Who are your Knights of Lastwall characters?


Pathfinder Second Edition General Discussion


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With the book due out next month, I think it's high time for my usual thread - please, tell us all about your gallant defenders of the meek, slayers of the dark, and penitent undead! There's a lot of potential variety within the ranks (they aren't all knights, even!), and that's before factoring in allies like the Magaambya or Pathfinder Society.

If possible, please share if they belong to the Shining Sentinels (the order's more diplomatic, outward-facing half, focused on rallying support for the group and the struggle against Tar-Baphon) or the Crimson Reclaimers (the order's more direct side, those who take the fight to the foe directly, with the help of a magic oath and a mysterious patron), as I think the two subfactions are /fascinating/.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I don't really have any Knights of Lastwall specifically. But I DO have a number of knight characters tucked away. I'll have to give them all a gander and see what I can come up with.

Spoiler:

  • "Little Knight" - Agender Melixie, Fighter -- This silent, beetle-like Sprite wanders the land, on a mysterious and solitary quest. Fights using a nail-shaped Shortsword and wears a mask made of alabaster.

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    I was very inspired by the art of the Crimson Reclaimer with a revolver in the Lost Omens: Character Guide and would definitely consider making a Gunslinger/Crimson Reclaimer.

    Another character concept I've had in my head a little is a Peachwood Leshy (leshy aasimar?) that has this giant wooden spiked shield (maybe a tower shield if I got some GM mercy and could make it a wovenwood shield) that grows out of it and use Everstand Stance to 2hand it.

    Liberty's Edge

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    I had an out-of-the-box concept for a Paladin a very long time ago.

    An old peasant from an old family of peasants, who were tasked with preventing a certain door from opening, lest it released a terrible Evil in the world.

    Because, you see, they were secretly a line of sacred knights sworn to protect the world from Evil.

    Or, at least, that is what the old man's father had told him when he was a kid.

    The kid who would grow old was full of dreams about being a holy warrior, an adventurous knight righting wrongs. But in the end, he just led a peasant's tedious life. Like his father before him, and all his ancestors from time untold.

    He married, he had kids, he taught them the tales, but it all felt like a play pretend. Just an old baseless story to feel better about living a hard life and not changing anything.

    And one day, the old man, full of anger and resentment at all this wasted time, opened the door.

    When he came back to his senses, the bodies of his family were scattered around him, cruelly gouged by the claws of a terrible thing. The animals had fared no better and the buildings were smashed and smoldering.

    What a fool he had been.

    He gathered the remains of his wife, of his children, of his brother and his nieces and nephews, and set them ablaze on a pyre. And when the fires were high enough, he threw himself in them.

    The pain was abominable, but he felt it cleansed his soul, his sorrow, because he was rightly suffering for his terrible sin.

    And then the color of the flames changed and he heard a voice divine. And he was reborn, renewed. The young man who stepped out of the fire still had the old man's heart and mind, but the faith and zeal of his childhood had returned. For he had a new task set before him, and a clear path from which, this time, he would not turn.

    I am tempted to remake him as a Crimson Reclaimer, maybe even an undead one.


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    A Human Ranger, formerly a humble farmgirl in Lastwall, who went through hell to survive Tar-Baphon's escape and the nation's ruin. Arazni's faith made perfect sense once she stumbled across it, and the Crimson Reclaimer cause is the only life she can imagine anymore.

    A Tempest-Sun Mage who hails from Mzali, their homeland's undead ruler the reason they studied offensive magic in the first place; they petitioned to accompany the first Magaambyan delegation sent to the Gravelands. They leave Vellumis whenever possible, eager to get out into the field and fight.

    A Hobgoblin Magus, barely tolerated by their kin for the "elf magic" they practice despite its martial bent, who gladly transferred to an external posting with the Knights. Sure, most of them aren't worth half what a hobgoblin could do in battle, but at least they grateful when a spell saves their skin.

    A Human Oracle with the Battle Mystery, a Caldaru priest of Kazutal from distant Senghor. When the Whispering Tyrant returned, they began suffering visions of Arazni in the Gravelands, visions they interpreted as a quest from their goddess that led them to the ranks of the Knights.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • NG Male Ancient Elf, Fighter/Champion of Iomedae MC -- A career soldier who joined the Knights of Lastwall after receiving prophetic dreams from a pantheon he calls the Goddess Blades. In this dream, the goddesses Pharasma, Iomadae, and Sarenrae called to him, providing their wisdom, courage, and power, to act as a tool of valor, redemption, protection, and virtue for those in need. They guide him on his journey to places of power and peril, to become a legend in his own right and inspire those around him. The teachings of Iomedae spoke most clearly to him. He wields a Longsword and Steel Shield into combat, while wearing a Chain Shirt and Armored Skirt underneath his green tunic. Travels alongside a Sprite named Nevi, who claims to be his "voice and guardian".


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    Reginald "Reggie" Pendragon was a human champion (paladin) of Iomidae from a prestigious knight house of Lastwall. During the fall of the nation he went from a bright-eyed, idealistic youth to a bitter, disenfranchised drifter after the undead horde destroyed most of his family along with their storied keep of Bright Beacon. Stumbling out of a bar in Absolom in his mid 30's he met a riding drake stuffed in a squalid pen within one of the city's seedier exotic animal districts. Struck with sympathy at the sight of such a proud, lustrous creature living in shambles he shakily handed the uncaring merchant the last of his family's precious heirlooms to buy it's freedom. He named the red riding drake with yellow and orange highlights Torch and took the creature on a pilgrimage to Belkzen Hold to release him amongst others of his kind. Upon arrival, Torch refused to leave his side. Together with Torch, Reggie (paladin cavalier) found renewed purpose and travels the land with his trusty steed to aid the downtrodden and abandoned in an effort to redeem his nation, his family name, and his own wounded pride for so foolishly relinquishing the promise of hope.

    Envoy's Alliance

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    (predates this awesome book, but will hopefully pick up things from it)

    Grynn's art
    NG Dwarf Champion of Pharasma. Crimson Reclaimers. Was just a merchant in Lastwall before the rise, then became obsessed with taking down undead. Has a permanent creepy smile from the trauma. Has her armor in the colors of Pharasma's holy symbol because black and red are terrible colors to fight undead in.


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    Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    Maple, walking fortress (CG female personality gourd leshy farmhand champion 9 of Cayden Cailean)

    “Hey monsters! Come at me if you dare!”

    Encouraged to try something new by her friends, Maple left her cabbage patch at an early age to begin a life of adventure. Eager to join her friends at Lastwall, she joined up with the Knights of Ozem. Fearing pain, however, she all but found the secret to invincibility! Just put your all into defense, grab a really big shield, and just keep piling on the armor until you can’t even move. That works, right?


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    They'd likely need free archetype, but I'm currently thinking of a champion or fighter Dhampir who crusaded against the undead until the destruction of Lastwall inadvertently led to them becoming a full vampire. Now they still crusade, and with both the vampire archetype's and dhampir's Daywalker feats periodically try to scourge the undeath out of themselves by subjecting themself to the powers of sunlight and positive energy. Until the day that achieves the goal of turning them into a living mortal again they will continue to do the work of the Crimson Reclaimers in secret, using their oath and desire to protect others who could be turned like themself to keep the ever-growing craving for blood at bay.


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    I have a basic concept for a CG Ghoul Champion of Arazni. He was a local scout of little importance but then the Tar-Baphon attacked. The scout was caught up and killed as the Gravelands took on their current form. He existed as a predator, hating himself but hating the choice stolen from him even more. Hearing rumors of the returned Arazni, he pulled himself out of his sorrow and found renewed life in seeking others trapped by undeath to help find their own freedom.


    Ravingdork wrote:

    Maple, walking fortress (CG female personality gourd leshy farmhand champion 9 of Cayden Cailean)

    “Hey monsters! Come at me if you dare!”

    Encouraged to try something new by her friends, Maple left her cabbage patch at an early age to begin a life of adventure. Eager to join her friends at Lastwall, she joined up with the Knights of Ozem. Fearing pain, however, she all but found the secret to invincibility! Just put your all into defense, grab a really big shield, and just keep piling on the armor until you can’t even move. That works, right?

    "Left her cabbage patch" made me snort up my coffee. Well done!


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Malric Aldwin IV - Male Human Zombie, Champion of the Godclaw/Hellknight Armiger/Hellknight of the Godclaw -- "Hail and rejoice!! For the glory of the Godclaw shall be your salvation!"

    Young Malric's upbringing was steeping in religious teachings and knightly creeds long before his birth was ever considered. The fourth son in a long line of divinely ordained knights, it was his great-great grandfather who first swore a pious oath against the corruptions of undeath as a Knight of Ozem. But it was Marlic who would first devote himself to the Godclaw. Cut off and estranged from his family, Malric joined the Hellknights shortly after; his faith in the Order and its God's coming more naturally to him than breathing. So when Lastwall fell and the chaos of undeath spread rampant throughout its lands, Malric wasted no time in offering to lead a charge against its scourge. Yet, when Malric and a small retinue of fellow Hellknights waded into the Gravelands, they immediately fell to the overwhelming necrotic taint plaguing the land. However, Malric's fate was much worse than death. Touched by the corruption of undeath, Malric awoke as a zombie (or Gurgist, if we ever get playable Mortics). His faith in the Godclaw kept death and chaos from taking complete hold. He now roams the Gravelands, hiding his condition behind his armor and mask, ever vigilant in his mission to rid the lands of undeath. Wields a Morningstar and Steel Shield in combat.

  • Wayfinders

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    "I was so young those short seven years ago, when first I arrived in Lastwall..."

    Sparrow's Story:
    Sparrow grew up in the Shelynite faith, never knowing any other family. A loving family it was, but children can be cruel, and she had always felt too big, too unwieldy, her height and might a parody of her name. She was jealous of the elegant devotees of the Bladed Brush that she had always looked up to... Until of course she found herself looking down to them, even as they straightened her form, guided her strikes, and tried to hide their frustration with the clumsy acolyte making a mockery of their art form.

    Her great strength, however, did lend itself to her passion, the divine duty of every follower of the Eternal Rose; her craft. Heavy tomes on architecture and sculpture allowed her to channel her frustrations into the one medium that didn't seem to crumble in her hands: Stone. While Sparrow did not hear the kind philosophies of her fellow Shelynites, she resolved that if she could not believe in her own beauty, she could damn well create some.

    It was at Lastwall that she met the love of her life, a Desnan follower of the Prismatic Ray from far to the east. Both women had been sent by their respective faiths to aid in the construction of a great temple to the three goddesses Sarenrae, Desna and, of course, Shelyn. It was this elegant artist that first showed Sparrow the beauty of her own strength in a way that she could understand, sitting and sketching the statuesque sculptor as she worked on the most challenging piece of her career. The great gold-and-marble glaive of the statue of Shelyn that would take pride of place in the temple was to be her magnum opus, and she would call that glaive Rosehawk.

    But then... Well, this is the story of Lastwall, after all. As Sparrow's temple fell around her, as Shelyn's statue cracked and fell, as the hordes of undead tore at everything that she had seen built by the beautiful artisans she had so loved working alongside... Rosehawk called to her, and she picked up the great stone glaive. For the first time in her life, the weight felt right, the balance steady, and all of that training, all those hours and days of years of frustration... It all clicked into place.

    She could do something about this.

    And so she did.

    ----

    One of my very first thoughts on seeing the Giant Instinct Barbarian was of a sculptor that took their weapon from the shattered remains of the statue they themselves had built. This ended up being where the story went, and I absolutely cannot wait to play her. She's also one of my favourite Heroforge figures I've ever designed, which helps.
    Here she is!


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    Mila, the Wolf of Arwyll - Life in Arwyll Stead was quiet, the miners and farmers content in humble lives that nonetheless contributed to the honorable duty of Lastwall to stand vigil. Mila was no different, learning the ways of a simple woodsman from her father, hunting for game and skins to sell in the town. Tar-Baphon's escape devastated the town; even with her skills, it took nearly everything Mila had to survive. The woman who arrived in Vellumis three months later was lean and haggard, wanting only for a chance to hurt the monsters who ruined her home. The Crimson Reclaimers gave her a purpose, while Arazni's vengeful faith lent her some cold comfort.

    (She's a Human Ranger with the Undead Slayer archetype and not much to say.)


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Ilianna "Ilia" Guinevere - LG Adult (22) Female Human (Taldan), Champion (Paladin) of Iomadae/Knight Vigilant -- Daughter of a Chelish noblewoman and a Knight of Ozem, Lady Ilianna Guinevere is a recently commissioned Knight of Lastwall and member of group known as the Knights of the Round; Ilia joined the cause after her father died defending Vigil. A skilled tactician and combatant, she has earned herself the nickname "Sterling Maiden" amongst her peers, risking life and limb to defend anyone in need. Though rather stoic and stern, her heart is full of kindness and affection. Fights using a Longsword and Steel Shield. Has the Ozem Experience Background.

    Had to kind of gut her story, since a lot of it was kind of specific to personal campaign ideas. Plan on tightening her story up to be more interesting.

  • Radiant Oath

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    Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    • Marvand al-Alkenstari - NG Adult (21) Male Human (Kelesh*te), Gunslinger (Drifter)/Knight Vigilant --
    Born to a family of gun-smugglers, Marvand grew up steeped in blackpowder, corruption and intrigue. His family and their associates worked closely with a ring of corrupt Shieldmarshals that was recently exposed. Many of Marvand's family and friends were arrested, leaving him alone, broke and directionless.

    The Shining Sentinels showed Marvand an option he'd never considered before: going legit. He quickly took the Order's tenets to heart, finding they blended well with his patriotism for Alkenstar and the loathing of undead it inspired thanks to neighboring Geb. He donned full plate and took up the longsword to look the part of a true knight-in-shining-armor, but still keeps his trusty pistol loaded and ready.

    Despite his newfound purpose and reformation, Marvand still feels conflicted in many different ways. Part of him very much wants to set sail for Avistan and join the front lines in the Gravelands immediately, to prove his valor and to fully leave his old life behind. But part of him also sees how the Knights of Lastwall would benefit greatly from Alkenstar's technology, and feels he might serve better by remaining there, reforging the remnants of his family's illegal connections into a legal consortium that can give the Knights a steady supply of guns, cannons and blackpowder to load them with, and trying to establish a base of operations the Knights could use to strike at Geb and make the Mana Wastes safer, more firmly cementing them as a faction in the Grand Duchy's politics. Complicating this decision is the fact that his newfound stardom could draw the attention of Shieldmarshals who aren't convinced of his sincerity, and members of his family who consider his change a betrayal...or an opportunity for greater profits.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Argyros of the Resplendent Wing - Medium Male Young Adult (86) Silver Dragon, Champion (Paladin) of Apsu/Draconic Ravager -- "I shall then be Apsu, and I shall end Death!"

    Spoiler:
    Although exceedingly rare, it is not unheard of for dragons of different species to mate. So when the Silver Dragon Phaedrathea and the Gold Dragon Chrysxanthos formed a union, their peers knew that their children were destined for greatness. Phaedrathea bore a clutch of three eggs, two silver and one gold. The eldest of them was the gold, Pyritheus, while the second to hatch was their sister, Mettellyena; leaving Argyros as the youngest of the bunch. Unlike his siblings, Argyros was small and frail in comparison, and fell behind his brother and sister in growth, growing no bigger than the largest of Humans. It was for this reason, he was forced to stay with his parents, even after his siblings left home.

    Argyros spent much of his younger years under the care of his mother, who was a devout follower of Apsu. She entertained him with tales of the Waybringer and his battles against the vile Dahak and the many wonders of the world; one he would likely never experience, growing ever envious of his siblings and father who flew through its skies. One day, his father returned from the Demon plagued ruins of the the Worldwound, alongside a wounded knight. Argyros idolized the knight, who regaled the young Dragon with tales of chivalry and courage and taught him how to handle a sword. During this time, the Worldwound would come to be closed and the knight came to feel some regret for missing the final battle. But, a year later, when the Whispering Tyrant Tar-Baphon had managed to free himself from his prison of Gallowspire, the knight often expressed eagerness to return to the field and defend the people from the blight of undeath. Alas, he would inevitably succumb to his wounds and pass.

    Inspired by his would be teacher and his faith in Apsu, Argyros was determined to take up the knights sword and complete his dying wish: to fight the scourge of undeath. He fights wielding a Longsword and Staff in tandem, along with his mighty Jaws.


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    The amazing part of these threads for me is how easily people who aren't me come up with names for their characters. I can have a character's entire life story from birth to level 1 worked out before I come up with a name I'm happy with.


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    PossibleCabbage wrote:
    The amazing part of these threads for me is how easily people who aren't me come up with names for their characters. I can have a character's entire life story from birth to level 1 worked out before I come up with a name I'm happy with.

    For me, it's a mix of drawing on obvious real-world inspirations (names from actual cultures, words from related languages) and feeding examples from canon sources into this little neural net thing.

    Ikshana, my Jalmeri catfolk, is named for a word in Sanskrit, an ancient language from India. Mila I got by tweaking something I found in a list of Romainian names, who seemed like a good fit for the Ustalav/Lastwall area. Imakh got her name by tossing all the example 2e hobgoblin names into the neural net, along with a few hobgoblin NPC names from Ironfang Invasion.


    PossibleCabbage wrote:
    The amazing part of these threads for me is how easily people who aren't me come up with names for their characters. I can have a character's entire life story from birth to level 1 worked out before I come up with a name I'm happy with.

    I cheat by picking a more typical name and then adding, subtracting, or swapping a few letters around to make it sound more fantasy.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I look into the etymology of names quite often, so typically my go to process is utilizing names whose meanings fit some aspect of the character.

    For the above example, Argyros was originally named Argent (meaning silver or silvery white), but I changed it due to my using the word for a knightly order (which I forgot to mention): the Order of the Argent Light. The name I went with is Greek for silver, to go with his being a Silver Dragon. His title of Resplendent Wing is to tie back into his being a Champion, who tend to be "knights-in-shining-armor"; here it is more "dragon-with-shining-wings".

    For his family, I stuck with Greek names, mostly. Phaedrathea came from combining Phaedra (Greek for "bright") and Thea (Greek for "Goddess of light"); tying back to Argyros' title. Chrysxanthos came from the Greek Chrysanthos (meaning "golden flower") and Xanthos ("golden hair"); because Gold Dragon. Mettellyena is from the Greek Mette (meaning "pearl"). Can't recall where exactly I pulled the Llyena, as it was part of another name that I tweaked a bit, but essentially means "bright", similar to Alina. Pyritheus I originally referred to as Pyritetor, from Pyrite or "Fool's Gold". Decided to change it up a bit. I dropped the "tor" and went with "theus", which seems to be common to Greek names (and means "God"). Incidently, Pyrite stems from the Greek word Pyr, which means fire; but that was an accident honestly.

    So yea, that is kind of my process. Sometimes I go with names that sound good, and sometimes even accidently mean something that is reflective of an aspect of the character. But I try to keep them themeatic.

    Mind you, a lot of the meanings from from Google searches. So no telling how accurate most of them are. Lol

    Shadow Lodge

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    My names come from three things. The 'names' part of ancestry entries is the first place and provides insight on general patterns to look for.

    Then most of my names these days come from putting a concept into google translate then poking at lots of languages until I find a word a like, often with slight tweaking to the end.

    And the final place, which I still love to use, is the Story Games Names Project. It's easy to find pdfs for, and I'm lucky to have a physical copy. Great resource.

    Keeping on topic.... Grynn was just a play on Grim reaper because she uses a scythe to kill undead. So... no points for cleverness there.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    thistledown wrote:

    My names come from three things. The 'names' part of ancestry entries is the first place and provides insight on general patterns to look for.

    Then most of my names these days come from putting a concept into google translate then poking at lots of languages until I find a word a like, often with slight tweaking to the end.

    And the final place, which I still love to use, is the Story Games Names Project. It's easy to find pdfs for, and I'm lucky to have a physical copy. Great resource.

    Keeping on topic.... Grynn was just a play on Grim reaper because she uses a scythe to kill undead. So... no points for cleverness there.

    Do they grin as they slay undead?


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    I'm currently trying very hard to figure out the reason that an animate skeleton joined the Knights of Lastwall. Absolutely no memory of their previous existence, but wanted to join based on the argument "You folks do good, right? Good seems like the thing one ought to be doing, what with it being called 'good' and all."

    Apparently they take anybody!


    PossibleCabbage wrote:

    I'm currently trying very hard to figure out the reason that an animate skeleton joined the Knights of Lastwall. Absolutely no memory of their previous existence, but wanted to join based on the argument "You folks do good, right? Good seems like the thing one ought to be doing, what with it being called 'good' and all."

    Apparently they take anybody!

    I read this in Columbo/Peter Falk's voice. Incredible.

    Wayfinders

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    PossibleCabbage wrote:

    I'm currently trying very hard to figure out the reason that an animate skeleton joined the Knights of Lastwall. Absolutely no memory of their previous existence, but wanted to join based on the argument "You folks do good, right? Good seems like the thing one ought to be doing, what with it being called 'good' and all."

    Apparently they take anybody!

    Hm... just an idea, but we do know from the Character Guide that there are rumours that some intelligent undead have taken (and indeed have been liberated from Tar-Baphon by) the Crimson Oath, guided by some mysterious* dark power. Of the two main Knights of Lastwall factions, the Crimson Reclaimers seem paradoxically both the more undead-murdery and the more likely to have undead as part of their ranks as far as I can tell. Plus, yeah, desperation and all that.

    This skeleton sounds quite chipper for a Knight Reclaimant, to be fair, but that sounds like a very fun dynamic in itself.

    *Potentially a spoiler?:
    Not that they have anything at all in common with a similarly conflicted zombie goddess who understands what it's like to feel abandoned against a certain soft-spoken tyrant, of course. It's all Ragathiel, probably.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    There is also the As In Life, So In Death Feat, which could allow said Skeleton to run around in Fullplate and pretend they aren't Undead. Which sounds very fun to me. Lol


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    PossibleCabbage wrote:

    I'm currently trying very hard to figure out the reason that an animate skeleton joined the Knights of Lastwall. Absolutely no memory of their previous existence, but wanted to join based on the argument "You folks do good, right? Good seems like the thing one ought to be doing, what with it being called 'good' and all."

    Apparently they take anybody!

    I like how Geb, despite his vast expertise regarding the undead, somehow doesn't realize that his inability to travel is tied to his ghosthood.

    In that spirit, I was thinking of making a skeleton who was completely in denial that he was a skeleton. For example, he'd try to eat food and then complain about how full he was while the food just fell out of his torso.

    (And I want to have him take the medic archetype then say things like "Damn it! I'm a doctor, not a skeleton!")

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