Living (Personal / Bonded) Powers.


Homebrew and House Rules


So I had a few ideas for how to do this.

1: Tulpas. But I'd have to make a list of what is and isn't allowed, so that would be tedious.

2: Unfettered Eidolons. Players get to create their own personal living powers, and they just linger around them.

3: Gestalt Summoner. One side of the Gestalt is Summoner (maybe Unchained Summoner), you cannot multiclass that side, and you cannot take an archetype that replaces the Eidolon. This gives you a regular Eidolon, as opposed to the Unfettered Eidolon of idea 2.

4: Race Builder. Similar to the Unfettered Eidolon idea, just let the players make an extra character, with whatever they want from the Race Builder, within limits of course. Might want to either make them have either the main PC, or living power, only use NPC classes, instead of PC classes, or maybe make it where the PC becomes Gestalt with the build of their living power, for as long as it is alive.

5: Tulpa of an Unfettered Eidolon or Race Builder creation. This one makes those two ideas easier to manage with "dying" and coming back, but prevents any sort of permanent consequences for their living power dying.

6: Tulpa of a regular Eidolon (or Unchained Eidolon). This is an easier way to do the Gestalt Summoner idea, since you won't have to make a full Gestalt for the Eidolon.

Which of these ideas sounds best? Perhaps you have a better idea? Anyways, any advice would be appreciated.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Living (Personal / Bonded) Powers. All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules