Iron Golem Curse


Advice


So I want to design an Iron Golem curse for my pirate game; Only I don’t want them to be mindless. Definitely a double sided thing with pros and cons.

The pros (mechanically):
+20 Natural Armor, DR 15/adamantine; Immune: construct traits, magic, Stop aging. +4 STR

As they are not full golems, I’d have them keep both Con and Int.

I need help fleshing out cons where if a player gets infected it something they heavily consider trying to cure.

So far I have:
-No benefits from Magical healing (outside of make whole), (from a RP perspective) No enjoyment of Food or pleasures of the flesh, Vulnerability to rust/rusting grasp, -4 Dex, -10 movement speed. Controlled via creator (treat as dominate person with duration of permanent and they get no saves)

Dark Archive

McDaygo wrote:

So I want to design an Iron Golem curse for my pirate game; Only I don’t want them to be mindless. Definitely a double sided thing with pros and cons.

The pros (mechanically):
+20 Natural Armor, DR 15/adamantine; Immune: construct traits, magic, Stop aging. +4 STR

As they are not full golems, I’d have them keep both Con and Int.

I need help fleshing out cons where if a player gets infected it something they heavily consider trying to cure.

So far I have:
-No benefits from Magical healing (outside of make whole), (from a RP perspective) No enjoyment of Food or pleasures of the flesh, Vulnerability to rust/rusting grasp, -4 Dex, -10 movement speed. Controlled via creator (treat as dominate person with duration of permanent and they get no saves)

Have you looked at 3.0s half golem templates? Either from MM2 or Savage species


How about the Promethean corruption?

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