Um, why doesn't the skeleton have darkvision?

Pathfinder Second Edition General Discussion

They don't have eyes, they see via magic. Which is why literally any skeleton ever has had darkvision. But PC skeletons only get low-light vision and have no feats that allow them to get darkvision.

Was that an oversight or is it a balancing thing?

Probably for the same reason that a skeleton can still taste food and drink even as it doesn't need it, can smell without a nose, can touch without skin or nerves, and hear without the apparatus necessary to convert sound into information.

If you really want to walk the logic of "they don't have eyes so they should have darkvision" to it's logical conclusion, I think you'll find most narrative sensory experience totally useless for skeletons. It's still a game, not a perfect simulation.

Pathfinder Rulebook Subscriber

Yeah, it's a little weird how Skeletons are the only Undead option to lack a feat to allow them to get the advanced undead benefits. Maybe it'd be the must-pick for their ancestry feats VS other undead's class feats? Maybe it's the fact other undead can pick the feat starting at level 6, but skeletons only get feats at levels 1, 5, 9, 13 and 17? 5th would be too soon, but 9th would be too late?

I think a simple solution for Skeletons would be an addition to their Undead section on the right-hand Mechanics side. Add that at 6th level, you gain the advanced undead benefits.

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Or just...give them Darkvision by default.

Yeah, I think free Advanced Undead benefits is a bit overkill. Just Darkvision would be perfectly fine.

Technically, you could also give them low-light vision, as the Basic Undead benfits would upgrade that to darkvision, but that seems unnecessarily complicated.

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