How well does Furious Finish perform at higher levels?


Advice

Horizon Hunters

I'd like to know from someone who has witnessed the use of this Feat in game.

What is it like to use this feat against Moderate, low and trivial-threat encounters at higher levels?


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Pathfinder Rulebook Subscriber

I've seen it used a little up through like 11th. The damage will fall behind in value, obviously. On the other hand higher level parties have more options to boost the odds the hit actually lands.

I wouldn't use the feat unless my character also had Second Wind, personally.

Acquisitives

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Pathfinder Roleplaying Game Superscriber

I ran a barbarian (Spirit) through AV, and used it quite a bit. It can be a bit desperate, but if you're looking to throw a hail mary of sorts and land a crit it can be awesome. Always kept a hero point just for that because I know it comes at a cost of fatigue. I wouldn't call it a mandatory feat by any means, but is a fun option.


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It is OK once you get to rage again after 1 turn. Finishing your Rage early has some decent defensive bonuses attached (AC, refreshes your temp HP and you can use concentrate actions).


Am I missing something? Becoming fatigued prevents raging again until you can rest for 10 minutes. Furious finish will prevent you from using second wind.


aobst128 wrote:
Am I missing something? Becoming fatigued prevents raging again until you can rest for 10 minutes. Furious finish will prevent you from using second wind.

*checks Barbarian Rage and Feat details*

Hmm... Interesting. I thought the combo would work too.

But it looks like Rage itself doesn't cause the fatigued condition - it just has its own 1-minute cooldown. And Second Wind only removes the 1-minute cooldown on Rage - it doesn't remove the requirement of not being fatigued.

That seriously drops the value of Second Wind though. The only time that the feat would be usable is in situations where one combat ends and a new one starts less than 1 minute later. Which is not a very common situation.


And arguably if a combat does start less than a minute later*, you'd be deep enough into that minute you could Rage later...if you hadn't used Furious Finish which requires rest.

*I could see this happening if encounters were meant to be chained together, but the group finishes a wave so fast that the Barbarian drops out of Rage right before the next wave. But then those would be easier encounters and the party's already a leg up for starting so well. Two full blown encounters...then it's likely not a published adventure or the party really blew it somewhere/chained the separate encounters themselves.

---
I think Furious Finish could be useful for an MCD Barbarian, one who doesn't rely on Rage much and has few Rage feats. I've imagined using it with a True Strike Warpriest (perhaps w/ bastard sword** so they could swap between having a Staff of Divination in their secondary hand).
True Strike, Rage, Furious Finish, though that will then leave you fatigued/vulnerable for the rest of the combat, but as a caster, you could pull back.

**If there's a deity w/ True Strike & Bastard Sword, though if not there are many deities w/ True Strike (as in tons) one of whom should have a fine one-handed weapon, perhaps getting one with Fatal/Deadly to capitalize on True Strike.


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Pathfinder Rulebook Subscriber
breithauptclan wrote:
aobst128 wrote:
Am I missing something? Becoming fatigued prevents raging again until you can rest for 10 minutes. Furious finish will prevent you from using second wind.

*checks Barbarian Rage and Feat details*

Hmm... Interesting. I thought the combo would work too.

But it looks like Rage itself doesn't cause the fatigued condition - it just has its own 1-minute cooldown. And Second Wind only removes the 1-minute cooldown on Rage - it doesn't remove the requirement of not being fatigued.

That seriously drops the value of Second Wind though. The only time that the feat would be usable is in situations where one combat ends and a new one starts less than 1 minute later. Which is not a very common situation.

Or if you're knocked out and get back up again.


Captain Morgan wrote:
Or if you're knocked out and get back up again.

True.

Though at that point, I would recommend retreating - either the entire party or just the barbarian character to resort to ranged combat - rather than lowering your AC again while you still have minimal HP.


breithauptclan wrote:
Captain Morgan wrote:
Or if you're knocked out and get back up again.

True.

Though at that point, I would recommend retreating - either the entire party or just the barbarian character to resort to ranged combat - rather than lowering your AC again while you still have minimal HP.

How minimal that HP is is going to depend at least in part on how potent the party healing power is.

Also, there are ways to lose consciousness that don't involve losing all your HP.

...though, yeah, this starts getting real edge-casey real fast.

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