Any tips for a fire themed Summoner?


Advice


Hi, I'm new to the forum.

I am currently roleplaying as a female Goblin Spirit Summoner (Flame spirit) using the Unchained Eidolon rules (Elemental - Fire). For flavor my quadruped eidolon is shaped like a goblin dog.

I'm fairly new to pathfinder, this is my second campaign.

I have already planned most of my build until level 20, but i have a small issue. I am Italian, many spells and Feats have not been translated yet. But my GM is pretty flexible, and lets me pick also stuff that is not translated yet.

I am level 5 and for now i have planned:

Hexes:
lvl 6 Ward of Flames
lvl 8 Flame Curse
lvl 10 Fire nimbus
lvl 16 Gaze of flames

Feats:
- lvl 1 Spell Focus (Conjuration)
- lvl 3 Augment Summoning
- lvl 5 Versatile Summon Monster (Fiery and Primordial)
lvl 7 Extra Hex (Witch Hex - Scar)
lvl 9 Fire Tamer
lvl 11 Superior Summoning
lvl 13 Extra Feat (Shape shift)
lvl 15 Flame Heart
lvl 17 Accursed Hex
lvl 19 Burning Spell

Spells:
Lvl 0: Mage Hand, Resistance, Light, Guidance, Daze, Open-Close
Lvl 1: Mage Armor, Lesser Rejuvenate Eidolon, Summon monster I, Summon minor Monster, Burning Hands(thanks to archetype), Long Arm
Lvl 2: Resist Energy, Summon monster II, Summon swarm, Evolution Surge, Barkskin, Haste
Lvl 3: Fireball(thanks to archetype), Summon monster IV, Fire shield, Rejuvenate Eidolon, Greater Magic Fang, Dimension Door
Lvl 4: Wall of Fire(thanks to archetype), Summon monster V, Damnation Stride, Communal Protection from energy, Purified calling, Greater Evolution Surge
Lvl 5: Summon Monster VII, Tar Pool, Plane shift, Planar Adaptation, Wreath of blades
Lvl 6: Fire Seeds (thanks to archetype), Summon monster VIII, Dimensional Bounce, Incendiary cloud, Symphathy.

As for my Eidolon, at level 20 I planned this:

Feats:
Toughness, Blazing Aura(Planar adventures), Power attack, Flyby attack, improved natural attack, improved bull rush, snatch and awesome blow.

Evolutions (max 32 points):
1 Skilled(Knowledge-planes) [this one I picked to improve Blazing Aura]
4 Large
6 Huge
1 Mount
4 Breath Weapon
1 Claws or Pincers
3 Swallow Whole
2 Flight
2 Extra Use of Breath weapon x2
1 Improved Damage
1 Tentacle (where the tail should be)
2 Perfect Flight
2 Rider Bond
1 Scent
1 Pounce

[Last infos, in the campaign my character is involved with an unknown fire deity, they talk to her in her dreams. They want her to spread chaos and to burn whatever she wants in the Material Plane. I might have to fight extra-planar creatures of the opposing elements in the future, if this could help give more targeted tips]

Does anyone of you, who are more experienced players have any particular suggestions for me? Every piece of advice will be useful for my final decisions


2 people marked this as a favorite.

Just as a heads up, you posted in the wrong edition's forum. This is Pathfinder 2nd Edition, and you want this forum, for Pathfinder 1st Edition.

I hope you can find the help you need, and also flagging to be moved to PF 1st Ed forums.

Sovereign Court Director of Community

Thanks for the heads up on the edition issue. I moved from Pathfinder Second Edition General Discussion to Advice and now to Pathfinder First Edition-Advice.

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