I feel like our party leaned too heavily into this campaign


Outlaws of Alkenstar

Scarab Sages

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So we started playing this game today. Had lots of fun, though we apparantly did some stuff out of order. But our PCs are maybe . . . not heroic at all.

Like, I get that we are supposed to be anti-heroes, but I think we are straight up villains that are just fighting other villains because we are at cross purposes.

So, some of the party fit into the game pretty well:
My character is a Dwarf Investigator with a clan pistol that was kicked out of the university for shady reasons.

We have an elf former shield marshal gunslinger who has been burned by their contact.

But then we have:
An Orc scrapper cleric who saw something they shouldn't have and is being hunted down.

And then:
An Goblin criminal that has actually done all the things Loveless has accused him of and is just trying to escape justice.

And finally:
A Fleshwarp (read manawarped) ranger SERIAL KILLER who kills people and then bakes them into meat pies and then tries to sell them to people of the Ferrus quarter.

. . . . more on this campaign as it develops?

In today's episode:

We worked for a group of people to get a map of the sewers to make it easier to escape the heist. The idea is to pull off the heist tomorrow morning before the automatons come back from maintenance.


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Outlaws of Alkenstar Player's Guide wrote:
Likewise, it’s assumed that the deeds that made your character a wanted criminal weren’t motivated by greed, malevolence, or depravity (or, if they were, your character has had a dramatic and sincere change of heart between the crime and the beginning of the campaign).

...your group read that and allowed a serial killer who makes people commit nonconsensual cannibalism? Like, I get the Sweeney Todd reference, but come on.

Scarab Sages

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keftiu wrote:
Outlaws of Alkenstar Player's Guide wrote:
Likewise, it’s assumed that the deeds that made your character a wanted criminal weren’t motivated by greed, malevolence, or depravity (or, if they were, your character has had a dramatic and sincere change of heart between the crime and the beginning of the campaign).
...your group read that and allowed a serial killer who makes people commit nonconsensual cannibalism? Like, I get the Sweeney Todd reference, but come on.

Not so much allowed as:

"I made a Dwarven Investigator"

"I made an Elven Gunslinger."

"I made a. . . butcher . . . he makes . . . 'meat' pies."


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That’s what session 0s exist for. I don’t get locking myself and my pals into several months of continuous play without making sure we’re all on the same page first.


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VampByDay wrote:
So we started playing this game today. Had lots of fun

That's all that matters, as long as everyone at the table is enjoying themselves in your shared interpretation of the AP. What works for your group might not work for others, but as long as you are all having fun, then shine on, you crazy diamonds.

I wasn't super impressed with 'Punks...', but I will happily follow your campaign progress if you choose to update this thread.


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The "my PC is an actual criminal maniac" choice is particularly stark when you consider that the one in which you're *supposed* to play horrible people is the next one.


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PossibleCabbage wrote:
The "my PC is an actual criminal maniac" choice is particularly stark when you consider that the one in which you're *supposed* to play horrible people is the next one.

Exactly! Just wait three months and play as a Ghoul!

Acquisitives

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Pathfinder Roleplaying Game Superscriber
keftiu wrote:
Outlaws of Alkenstar Player's Guide wrote:
Likewise, it’s assumed that the deeds that made your character a wanted criminal weren’t motivated by greed, malevolence, or depravity (or, if they were, your character has had a dramatic and sincere change of heart between the crime and the beginning of the campaign).
...your group read that and allowed a serial killer who makes people commit nonconsensual cannibalism? Like, I get the Sweeney Todd reference, but come on.

I will admit it made me laugh reading it, I know one player in particular I've played with who would come up with that and somehow make it work. I think it's pretty good though might have to Dexter it up a little to make it work at a table.

Scarab Sages

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Well, we continued onward with the game. The crazy insane canible is, unsurprisingly, also our main tank as he kills things with his butchering knife (he is a flurry ranger)

Spoilers ahead!:
We successfuly held up the bank in a daring daytime robbery with no prepwork. Luckily our goblin rogue is fantastic with locks and a few lucky crits took down the robots pretty fast. They did take some good licks in, but my investigator/medic did a lot of battlefield medicine. Then we ran off into the sewers and were fine.

We are no on to doing the legwork for the escort mission. We decided to actually do the legwork for this one and we have been scouting out the place, buying antiplagues, spotting potential ambush spots. The GM told us we needed to stop at an abandoned brewery, but we decided to go there a day early because a high perception check noticed that there were creatures inside (this was, apparantly NOT what the book intended) so we are going to clear out the brewery before escorting the guy. Our gunslinger finally made enough money to buy a dueling pistol instead of his hand cannon so we should be good to go.

We also decided that there is another corrupt shieldmarshal in Alkenstar named Hateful that is in a powerstruggle with Loveless, so we've been tipping of Hateful's shield Martials against Loveless's shield martials.

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