| Claxon |
Claxon wrote:I am not planning on attacking, I will only be tripping as part of an AoO. Then use my standard to cast spells. Hopefully party wide spell before combat, then turn one start performing, and then turn 1or2 cast spells. I based it off of the Reach Cleric guide
My main thought looking at this is that you're not helping yourself because you're still trying to make a well rounded character, but what you're really doing is creating competition within your character for what action you should take.Early on you're going to have to choose between spending standard actions to attack, cast a spell, or buff people with your performance.
To be honest, I never had much like for the idea of the reach cleric.
It's okay for a monoclass cleric to be able to provide some back up on the battle field, but you're dedicating a lot of possible options to something that a lot of enemies are immune to due to flying, attacking from range, outright immune to trip, etc.
I would still consider it a bad investment. Sure, you're fighter levels will mean you'll be good at hitting things and very likely to trip, it's just that many kinds of enemies will either keep their distance, be outright immune, fly or otherwise be unable to be tripped.
Compare that to dual classing with sorcerer and picking up black tentacles spells. Or Aqueous Orb. Or so many other good battlefield control spells. You have a range of options to choose from, and it's a lot harder to invalidate all that potential compared to someone standing around trying to passively trip you.
Taja the Barbarian
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Maybe Cleric + Urban Druid? Both would use Wisdom for spells, but the Druid list offers a few more useful buffs (Community domain itself would cover a lot of the basics without actually needing to prepare them) and a lot more offensive options...
This is very much an 'accentuate the positive' rather then 'eliminate the negative' build as both classes have the same BAB and saves, and you're going to have armor limitations of course, but it might actually work fairly well for a cleric who wants to stand back...
| Mightypion |
I strong suggest considering investing into singing steel armor.
A singing steel chain shirt is like <1K gold and lets you perform one step quicker, meaning you perform as a move action. This is a material, not an enchantment.
You could go for a High Dex High Wis ranged build, anything with dex to damage will do great.
If you want to swap your Full Bab class after attaining Dex to damage, Urban Bloodrager gives you +4 Dex. If Urban Bloodrager can be a primalist (iirc it can, but Primalist is not PFS legal), then go vestige, trade in the level 1 (which you dont need because urban) for 2 rage powers (there are many that would be strong, savage intuition is always useful).
Ancient tactics would, as a gestalt, allow you to expend a cleric slot, to buff any flanking bonus your melee allies get by its spell level, as an immidiate action.
You probably want to trade out legacy style for 2 more rage powers.
The other good thing about vestige is that it bloodline feat selection is pretty interesting, as it counts as fighter levels and you can get into greater weapon focus and greater weapon specialization with it.
You can perform as a move/swift, plausibly go down the combat patrol or snap shot path for reactive damage and cast spells as the standard.
| Minigiant |
To be honest, I never had much like for the idea of the reach cleric.
I played it this weekend, it was a lot nicer to play with than last week
It's okay for a monoclass cleric to be able to provide some back up on the battle field, but you're dedicating a lot of possible options to something that a lot of enemies are immune to due to flying, attacking from range, outright immune to trip, etc.
Saying 'A lot' is probably overstating it. I have/will put 2 feats towards it.
Compare that to dual classing with sorcerer and picking up black tentacles spells. Or Aqueous Orb. Or so many other good battlefield control spells. You have a range of options to choose from, and it's a lot harder to invalidate all that potential compared to someone standing around trying to passively trip you.
That would require me to be far more experienced and knowledgable of the game. I do completely understand why having "full" arcane and full divine would be powerful, and I have run a Sorcerer before to great success, but I am not comfortable with it. It would result in me playing it with even less focus.
Apart from 2 Trip feats, all other combat feats are going towards reinforcing the main cleric build, buffing. I can take Weapon Focus: Ranged Touch, there are Advanced Weapon Trainings available that can help.
I strong suggest considering investing into singing steel armor.
A singing steel chain shirt is like <1K gold and lets you perform one step quicker, meaning you perform as a move action. This is a material, not an enchantment.
Can Celestial Armour be made of Singing Steel?
| Claxon |
Claxon wrote:
It's okay for a monoclass cleric to be able to provide some back up on the battle field, but you're dedicating a lot of possible options to something that a lot of enemies are immune to due to flying, attacking from range, outright immune to trip, etc.
Saying 'A lot' is probably overstating it. I have/will put 2 feats towards it.
Apart from 2 Trip feats, all other combat feats are going towards reinforcing the main cleric build, buffing. I can take Weapon Focus: Ranged Touch, there are Advanced Weapon Trainings available that can help.
Yeah, I'm not looking at just your feats. Your entire gestalt class selection was made around supporting your martial capabilities. That's what I mean by "a lot".
From my perspective you spending (and wasting IMO) your second class option to be good at Attacks of Opportunity. I'm sure when enemies trigger it, that you're doing it adeptly. You have fighter BAB and weapon training and spent feats on it.
I just think you could have a more synergistic affect by choosing to do other things.
Heck, even being not an evangelist cleric, but a cleric bard gestalt could get you access to even more performance options and even more buffing spells if you wanted to go down that road hard. Plus bard would get you a ton of skills and bonuses to those skills. You'd be an incredible buffer, face, skill monkey.
| Mysterious Stranger |
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I think part of the problem is that gestalt changes a lot of things. I a normal game the only way to get class abilities of another class is to take an archetype that trades away some of your class abilities for the ones you want. With gestalt that is probably the worst way to get class abilities. As Claxon points out if you want to get baric performances why not just make bard as your second class?
Bard has a lot to offer in this case. Curse of the crimson throne looks to be an urban focused campaign. Having decent social skills would probably be a big help. Getting all the bardic abilities on top of that makes it even better. I would also allow you to regain some of the cleric abilities you traded away like the second domain and spontaneous casting.
If you do chose to stay with evangelist consider focusing on enchantment instead of necromancy. Most of the spell you can spontaneously cast fall into that school and can be pretty useful. Command may seem like it is not that good, but can allow for some great battle field control. Never under estimate the ability to control a characters movement in combat. It can be used to cause someone not to attack or to stay in a bad position, or to leave a good one.
| Mightypion |
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Combat Patrol with a ranged weapon+Snap Shot is also AoO, but works vs Flyers and stuff.
If you are open to Bard, consider the Urban Skald as well.
The to hit boni generated by an Urban Skald are generally less, but the Urban Skald can hand out Rage powers, which can be incredibly valuable.
In contrast to a normal Skald, everyone benefits from the Urban one as it does not shut down skill use or spell casting.
Belafon
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Mightypion wrote:Can Celestial Armour be made of Singing Steel?I strong suggest considering investing into singing steel armor.
A singing steel chain shirt is like <1K gold and lets you perform one step quicker, meaning you perform as a move action. This is a material, not an enchantment.
Not without dispensation from your GM. Named magic items (weapons and armors) usually aren't upgradable/alterable.
In addition, Mightypion was incorrect. While a light chain shirt can be made of singing steel and costs 850 gp, light singing steel armor does not give you the ability to speed up your performance.
It's also worth noting that you have to spend 10 minutes brushing the item after you use it to start a performance before it can be used that way again. So you won't be able to switch performances in combat at an increased speed. One possible way around that (though not cheap) is to have the Quickdraw feat and carry multiple singing steel quickdraw shields.
Senko
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Minigiant wrote:Mightypion wrote:Can Celestial Armour be made of Singing Steel?I strong suggest considering investing into singing steel armor.
A singing steel chain shirt is like <1K gold and lets you perform one step quicker, meaning you perform as a move action. This is a material, not an enchantment.
Not without dispensation from your GM. Named magic items (weapons and armors) usually aren't upgradable/alterable.
In addition, Mightypion was incorrect. While a light chain shirt can be made of singing steel and costs 850 gp, light singing steel armor does not give you the ability to speed up your performance.
It's also worth noting that you have to spend 10 minutes brushing the item after you use it to start a performance before it can be used that way again. So you won't be able to switch performances in combat at an increased speed. One possible way around that (though not cheap) is to have the Quickdraw feat and carry multiple singing steel quickdraw shields.
I always thought celestial armour was made of mithril as it duplicates a lot of its effects. So a GM may well either say no or not allow the full abilities of it if you want it to be singing steel.
Belafon
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Either way it’s light armor, and you can’t use light singing steel armor to speed up your performance.
You only get that effect with medium or heavy singing steel armor. But singing steel lowers the category by one (heavy to medium, medium to light). So weirdly, it only works with armor that started off as heavy (like full plate).
You can use weapons, shields, or a generic 5-pound item, though.
| Melkiador |
Claxon wrote:
To be honest, I never had much like for the idea of the reach cleric.
I played it this weekend, it was a lot nicer to play with than last week
Honestly, if you're happy with it, it should be fine. It sounds like you are already more optimized than your teammates anyway, so I wouldn't worry about it anymore.
| Smallfoot |
Either way it’s light armor, and you can’t use light singing steel armor to speed up your performance.
You only get that effect with medium or heavy singing steel armor. But singing steel lowers the category by one (heavy to medium, medium to light). So weirdly, it only works with armor that started off as heavy (like full plate).
<snip>
But singing steel doesn't actually change the category. See also the mithral rules.
Belafon
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Belafon wrote:But singing steel doesn't actually change the category. See also the mithral rules.Either way it’s light armor, and you can’t use light singing steel armor to speed up your performance.
You only get that effect with medium or heavy singing steel armor. But singing steel lowers the category by one (heavy to medium, medium to light). So weirdly, it only works with armor that started off as heavy (like full plate).
<snip>
You are right. I just reread this FAQ.
...It does not change the armor’s actual category, which means that you can still store a creature one size category larger in a hosteling mithral fullplate, and you can’t enhance a mithral breastplate with special abilities that require it to be light armor, like brawling (though you could enhance it with special abilities that require it to be medium armor), and so on.
I stand by the first part of the statement though. Light singing steel armor can't be used to speed up starting a performance.