Shory Empire and flying cities


Lost Omens Campaign Setting General Discussion


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Hello, is it possible to repair magical propulsion destroyed from Yjae and remove Leng's energies that infected the city and ennemies ?

To repair, there are three existing ruins of flying cities : Kho in the Mwangi Expanse, Opongwe in the sky above Thuvia surrounded by a shantytown of flying platforms, Ulduvai crashing upon Mirrshock Glacier in the southeastern Mwangi Expanse, south of Mount Dowama in the Shattered Range.

What means will be necessary to remove Leng's energies ?

How can a character to know the existence of the shory empire, flying cities and their location ? Skills, NPCs, organizations ... ?
I would like to have the logical approach to obtain these information ?

Thanks for your future help.


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That sounds like the plot of a small campaign. Game rules are more low-level than that.

As for advice on creating campaign plot objectives and scenarios:

Probably either an artifact or a ritual to remove the energies. The players will have to quest around in order to find one. I'm not sure if one already exists or if the GM will have to create one.

Learning about the flying cities in general terms should probably be handed out by the GM fairly early. Learning details such as how to get there could be done by research (skill checks, especially relevant lore skills) or by questioning NPCs either individuals or organizations. So I think you are on the right track there.


Look into Mummy's Mask. Sky Pharaoh Hakotep acquired an Aeromantic Infadibulum from the Shory and created a fleet of flying pyramid warships. Post Mummy's Mask, the ruins of these pyramids are scattered throughout Osirion, though I believe the Ruby Prince has declared them forbidden from treasure hunters.

Liberty's Edge

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This sounds like an awesome campaign.

This should be in the Lost Omens setting forum though. I flagged the thread so that it can be moved there, where more knowledgeable people than I can answer it.

Paizo Employee Customer Service Representative

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Moved from Pathfinder Second Edition Rules Discussion to Lost Omens campaign setting general discussion.


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There’s also that one Shory city in Tian Xia, who the Tian-Yae people are descended from.


keftiu wrote:
There’s also that one Shory city in Tian Xia, who the Tian-Yae people are descended from.

That's the city they're referring to.


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Pathfinder Wiki has a nice article on the Shory Empire with a lot of references listed at the bottom.


Quote:
Look into Mummy's Mask. Sky Pharaoh Hakotep acquired an Aeromantic Infadibulum from the Shory and created a fleet of flying pyramid warships. Post Mummy's Mask, the ruins of these pyramids are scattered throughout Osirion, though I believe the Ruby Prince has declared them forbidden from treasure hunters.

Did the Mummy's Mask adventure path occur in 4714 AR ?

The Aeromantic Infadibulum, is it only in the Sky Pharaoh Hakotep's flying pyramid ?

Is it possible to find the Aeromantic Infadibulum in the Sky Pharaoh Hakotep's flying pyramid on the ground ?


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Waldham wrote:
Quote:
Look into Mummy's Mask. Sky Pharaoh Hakotep acquired an Aeromantic Infadibulum from the Shory and created a fleet of flying pyramid warships. Post Mummy's Mask, the ruins of these pyramids are scattered throughout Osirion, though I believe the Ruby Prince has declared them forbidden from treasure hunters.

Did the Mummy's Mask adventure path occur in 4714 AR ?

The Aeromantic Infadibulum, is it only in the Sky Pharaoh Hakotep's flying pyramid ?

Is it possible to find the Aeromantic Infadibulum in the Sky Pharaoh Hakotep's flying pyramid on the ground ?

I believe standard Paizo policy is that all adventures canonically occur in the year they were published, plus 2700 years. So Mummy's Mask, published in 2014, was canonically set in 4714. Weirdly, Irrisen has synced its own calendar to Earth's modern calendar, despite being 100 years in the past from out perspective for...spoilery reasons.

Mummy's Mask Book 6:
The Aeromantic Infandibulum of Hakotep's is a copycat device painstakingly reverse-engineered with abducted and tortured Shory aeromancers whose souls were bound to work the device. But his is only a single device, housed in his personal pyramid, magically connected to emitters in the sixteen other pyramids to keep them aloft. The only way to shut it down is in Hakotep's throne room after using the Slave Trenches to pull it down to the ground, but once that was accomplished the various pyramids that were flying across Osirion to secure it for their master crashed to the ground, including one which levelled the Marblecourt district in Sothis.

But while those pyramids are damaged, they're still intact and may still have working aeromancy and other valuable First Era magic and treasure. Unfortunately, they're even more likely to still be riddled with armies undead, aberrations and fiends and have been cordoned off by the Ruby Prince, who doesn't permit anyone but trusted agents to explore them now. And not all of those pyramids are accounted for.

Even in "Pyramid of the Sky Pharaoh" (and the Shory article in book 5, "The Slave Trenches of Hakotep") exactly how the Aeromantic Infandibulum works is left deliberately vague, and IIRC Paizo have previously said that's just not something they intended to address because it would limit player creativity. But based on the word Infandibulum, which is a slight misspelling of Infundibulum which means a funnel-shaped cavity or organ, and if pressed to come up with an answer, I would suggest that it works by exploiting the Aristotelian way Golarion's elemental magic works, "funnelling" the ambient planar energy from the Plane of Air inherent to the Material Plane into a workable power source and animating force in the same way a druid uses the ambient magic of the natural world, given that the Shory as a distinct culture were founded by Black Heron, one of Old Mage Jatembe's Ten Magic Warriors to defend the jungle from Rovagug cultists and aberrations. Jatembe and his protégés founded the Magaambya, where arcane and primal (in 1e terms, wizard and druid) traditions blended together. True Shory technology could have an Infandibulum for every flying city, but Hakotep scraped together all his resources and malice and could only build one, and didn't really understand how it worked, and had to settle for hooking his other pyramids up to it as a mothership, pushing the limits of what is reasonable in his futile vendetta.

On the other hand, Hakotep's Infandibulum is still there, his pyramid was mostly cleared out, and if scholars were going to start anywhere it's probably been picked over clean, either by the original adventurers who put him down or by later (authorised and supervised) scholars. And if those pyramids could be hooked up to it, perhaps other things could be too if you could get its Infandibulum working without reactivating the other pyramids?


From Lost Omens World Guide :

Quote:

Flying Pyramids

In 4714, the long-dead Sky Pharaoh Hakotep I rose from his tomb and attempted to reclaim his empire using a fleet of flying pyramids. When a band of heroes managed to defeat the pharaoh, these pyramids came crashing down, causing great destruction when they landed near settlements. Yet the rough landing wasn’t enough to destroy the pyramids’ inhabitants, and today Osirion is dotted with these monster-filled fortresses. Overwhelmed by the sheer scale of the problem, the Ruby Prince’s forces have managed to seal or partially clear out the pyramids closest to major cities and
have banned anyone from entering them. Still, the guards are often easily bribed by grave robbers or by mercenaries hired by locals who fear the time bombs on their doorsteps. Some of the most famous include the Pyramid of Broken Earth, near Ipeq; the Pyramid of Crashing Waves, lying half submerged off the coast of Totra; the Pyramid of Righteous Fire, near An; and the Pyramid of Sounding Gales which crashed into Sothis itself, obliterating a portion of the Marblecourt district and forcing the Ruby Prince to permanently quarantine the area.

So, the Sky Pharaoh Hakotep's flying pyramid didn't mention it here.

Is it possible that Mekuhare guards the Sky Pharaoh Hakotep's flying pyramid ?

Is it possible to interrogate Chisisek in his tomb with a call spirit ritual as his body returned in his tomb normally ?

Same question for Sehela in the Sky Pharaoh Hakotep's flying pyramid.


Waldham wrote:

From Lost Omens World Guide :

Quote:

Flying Pyramids

In 4714, the long-dead Sky Pharaoh Hakotep I rose from his tomb and attempted to reclaim his empire using a fleet of flying pyramids. When a band of heroes managed to defeat the pharaoh, these pyramids came crashing down, causing great destruction when they landed near settlements. Yet the rough landing wasn’t enough to destroy the pyramids’ inhabitants, and today Osirion is dotted with these monster-filled fortresses. Overwhelmed by the sheer scale of the problem, the Ruby Prince’s forces have managed to seal or partially clear out the pyramids closest to major cities and
have banned anyone from entering them. Still, the guards are often easily bribed by grave robbers or by mercenaries hired by locals who fear the time bombs on their doorsteps. Some of the most famous include the Pyramid of Broken Earth, near Ipeq; the Pyramid of Crashing Waves, lying half submerged off the coast of Totra; the Pyramid of Righteous Fire, near An; and the Pyramid of Sounding Gales which crashed into Sothis itself, obliterating a portion of the Marblecourt district and forcing the Ruby Prince to permanently quarantine the area.

So, the Sky Pharaoh Hakotep's flying pyramid didn't mention it here.

Is it possible that Mekuhare guards the Sky Pharaoh Hakotep's flying pyramid ?

Is it possible to interrogate Chisisek in his tomb with a call spirit ritual as his body returned in his tomb normally ?

Same question for Sehela in the Sky Pharaoh Hakotep's flying pyramid.

Mummy's Mask:
Mummy's Mask ends with the Pyramid of the Sky Pharaoh grounded near the Slave Trenches of Hakotep, near the Osirion/Mwangi Expanse border. There's really no reason to think it's been moved afterwards, since the only way to move it, its own Aeromantic Infandibulum, would also activate the other pyramids too.

Mekuhare was the androsphinx who taught Hakotep magic, and one of the post-campaign story suggestions is that he attempts to avenge his protege. Unless he was killed by the 1e adventurers who downed Hakotep, he may adopt his pyramid as a base to plot vengeance or out of respect for the fallen Pharaoh.

I would assume it's not possible to cast Call Spirit on Chisisek, since if she could the Fallen Pharaoh would have done that rather than trekking out into the desert. Given the sheer amount of time involved, Chisisek's soul was likely judged by Pharasma and assigned to one of the afterlives a LONG time ago, and is probably unavailable to be called. Chisisek's body can be interrogated because it doesn't need the soul.

And finally, Sehela was freed by deactivatihng the Aeromantic Indandibulum, though it doesn't actually need her to operate. She's just the user interface. It would be harder for a layman to do so without her guidance, however, but if you knew your way around an Aeromantic Infandibulum you could reasonably guess. There's not a lot of people who could do that, though. But since she was only recently freed, you probably have a much better chance of Call Spirit with her than you do with Chisisek.


Mummy's Mask:

Spoiler:
So with a talking corpse for Chisisek ?
can't the body of Hakotep give information about the shory technology ?
For a shory seeker (background) character seeking informations about the shory technology to help Yjae to repair their Aeromantic Infandibulum,
is it possible to have the informations from Sehela and to obtain useful material for the Aeromantic Infandibulum ?


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Mummy's Mask:
If Hakotep was left intact, you could probably cast Call Spirit or Speak With Dead on him. But he never really knew how it all worked, he was just the guy who gave the orders. It was Neferuset, his queen, who was in charge of interrogating the abducted Shory, and even then it's debatable whether she would have known in detail.

A Shory Seeker might be able to figure some stuff out by examining Hakotep's knockoff, but remember that by Shory standards the Sky Pyramid is primitive, a rushed attempt to get the same results with less resources or time. It would also depend on what the problem with Yjae's is - given they're riddled with aberrations, it's likely a planar issue which Hakotep's pyramid might give some insight on.

And as for Sehela, if you can conjure her with Call Spirit I'm sure she'd be happy to help a Shory city restore itself. In her day, the Shory were a powerful empire that hadn't yet lost a single city. Now it's just Yjae left. She might think helping Yjae a worthwhile cause, even if it interrupts her afterlife.


Mummy's Mask :

Spoiler:
In the half-city adventure, Nebta-Khufre removed the mask of
the Forgotten Pharaoh from Reliquary of the Thrice-Divided Soul.

Is it possible for characters to visit the sanctum of erudite eye in 4723 ?
They will use read psychometric resonance.
With emotional resonance, they will transfer in a potion of shared memories.

The potion will be for Fribinella Dracori from Absalom. (Source : Lost Omens - Grand Bazaar)

Quote:

Their newest experiment is a powerful hallucinogenic that

induces a shared lucid dream state, one that can recreate simulations of events both historical and fictional. It’s not without kinks—they haven’t figured out how to fix the pesky problem of death in the dream being permanent— which is why they need seasoned adventurers for their
latest round of testing.
Fribinella will swear up and down that their elixirs are safe but, if pressed, will admit that a frequent user of their hallucinogens might, very rarely, start confusing fiction and reality. Normally they catch it quickly and provide treatment, but one of their favorite customers disappeared shortly after showing the signs.

The idea is that the characters could play/revive a part of the adventure path Mummy's mask with the hallucinogenic elixir of Fribinella in a shared lucid dream state.


Waldham wrote:
Is it possible for characters to visit the sanctum of erudite eye in 4723 ?

Yes, but with explicit permission from the Grand Mausoleum.

Mummy's Mask:
The plot of books One and Two revolve around the Pharasmins reluctantly forced to open up the Dead City by orders of the Pharaoh for a "controlled exploration" - basically, allowing adventurers to explore randomly assigned sites, record their results, and report anything major to the Church of Pharasma. They controlled who went in and went where, and what you got to keep - they'd allow you to take mundane jewellery, even valuable magical items, but Artefacts (on the level of the Mask of the Forgotten Pharaoh) would normally be confiscated.

Unfortunately, Nebta-Khufre infiltrated and stole the mask from its hidden chamber under the Sanctum of the Erudite Eye, using it to raise the undead to attack the city. Given the damage done and the extraordinary efforts it took to stop him, I doubt that High Priestess Sebti the Crocodile, or Commander Nakht Shepses of the Voices of the Spire, would be happy to authorise anything to do with the mask, and the clerics and inquisitors who guard the Dead City and patrol the walls have standing orders to shoot anything trying to climb the walls, living or dead.

The Mask still exists. The only way to finally end Hakotep is to kill his mummy and then place the mask on it, finally letting him pass to the afterlife. But that thoroughly disenchants the mask, and removes the portion of his soul within it. It sounds like psychometry might work on it, and it might reside in a museum in Sothis. Otherwise, there's the chamber it was kept in (the mask was so powerful its aura could still be felt 24 hours after it was stolen), the room where the adventurers finally stopped Nebta-Khufre underneath the Sepulchre of the Servant (a hidden Pharasmin mausoleum of the Shepses family), or wherever the body of Nebta-Khufre himself ended up. According to the adventure, Khufre is meant to die although he can become a recurring villain if he doesn't. If your players can't get to the Sanctum of the Erudite Eye or are refused entry to the Sepulchre of the Servant, finding the ignominious tomb Khufre is interred after being killed by the adventurers might give them some results. But Nebta has no knowledge of the Shory, only that his grandmother had recurring visions of a flying pyramid and took out her frustrations on her son and grandson.

If they did commune with Khufre, they might get a vision of a large stone chamber where dancing fire illuminated engraved hieroglyphs, piles of dessicated corpses stacked off to the side, Nebta standing before a golden sarcophagus and chanting magical incantations to remove its protective wards (even against the mask's power, Nefru Shepses' mummy, which Nebta decided to make his general, was very well protected). In the middle of his chanting, the door opens and figures step into the room, defiantly demanding the mask back. After a brief scuffle where Nebta hurls his undead minions at the interlopers, he is finally brought down, his own soul left shattered and his mind enthralled to the Forgotten Pharaoh even in death.

Come to think of it, you COULD even just say that his ghost still lingers in the tomb, still futilely trying to unlock the secrets of a mask he no longer has, serving a master who passed on into the afterlife years ago, driven mad but able to give a few clues if interrogated (or leaving fragmented visions if he possesses party members) of what happened to him.

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