The Cash Cow


Homebrew and House Rules


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From another forum I visit. :)

Cash Cow
Large Magical Beast
Hit Dice: 4d8+16 (34 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 17 (-1 Size, +8 Natural), touch 9, flat-footed 17
Base Attack/Grapple: +4/+13
Attack: Butt +8 melee (1d8+7)
Full Attack: Butt +8 melee (1d8+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Trample (2d6+7)
Special Qualities: Darkvision 60 ft., Scent, Valuable, DR 5/Adamantine
Saves: Fort +8, Ref +4, Will +1
Abilities: Str 20, Dex 10, Con 18, Int 2, Wis 11, Cha 6
Skills: Listen +6, Spot +5
Feats: Alertness, Endurance
Environment: Temperate Plains
Organization: Solitary or Herd (6-30)
Challenge Rating: 3
Treasure: See text
Alignment: Neutral
Advancement: 5-6 HD (Large)
Level Adjustment: ---

"Abner...that cow's hide looks ta be made o' Platinum..."

Cash Cows appear to be regular cattle whose hide has a somewhat metallic sheen. When killed they may are usually dissected, as many of their organs are precious metals. It's uncertain exactly how they came about, but an insane mage is assumed to be the case as usual. Someone wanted cattle that could eat earth and raw ore and poop refined metals. He got it, but in the process they convert so much of the stuff that their insides slowly become metal. They are the same size as normal cattle but weigh twice as much.

Stampede (Ex): A frightened herd of Cash Cattle run in a random direction, literally running over anything Large or smaller. Anything in their path takes 1d12 damage for every 5 cattle in the herd (Reflex Save DC 17 for half damage, Save DC is Strength based).

Trample (Ex): Reflex Save DC 17 for half damage (Save DC is Strength based)

Valuable (Ex): Cash Cattle are pretty much inedible, and so is their milk. However if fed raw ore they can 'refine' it into a purified state (a full grown cow can 'process' 2 pounds of raw ore per day). Fully mature cattle are worth about 5 GP per pound (and weigh up to 2000 pounds) dead, but quite a bit more alive.

Combat: Preeetty much the same as your standard cow really...


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Armordillo
Small Magical Beast
Hit Dice: 2d10+10 (21 hp)
Initiative: -2
Speed: 20 ft. (4 squares), Burrow 5 ft.
Armor Class: 18 (+1 Size, -2 Dex, +9 Natural), touch 9, flat-footed 18
Base Attack/Grapple: +2/-2
Attack: Nibble +3 melee (1d3)
Full Attack: Nibble +3 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Dark Vision 60 ft., Invulnerability10/-, Immunities, Hard to Budge, Scent, Fortified
Saves: Fort +8, Ref +1, Will +0
Abilities: Str 10, Dex 6, Con 20, Int 1, Wis 10, Cha 2
Skills: Listen +5, Spot +4
Feats: Alertness
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Neutral
Advancement: 3-4 HD (Small)
Level Adjustment: ---

"Martha...I just broke my sledgehammer on thet critter's head. Time to call the professionals..."

The Armordillo appears to be a normal armadillo in all respects except 3:

It is a voracious devourer of vegetable crops.
It is incredibly heavy (200+ pounds) for it's size.
It has no fear.

Whether it was created , or evolved naturally, 10 out of 10 farmers agree the Armordillo has to go. The problem is how. The things are damn near invulnerable, so unless they're willing to shell out serious money for help, they're stuck with them.

Invulnerability (Ex): Invulnerability is similar to Damage Reduction, but it also blocks damage from energy attacks, spells, spell-like abilities, and supernatural abilities. For example the Armordillo has Invulnerability 10. That means it negates the first 10 points of damage from any attack (this includes untyped damage).

Immunities (Ex): The Armordillo is immune to Fear or morale based effects. It is also immune to non lethal damage, and cannot be Stunned, Dazed, or Staggered.

Fortified (Ex): If an enemy confirms a critical result on an attack roll the Armordillo has a 50% chance of making it just a normal hit.

Hard to Budge (Ex):The Armordillo does not take a Size Penalty when resisting Grapple, Bull Rush, or Trip checks. It also has a +4 Racial Bonus when resisting such checks.

Combat: Armordillo's never initiate combat. They go about their business of devouring crops, and sometimes even ignore attackers if they can't manage to do any damage. The sight of a bunch of villagers breaking their farming tools on the back of a small critter has stunned more than one PC. Usually just before desperate villagers agree to pay them to remove the things. They're less of a hazard or wandering monster, and more of a stubborn obstacle.

Armordillo
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens, and this is my easily frustrated assistant Jim! Today on Wild Kingdom we'll be taking a look at the Armrdillo, also known as Dasymus armatus. Believed to be a descendant or offshoot of the more common 7 Banded Armadillo, how they acquired their incredible armor isn't known. Thanks to it, they have no natural predators, or at least none willing to put forth the effort that would be needed. Isn't that right Jim?"

A Threat To Crops
"We've been trying to move this thing from Farmer John's fields all day Harlan, and it looks like we're now waiting on a local mage to give us an estimate on how much he'll charge to just Plane Shift the darn thing. Armordillo's have been one of the greatest threats to crops in Texicas, they are somehow rapidly spreading to other countries despite their limited mobility. Fortunately, they don't seem very aggressive. Unless you have food."

Origin and Purpose Unknown
"It's strange that they have no known origin Jim. No Wizard's Guild claims them, and they appear rather suddenly in several distinct areas all at once in the natural records we have available.."

"So y'all gonna git that thing outta mah taters soon?"


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Just as a note, I think you meant to post in the 1st Ed homebrew forum, and here be the link.

Also flagging to be moved to that forum.


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These aren't Pathfinder 2e stats.

These aren't even Pathfinder 1e stats, because Listen, Spot, Grapple are all stuff from 3.5, not PF1.

Paizo Employee Customer Service Representative

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Moved from PF2 homebrew to PF1 home brew

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