Web of Eyes and True Seeing


Rules Discussion

Scarab Sages

Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

This came up last night and I made a quick decision but still unclear how these two spells interact with each other. A player had true seeing and succeeded a counteract check to see invisible creatures. They then wanted to project that invisible creatures location to the rest of the party through Web of Eyes. Do the other players see the invisible creature?

I quickly ruled they did. I still have doubts because I read Web Eyes is that the players are seeing through the invisible scrying sensor and not through the other players eyes directly. The doubt comes because later in the rule it says: "Each target can use an action to share what it sees with any..." It doesn't reference the sensor but what it sees. I'm still assuming it's through the sensor; else why even mention the sensor to begin with.

Web of Eyes:

You place an invisible scrying sensor on each target just above their eyes. Each sensor looks where that target looks, and all the targets can link their vision briefly to help notice things one target sees but the others might not. Each target can use an action, which has the concentrate trait, to share what it sees with any number of other targets until the start of its next turn. Only one creature can share its vision at a time, so if another target takes this action, the effect ends for any target that was previously sharing its vision.

This improves how well the recipients can perceive anything the sharing creature is looking at. For instance, if a creature is undetected to a recipient but observed by the sharing creature, the creature becomes observed by the recipient as well. Typically, the creature is seen as a glowing outline superimposed on its position. This might allow the recipient to target a creature it couldn't otherwise; however, cover and line of effect still might prevent or impede targeting and attacks. This can only improve the recipient's vision, not reduce it; for example, if an enemy was undetected by the sharing creature and observed by a recipient, the recipient would still clearly observe the enemy.

Once the vision sharing stops, the benefit ends. Whether a creature is hidden or undetected is still based on the last information a target had before the vision sharing ended. For example, that means if a creature is behind a wall but hasn't moved, it's still hidden rather than undetected by a recipient that witnessed its current position.

True Seeing:

You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).


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I think that does work. The caster would include itself as one of the targets and then immediately use their third action to share their vision with the other targets. This would let the other people in the party see the invisible creatures until the start of the caster's next turn.

But 2 actions and a 3rd level spell slot seems a bit steep for this. I would point out ... well, um ... Point Out.

Though Web of Eyes does have some advantages over Point Out. Web of Eyes could make the invisible creature fully detected to the rest of the group, but Point Out couldn't.

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