Completing the "B" scenario


Rules Questions and Gameplay Discussion


After completing the "B" scenarios in "Into the Whirlwind" and we start with the "1" The Worldwound Incursion Adventure what do we do with the "B" cards do we leave them in the decks and just add all of the "1" cards to them? How do the cards work going from adventure to adventure? At adventure "6" do we have all the cards from "B" to "6" in the deck??


xhaven80 wrote:
After completing the "B" scenarios in "Into the Whirlwind" and we start with the "1" The Worldwound Incursion Adventure what do we do with the "B" cards do we leave them in the decks and just add all of the "1" cards to them? How do the cards work going from adventure to adventure? At adventure "6" do we have all the cards from "B" to "6" in the deck??

Yes, once you start Adventure 1, you are required to add all of its cards into the proper compartments in the game box, so you have weapons 1 mixed together with weapons B or C. Once you hit Adventure 2, add all the AD2 cards. Note that some are better without randomization (locations, henchmen, villains, loot cards, cohorts), while the rest needs to be shuffled together.

The instructions for removing cards are written on the Adventure Path card - in the pre-Core version, you have to remove any bane you banish that has the Basic / Elite trait once you start particular adventure (3 or 5, I believe). There are even some cards that remove themselves from the game when played *cough, tomes, cough cough*. Regarding the boons, you may but aren't required to remove them from the game when you banish them and they have the Basic / Elite card.

Pre-Core, you never remove other banes or boons than Basic or Elite ones from the game. With Core rules, it is much simpler and quite harsher - you just remove every non-Veteran bane with a low enough AD number immediately.


Jenceslav wrote:
xhaven80 wrote:
After completing the "B" scenarios in "Into the Whirlwind" and we start with the "1" The Worldwound Incursion Adventure what do we do with the "B" cards do we leave them in the decks and just add all of the "1" cards to them? How do the cards work going from adventure to adventure? At adventure "6" do we have all the cards from "B" to "6" in the deck??

Yes, once you start Adventure 1, you are required to add all of its cards into the proper compartments in the game box, so you have weapons 1 mixed together with weapons B or C. Once you hit Adventure 2, add all the AD2 cards. Note that some are better without randomization (locations, henchmen, villains, loot cards, cohorts), while the rest needs to be shuffled together.

The instructions for removing cards are written on the Adventure Path card - in the pre-Core version, you have to remove any bane you banish that has the Basic / Elite trait once you start particular adventure (3 or 5, I believe). There are even some cards that remove themselves from the game when played *cough, tomes, cough cough*. Regarding the boons, you may but aren't required to remove them from the game when you banish them and they have the Basic / Elite card.

Pre-Core, you never remove other banes or boons than Basic or Elite ones from the game. With Core rules, it is much simpler and quite harsher - you just remove every non-Veteran bane with a low enough AD number immediately.

So, if I am starting AD1 "Into the Worldwound Incursion I keep all of the "B" and add all the "1"s. And starting in AD3 when I banish a bane that has the basic I remove it completely and then as I progress I remove more. Lets say for instance I am on AD4 I still keep B,1,2,3, and 4? That's a lot of lower quality cards in the mix no?


I recommend removing all Basic banes after adding adventure deck 3 to the box. It saves you from having to try to catch the Basics as you go, and honestly, by the time you're level 3, most of the Basic banes are yawners. I'd also remove almost all of the Basic boons, because I'd rather have a chance to acquire a higher level boon than a quarterstaff or caltrop bead. (You may want some easy-to-acquire allies for free exploration, maybe some easy to acquire armor that can be banished to reduce all damage, maybe Cure spell if you don't have a healer in the party - that sort of thing - but it's up to you.)
I recommend the same thing with Elite cards when you start adventure 5.

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