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Hello, is it possible to repair magical propulsion destroyed from Yjae and remove Leng's energies that infected the city and ennemies ?
To repair, there are three existing ruins of flying cities : Kho in the Mwangi Expanse, Opongwe in the sky above Thuvia surrounded by a shantytown of flying platforms, Ulduvai crashing upon Mirrshock Glacier in the southeastern Mwangi Expanse, south of Mount Dowama in the Shattered Range.
What means will be necessary to remove Leng's energies ?
How can a character to know the existence of the shory empire, flying cities and their location ? Skills, NPCs, organizations ... ?
I would like to have the logical approach to obtain these information ?
Thanks for your future help.
That sounds like the plot of a small campaign. Game rules are more low-level than that.
As for advice on creating campaign plot objectives and scenarios:
Probably either an artifact or a ritual to remove the energies. The players will have to quest around in order to find one. I'm not sure if one already exists or if the GM will have to create one.
Learning about the flying cities in general terms should probably be handed out by the GM fairly early. Learning details such as how to get there could be done by research (skill checks, especially relevant lore skills) or by questioning NPCs either individuals or organizations. So I think you are on the right track there.
Look into Mummy's Mask. Sky Pharaoh Hakotep acquired an Aeromantic Infadibulum from the Shory and created a fleet of flying pyramid warships. Post Mummy's Mask, the ruins of these pyramids are scattered throughout Osirion, though I believe the Ruby Prince has declared them forbidden from treasure hunters.
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