Elemental Vessel, Water


Rules Discussion


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Hello, I have a question about Elemental Vessel, Water.

Is it possible for a character to create an Elemental Vessel, Water.

Quote:
Inhabit Vessel (mental) Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's Intelligence, Wisdom, and Charisma modifiers for all checks. Only one creature can inhabit an elemental vessel at a time.

For inhabit ability, is it only mentally or the body of inhabiter is in Elemental Vessel, Water ?

Thanks for your future answer.


Quote:
Spellcasters create elemental vessels by harvesting raw elemental energy and then binding it within a specially enchanted magic circle to grant it life.

How create an elemental vessel ?

With rituals : Elemental sentinel, arcane weaving, planar binding, geas ?

When a character inhabit the vessel, could the character use these own spells, not the innate spell from the vessel ?

For example, if a character use the elemental motion focus spell, does the vessel gain a fly Speed equal to the Swim Speed from the vessel ?


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There is currently no way for a player character to create any elemental, aside from summon spells which don't last long enough to create a spell circle.

If you wanted to do this, you would have to talk your GM into giving your party a custom ritual to create such an elemental, or some other means of gaining one as a companion.

As to what happens with Inhabit Vessel:

1: Inhabit is pretty clear that only the casters mind inhabits the vessel. It uses the casters mental scores for any checks, but retains everything else about itself as far as I can tell.

2: By my reading, the caster could not use their own spells while inhabiting the vessel. Mechanically this is because the "active" actor is the Vessel, and the only thing that inhabit vessel calls out as coming from the caster is their mental scores, not abilities, feats, or spells.
During their turn, the caster forgoes any actions to instead control the vessel. Think of it like using Dominate with a result of a failure. You get to determine the vessels actions, but those actions must be actions that the vessel could take itself.


What is the key ability for the innate spells for an elemental vessel ?

Charisma ?


Waldham wrote:

What is the key ability for the innate spells for an elemental vessel ?

Charisma ?

I would imagine so, but I don't know that it really matters as the vessel itself has 0's all around for it's mental stats.


Did a creature with the aquatic or amphibious trait still slow 1 when engulfed by an elemental vessel ?


Waldham wrote:
Did a creature with the aquatic or amphibious trait still slow 1 when engulfed by an elemental vessel ?

By RAW, yes. There isn't any exception given in the creature description that overrides the rules for Engulf.

The suffocation could be flavored as that there is no air available, and the creature does not allow any of its own water to be breathed by the engulfed victim. The slowed 1 effect can be described as the creature using the water it is made of to restrain the victim.

That said, it would also be reasonable for the GM to give an exception to the rule because of the special circumstances. Allow someone who can breath water to avoid suffocation, or allow someone with a swim speed to avoid the slowed 1 effect. But those will vary by GM.

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