Need Help Building Witchwarper


Advice

Radiant Oath

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I'm in the process of building a Venomthought Vesk Witchwarper with the Magic Academy Student archetype, specifically for The Threefold Conspiracy AP, and I need some advice on how to build her.

Her backstory was that she comes from a line of venomthoughts who had distinguished themselves in the Veskarium's military as Spell Sergeants and expected her to carry on that tradition, sending her to Karchizara Combat College to develop her magical potential. The potential was there...but the control was very much NOT. She was a mediocre student at best, but her actual spellcasting was disastrous, producing radically unexpected results that often did more harm than good (think Orko from He-Man, especially the new Revelations show from Netflix, or Schmendrick from The Last Unicorn), and attempting to make her control even stronger and more rigid often made things worse. The professional assessment from her instructors was that on the battlefield, her lack of control (or maybe more accurately, her magic's refusal to be controlled?) would be a liability, which translated to her family that she was an embarrassment. Faced with this, she decided to drop out and make her way to the Pact Worlds...where the AP proper begins! *cue X-Files theme*

So...what Theme fits best for this? What skills should I look into? I'm a little concerned because the number of ranks is kind of low, and given so many skills are required to be a face (Bluff, Culture, Diplomacy, Intimidate and Sense Motive), that doesn't leave much room for OTHER skills that may be needed to be a competent character (Athletics, Perception, Mysticism, etc.). What spells should I look into, especially with the release of Galactic Magic. Thank you in advance for the advice!

Second Seekers (Jadnura)

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I know it gets a(n undeserved, in my opinion) bad rap, but Themeless is perfect for situations like this! You could even spin it more like the Academy Dropout background from 2e. Give yourself a Cha boost, and Sense Motive as a Class Skill (flavoured as your vesk learning how to pick up on the subtle cues of inscrutable professors and the ever-changing social hierachies of school cliques, or whatever) and you're good to go!

Radiant Oath

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Kishmo wrote:
I know it gets a(n undeserved, in my opinion) bad rap, but Themeless is perfect for situations like this! You could even spin it more like the Academy Dropout background from 2e. Give yourself a Cha boost, and Sense Motive as a Class Skill (flavoured as your vesk learning how to pick up on the subtle cues of inscrutable professors and the ever-changing social hierachies of school cliques, or whatever) and you're good to go!

I'll be honest, after getting over my initial cringe at the suggestion, I think you've got a real good point here: she IS a total n00b in terms of knowing stuff about the wider galaxy and hasn't really had time or opportunity to decide just WHO she is, and Themeless does a good job of reflecting that...

Second Seekers (Jadnura)

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The trick for me was to stop thinking of Themeless as "lacking a theme," and instead more like a "choose your own Theme adventure!"

Radiant Oath

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I think that's what I'll go with then...moving on from Theme then, I assume I'm looking at a stat spread like the following:

STR 10
DEX 13
CON 10
INT 10
WIS 12
CHA 18

Or should I drop the CHA to 16 and bump up the DEX to 14, with a free-floating point to put elsewhere?


The themes stat boost matters somewhere between very little and mathematically zero. An odd stat does almost nothing, and any theme that grants anything you put points into becomes mathematically equivilant no matter if the point is a point buy: For a venom thought for example any theme granting dex con or charisma could be used for that exact same stat spread.

Radiant Oath

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I'm not exactly sure what you're trying to say here, BNW?


I think its, The Theme stat is what gives you an odd number. An odd stat gives next to no tangible benefit since if a stat is below 17 it can jump by 2 at level 5. A 16 or a 17 will both give a 18.
Other then for overburdened and hoping for an odd amount of Stat damage, the odd numbered stat gives very little benefit


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It's useful for feat prerequisites, many of which require 13/15/17 in an attribute. That can be the difference between waiting 5 levels or having to change up your attribute boosting item to qualify.

So identify a feat you might want with an odd prereq and put your extra point there so you can qualify at level 5 or 10 instead of 15 or 20. Want connection inkling at level 5 but you don't plan to buy an attribute booster for Wisdom? Then you want to put 13 into Wisdom at chargen.


Wesrolter wrote:

I think its, The Theme stat is what gives you an odd number. An odd stat gives next to no tangible benefit since if a stat is below 17 it can jump by 2 at level 5. A 16 or a 17 will both give a 18.

Other then for overburdened and hoping for an odd amount of Stat damage, the odd numbered stat gives very little benefit

That's half of it.

The odd stat matters very little to start with.

On top of that, lets say i actually care about the odd stat because I want heavy weapon proficiency at some point. Bob the human takes +2 dex

Str 13
Dex 18
Con 12
Int 10
Wis 10
Cha 10

Is bob built with a Strength, Dex, or Con based theme?

You can't tell. Because even in the corner case where the odd stat matters, it doesn't matter even that tiny bit unless you're not putting any points into the stat that the theme gives you. Bob could have +1 dex from Ace pilot and spend 5 build points , +1 con from being a cultist and spent 1 build point, or +1 strength and 2 build points for the 13.

So it doesn't just matter excecpt once in a blue moon, it only maters once in a blue moon that falls on a tuesday.

So be a role player and pick the theme you want, or be a munchkin and pick xenoarcheologi..i mean the theme you like for its level 6 ability. But ignore the stat.

Radiant Oath

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

That's the thing, none of the Themes really leapt out to me as fitting the character's backstory; Scholar is the closest thing to "student" that I can think of, but the impression I wanted to give was that she WASN'T a good student. Noble Scion kind of works with her family history, but it also assumes you're on good terms with them so they'll keep bankrolling you, and her family is ashamed of her, so they've probably cut her off. Mercenary or Career Trooper reflect her military upbringing and education, but they imply some degree of success in that field, and she's a washout. The closest I could think of was Grifter to give the implication that she supplemented her mediocre academic performance with a whole lot of bull****ing, but that has problems too because it requires you to invest in a Profession skill, and none of them really seem to fit her current situation (and with her 4+0 Int bonus skill ranks, probably can't afford it).

In short, Themeless seems kind of appropriate for a perpetual screw-up mage and military school dropout desperately trying to get away from her overbearing family and culture and find a purpose in life...


Sensate might work?

Thematically kid not sure what to do with their life typically tries a lot of things looking for it.

Mechanically it lets you reroll diplomacy checks which is really good for a witchwarper

Radiant Oath

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I see your point, but I'm still unsure if I should go with the 18 CHA 13 DEX or the 16 CHA 14 DEX setup for this character.

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