though Retributive Strike's opportunity attack like ability doesn't work with a thrown attack I guess unlike the Weapon Implement's opportunity attack.

You could pick up ranged reprisal for that


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Yeah was just looking through the Champion feats and saw that, could probably grab that if you have Free Archetype before you pick up the feat for Blade Ally to get Returning.

Only problem with going this method, or Mind Smith, or some other Returning Thrown weapon build is that one hand is taken up with the weapon so you can't consistently use two Implements. And Regalia or Bell would be a great combo with Wand.


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The weapon only takes up one hand though. Nothing stopping you from holding your other implement in the other hand and switching around while keeping your weapon out.

That's pretty much standard thaumaturge tbh.


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Yeah but if you are using the Wand and you want the bonus damage from Regalia you kind of need to have both Implements handled at the same time. Bell would be a bit of an exception because of the Reaction. Though going into Champion stuff and getting their Reactions kind of competes with Bell's Reaction.

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