Nathan Monson |
You want Stand Still or Stunning Fist there may be other feats and class abilities that do this without magic, but these are the only ones i can think of right now.
SheepishEidolon |
Stand Still (already mentioned) is probably the most straight forward option. A few more:
Daze: Draconic Heritage (esoteric), Dazing Fist, Devastating Assault (at BAB 16+ though), Giant's Wallop (if GM allows to apply Racial Heritage (giant))
Stun: Stunning Irruption, Cudgeler Takedown, Linnorm Wrath
zza ni |
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depend on the GM the sticky goo from Viscous Venom might prevent movement (it would still reduce to half movement even if not total prevent movement)
(depend if the GM rule that the goo is an anchored entangle effect or not, i would rule that it is as it's sticky not only for the target but for the area it is used on so sticking the target and the floor = sticking the target to the floor. unlike, say a net, which only grab the target. more so when used in the following way).
this can lead into 'no need for save or to hit' entangling foes if you take the following feat of toxic spray as you make the area he start in sticky so in his turn he start in it and is entangled (also get what ever of the other spit venom feat tree you took that might effect him, as in Hemorhaging Venom, Spit Venom, Toxic Spray, Virulent Venom, Viscous Venom).
spit venom is normally a full round action, but a venomblade fighter get to use it with faster actions.
( i like to stack Venomblade with gloomblade archtype for a fighter who carry no visible weapon but can attack and stop elephants. i call it the 'Voom-Blade')