Retraining, need your opinion


Pathfinder Second Edition General Discussion


So. Lets say i am a druid who picked Monk Dedication feat at level 2. I picked Monk's Flurry feat at level 10, and Advanced Kata (for One-Inch Punch) on level 12.
The only feat i am willing to retrain at this point is level-6 feat. And the only free room for non-druid feat on planned build is on level-16.

Do you think it's ok to allow retrain level-6 feat for an Archetype feat (let's say Sixth Pillar Dedication), when i am on level 12 and technically picked two monk feats, and thus eligible to take another Archetype feat? I would like to pick second archetype's feat (Sixth Pillar Mastery) on level-16.

Sovereign Court

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No. When retraining, the new situation needs to be a build that you could have done from the ground up.

CRB p. 481 wrote:

When retraining, you generally can’t make choices

you couldn’t make when you selected the original
option. For instance, you can’t exchange a 2nd-level
skill feat for a 4th-level one, or for one that requires
prerequisites you didn’t meet at the time you took the
original feat.

At level 6, you would not have been able to meet the prerequisites of having already done enough monk archetype feats.

Also, your current build also seems illegal, because Advanced Kata has a prerequisite of Basic Kata.

Sczarni

Easy fix! Take Basic Kata for your 6th Level Feat ^_^


OK, even with getting basic kata, i still can't find a way to optimize it...
That's what i get right now
Level:
2)Monk Dedication
4)Basic Kata (Ki Dash or Ki Strike)
6)Form Control
8)Soaring Shape
10) (?)
12)Dragon Form
14)Advance Kata (One-Inch Punch)
16)(very preferably Sixth Pillar Mastery)
18)Perfect Form Control
20)True Shapeshifter

As a base Ancestry i am set for Lizardfolk, mostly for roleplay reason.
I know there kinda workaround with human ancestry, and picking Multitalented ancestry feat on level-9. But i very strongly prefer to stay Lizardfolk.
On class feats also everything is needed, both for build integrity, and roleplay reasons.

Sovereign Court

I'm not 100% sure One-Inch Punch even works with battle form. (Battle forms continue to be unclear in what exactly it means to modify the special statistics. Expect someone else to chime in to say that it is perfectly clear one way and someone else to say it's obviously really clear that it's the other way.)

Multitalented probably won't solve your issues either, since it only allows multiclass archetypes, so not for example Sixth Pillar.

Sczarni

Abyssalwyrm wrote:
10) (?)

Change your mind about Flurry of Blows?


Ascalaphus wrote:

I'm not 100% sure One-Inch Punch even works with battle form. (Battle forms continue to be unclear in what exactly it means to modify the special statistics. Expect someone else to chime in to say that it is perfectly clear one way and someone else to say it's obviously really clear that it's the other way.)

Multitalented probably won't solve your issues either, since it only allows multiclass archetypes, so not for example Sixth Pillar.

One-Inch Punch is just one thng about Battleforms. I have like 20+ questions about what and how works with Battleform.

But... at least one can try and convince GM on find compromise.

Multitalented still can work. With moving feats around again a little bit, and instead taking Sixth Pillar dedication first on 8th level. And technically that would allow me to take Monk Dedication feat on level 9 via Multitalented. And practically the only thing i need from Monk Dedication is One-Inch Punch. Where also need only Sixth Pillar Mastery from Sixth Pillar. Although. Taking Sixth Pillar on level-8 bit beneficial. Will give you expert proficiency in unarmed strikes bit earlier.

But, again that still would require me to take human ancestry. Which i prefer to avoid.

Nefreet wrote:
Abyssalwyrm wrote:
10) (?)
Change your mind about Flurry of Blows?

Not that critical at all. Just looked semi-usable feats to use to meet requirement of taking another dedication feat.


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From what I can see, you're pretty set on not really compromising at all. The easiest way for you to get 6th pillar would be to take flurry at 10 and replace one inch punch (worse than just using flurry) with 6th pillar (which is itself not great because the unarmed scaling got dev commentary nerfing it). If your only rationale for 6th pillar was that proficiency bump, you should reconsider it unless you've already cleared it with your gm.


Abyssalwyrm wrote:


I know there kinda workaround with human ancestry, and picking Multitalented ancestry feat on level-9. But i very strongly prefer to stay Lizardfolk.

Well, you'd still remain a lizardfolk.

Keep in mind that the first phrase is generally a descriptive one, so

Quote:
You’re fully immersed in another ancestry’s culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance.

means very little to you, not to say "nothing".

Keep also in mind that, being a lot of ancestry weapons locked behind the ancestry itself, it's not rare for a character who wants to learn how to use a weapon to take the adopted ancestry ( because it is required to ).

The classic example would be a character who wants to learn how to use the flickmace. They won't necessarily care about the gnome culture or habbits, but they'd just learn how to properly use the weapon ( there are no alternatives to this, apart from dedications youn might not want to use, would lock you into a specific dedication unless 2 archetype feats are taken or even, or even the might give you the proficiciency way later in the game ).

So, I'd just go for it.

Apart from that, IIRC, the sixth pillar mastery is going to be addressed in an errata, at some point ( it's the only feat which allows powercreep by giving spellcasters master weapon proficiency, and because so it's clearly not intended ). We currently have it disabled untill the errata.


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Yeah, they even sent out a tweet about 6th pillar mastery at one point recommending not using it.

Tweet

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