What are your Book of the Dead character concepts?


Pathfinder Second Edition General Discussion

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Pathfinder Rulebook Subscriber

NGL, before this thread I don't think I've ever seen someone put forth the argument that sorcerers are literal blood mages.


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I have a Fleshwarp who is a Shadow Sorcerer, their powers gained from the experiments done to them by velstracs. If someone tried to tell me that’s not a valid Sorcerer, I’m laughing in their face.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

A skeleton fighter with the WELL-ARMED feat that wields a gnome flickmace in one arm, then wields that arm in his other arm for 15 foot reach. Every bit as deadly as a tetherball launched by a schoolyard bully.

Silver Crusade

Squiggit wrote:
NGL, before this thread I don't think I've ever seen someone put forth the argument that sorcerers are literal blood mages.

Hilariously that's the Bloat Mages entire (wrong) assumption in Pathfinder :3


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A Mumm Ra like character.


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The Well Armed feat means I can play Sir Daniel Fortesque. I need nothing else.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Rysky wrote:
Squiggit wrote:
NGL, before this thread I don't think I've ever seen someone put forth the argument that sorcerers are literal blood mages.
Hilariously that's the Bloat Mages entire (wrong) assumption in Pathfinder :3

Hmm, Bloat Mages are more about the potentiality of power present in blood as a conduit. They can't be too wrong if they are managing results. Lol.

Silver Crusade

Ly'ualdre wrote:
Rysky wrote:
Squiggit wrote:
NGL, before this thread I don't think I've ever seen someone put forth the argument that sorcerers are literal blood mages.
Hilariously that's the Bloat Mages entire (wrong) assumption in Pathfinder :3
Hmm, Bloat Mages are more about the potentiality of power present in blood as a conduit. They can't be too wrong if they are managing results. Lol.

Ehhh, "results".


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Skeleton summoner, psychopomp Eidolon

So... it turns out that psychopomps... have about as much variation as everyone else, really. Some of them are a bit soft-hearted. Some of them are incompatent. The psychopomp that came to collect Xavier Grey was both.

It turns out that with enough occult lore, you can actually trap a psychopomp, if you can make it hesitate jsut enough at just the right moment. You can bind it to yourself, bind it to your service, and, importantly, use it to junk up the system by which they are deployed, so that the system loses track of you. That can be really important, if you're an undead mockery of life.

The eidolon spends most of its time obeying Xavier's commands, moping, and making really weak arguments about how he really out to release it from bondage and let it collect him properly. Please? Pretty please?


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All we need is a troll and a minotaur playable race and we almost have a WOW Horde capability


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

We will have see what Bloatmagea in 2e looks like when Blood Magic comes around. :d

I'd like to make an amendment to my Spooky Scary Skeletons: Brookes was meant to be a Liberator of Shelyn (or some other deity dedicated to the musical arts), her ideals concerning beauty, music and panti...I mean love fitting well with his interests. Also, he wields a Sword Cane, obviously; and maybe a "Battle Violin" using the Battle Lute stats.

That said, and without further adieu, more ghosties and ghoulies. Also, just want to say, it is completely coincidental that most of these are artist or seafarers of some descript.

Friendly Ghosts?:

  • Hugh Erikson - Male Half-Elf Ghost, Maestro Bard-- The performing arts were the only thing that ever mattered to Hugh; striving to perfecting his craft and dedicating his soul to whatever role he took on. So, when an "accident" at Kintargo's Opera House had taken Hugh's life during a performance, the city was devastated to have lost such a talented thespian. Yet, the passion in his soul would not allow his spirit to rest; thus, his spirit clung his porcelain mask and he rose as a ghost. He cannot rest until her has perfected his final performance as "the Phantom of Ravounel". Wields a Rapier and Hand Crossbow (or maybe a Coat Pistol).

  • Annabelle - Female Human, Barbarian/Cathartic Mage -- [i]Annabelle recalls very little of her former life. She's been dead for so long, she has even forgotten what it is that keeps her bound to this plane, unable to pass on. The one thing she does remember, however, is a near constant feeling of seething hatred and rage. If she hopes to ever discover who she really is and pass on to the afterlife, she must first learn to control her unbridled emotions. Wields a Spiked Chain, which appear to have once been used to bind her.
  • Ghastly Ghouls:

  • Elf Suli-Jann Ghoul, Eldritch Trickster [Rogue/Cleric of Kabriri] -- A tomb robber from the deserts of Osirion, they were cursed long ago with Ghoul Fever by a powerful Greater Ghul, after desecrating the tomb of the long dead ruler whose service it was bound to. They ended up sealed in the very tomb they sought to pillage, eventually succumbing to their fate and rising once more as a Ghoul. They haunted the crypt for some time, controlled by the Ghul that cursed them; until they one day their master took them through secret passage that eventually lead them to the hidden city of Nemret Noktoria. It was here that they discovered Kabriri's faith and renounced their own. Through this faith, they managed to sever the ties from their master and strike out on their own, roaming the deserts of Osirion in search of ancient tombs, and the flesh of those who would desecrate them.
  • Zombies. Oh my!!:

  • León de Cervanto -- Human, Zombie Swashbuckler [Braggart]/Pirate -- The Dread Lion of the Sea, Cervanto was once one of the most wanted pirates through the seas of Golarion. He and his crew aboard the Ossein's Wail ravaged the seas for almost 20 years before suddenly vanishing without a trace. Many believed they had perished searching for mysterious island and lost treasure somewhere within the Arcadian Ocean. In reality, they found the island and the treasure, but the crew turned on one another. Half of them were killed, including Cervanto, while the other half manged to escape with the treasure. However, the treasure and island were both cursed. Those who named to escape with the treasure were cursed to become Ghosts, vanishing into obscurity. The corpses of those that remained in the island were reanimated into Zombies. But Captain Cervanto's sheer malice helped him retain his intelligence and take control his mindless crew. He now awaits a ship foolish enough to discover the island, so that he may sail the seas once more. Based on Cervantes from Soul Calibur. Wields a Gun Sword and Dagger Pistol in tandem.
  • Do Open, Not Dead:

  • Azrael - Human Duskwalker, Ranger/Champion of Pharasma (for lack of the Pale Horse)/Soul Warden -- The person Azrael once was died countless millennia ago; their aimless, miserable life binding them to an equally meaningless afterlife as an Asphodis Petitioner. They languished in their purposeless existence for what seemed like centuries, wasting away in torpor as their soul slowly returned to quintessense; until the day they received a vision of the Pale Horse. A spark of ambition arose within their soul, and they sought out the Usher for guidance. They were given a choice: continue eroding away in Spire's Edge until nothing was left, or serve as an enforcer and defender of the River of Souls. They were returned to life as a Duskwalker, with a Nosoi Familiar as their guide and guardian, with one mission: protect the cycle of souls from those who would corrupt it. Based on Death from Darksiders. Wields a pair of Lion Scythes and wears a bone-like mask with the Nosoi Mask Feat.

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    I just realized you can now make a skeleton character who has a ghost dog familiar and is dating a poppet character.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Gisher wrote:
    I just realized you can now make a skeleton character who has a ghost dog familiar and is dating a poppet character.

    Make the Skeleton a Compact Skeleton and you've got yourself the cutest little family this side of the Inner Sea. ^^


    We can almost do a Thundercats inspired game. Catholic, undead for Mumm RAla, lizardfolk for Slythe.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Terevalis Unctio of House Mysti wrote:
    We can almost do a Thundercats inspired game. Catholic, undead for Mumm RAla, lizardfolk for Slythe.

    I'm assuming this was meant to say "Lich" and not "Catholic"; otherwise, the Vatican might be very upset. Lol.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Ly'ualdre wrote:
    Gisher wrote:
    I just realized you can now make a skeleton character who has a ghost dog familiar and is dating a poppet character.
    Make the Skeleton a Compact Skeleton and you've got yourself the cutest little family this side of the Inner Sea. ^^

    jack skellington is hardly compact


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Kekkres wrote:
    Ly'ualdre wrote:
    Gisher wrote:
    I just realized you can now make a skeleton character who has a ghost dog familiar and is dating a poppet character.
    Make the Skeleton a Compact Skeleton and you've got yourself the cutest little family this side of the Inner Sea. ^^
    jack skellington is hardly compact

    Neither is Sally but there currently aren't any options for human-sized dolls. So, we make do.

    EDIT: That said, a Zombie Fleshwarp seems appropriate for her as well.


    Having played way too much Elden Ring in the last weeks, I have the distinct urge do do something with the Lord of Blood aesthetic. The people are terrible (looking at you, Mohg), but the outfits, soundtrack and weapons are sweet as all hell. If a bit edgy, but hey. Also, our next AP will 99% be Bloodlords, so, you know.. I kinda have to.

    So for certain I'm looking at a human-based vampire. He will be the black sheep of the family, not fitting into the family business and generally more intent on the pleasures of life than traditional work. Something based on the "rich noble kid" archetype, but without too much emphasis on the entitlement and more on how he doesn't know what to do with his life. I usually play highly principled/lawful characters with a strong sense of responsibility, so I want to try the other side of the fence for once ^^.

    Class-wise, the rogue with a duelist-type playstyle and everything bleed-related would be ideal. That's somewhat close to what I'm currently playing, though. I'm leaning towards gunslinger as an alternative, channelling some of that TFS Hellsing Abridged without making it a meme.

    Details will have to wait for the AP, though.


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    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    Just finished my first Book of the Dead character! Enjoy the sneak peek!


    Ly'ualdre wrote:
    Gisher wrote:
    I just realized you can now make a skeleton character who has a ghost dog familiar and is dating a poppet character.
    Make the Skeleton a Compact Skeleton and you've got yourself the cutest little family this side of the Inner Sea. ^^

    Like this? :)


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    Ravingdork wrote:
    Just finished my first Book of the Dead character! Enjoy the sneak peek!

    Very "Jason Voorhees."


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    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
    Gisher wrote:
    Ravingdork wrote:
    Just finished my first Book of the Dead character! Enjoy the sneak peek!
    Very "Jason Voorhees."

    ooh! Good one! I don't follow slasher flicks too much so that didn't occur to me to mention, but it's a pretty spot on comparison.


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    I am not sure this is a valid character, but if i understood the interaction correctly this would be very fun. THis character uses the free archetype rules.

    A human dhampir summoner with a plant eidolon and the sorcerer and reanimator archetype. The plant is a cruel and bloodthirsty nature spirit, a rose that wants to spread over the world and drink the blood of civilized being with their roots. The human freed them in a time of need and now is trying to reign in their worst impulses with little success.

    Humans can unlock animate dead at level 5 with Adaptive adept, and the reanimator makes it an automatic signature spell, bypassing adaptive adept's restrictions. The undead in question would be more "unholy masses of vines moving a mockery of an humanoid body" than your classic undead, but that's just a reskin.


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    I work backwards from mechanics to concept so without any mechanics, I have no concepts.


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    graystone wrote:

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    I work backwards from mechanics to concept so without any mechanics, I have no concepts.

    Interesting. That's pretty much my process, also.


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Welp, since Liches can only arise from those who are actively living, gotta go back to the drawing board for some of my concepts.


    Ly'ualdre wrote:
    Welp, since Liches can only arise from those who are actively living, gotta go back to the drawing board for some of my concepts.

    What doesn't work?


    Ly'ualdre wrote:
    Terevalis Unctio of House Mysti wrote:
    We can almost do a Thundercats inspired game. Catholic, undead for Mumm RAla, lizardfolk for Slythe.
    I'm assuming this was meant to say "Lich" and not "Catholic"; otherwise, the Vatican might be very upset. Lol.

    LOL. That is what I get for using my phone and not reading what I write.


    MindFl*yer98 wrote:

    I am not sure this is a valid character, but if i understood the interaction correctly this would be very fun. THis character uses the free archetype rules.

    A human dhampir summoner with a plant eidolon and the sorcerer and reanimator archetype. The plant is a cruel and bloodthirsty nature spirit, a rose that wants to spread over the world and drink the blood of civilized being with their roots. The human freed them in a time of need and now is trying to reign in their worst impulses with little success.

    Humans can unlock animate dead at level 5 with Adaptive adept, and the reanimator makes it an automatic signature spell, bypassing adaptive adept's restrictions. The undead in question would be more "unholy masses of vines moving a mockery of an humanoid body" than your classic undead, but that's just a reskin.

    A take on Audrey II.


    keftiu wrote:
    Ly'ualdre wrote:
    Welp, since Liches can only arise from those who are actively living, gotta go back to the drawing board for some of my concepts.
    What doesn't work?

    Probably a skeleton character who takes the lich archetype. If you're already undead, you can't undie again.


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    keftiu wrote:
    keftiu wrote:

    Skeleton Champion (Tyrant) of General Susumu - This warrior loyally served a weak lord until the last, dying in a climactic assault by a rival that saw their castle razed and every soul inside put to the sword. Furious at a life wasted, his spirit could not rest easy, reanimating his bones with a solemn vow to never serve anyone less than himself - and finding a ready patron in Susumu, whose outlook he quite appreciates.

    Named this fine gentleman Zhang Shan, and gave him a proper place in Golarion: he died defending one of the old masters of Shokuro from the invading armies of Lingshen. I imagine Zhang spends most of his time over the border in Shenmen, on account of being a skeleton bound to an Evil god and all. He wants a kingdom for himself, and would honestly run it pretty damn well, or find the right people to do so - but he's uncompromising in matters of war and bloodshed.

    He's also the first Champion I've been at all interested in playing since 2e released - the Intimidate/Demoralize/Fear effects a Tyrant has access to are a lot of fun, and I love that Touch of Corruption on an undead PC functionally means I have a Lay on Hands that only works on myself. General Susumu seems like a riot to follow, too; I love that he forbids mistreating your weapons and your mount.

    Made a contemptible little ally of convenience for him: Mozeru, Ghoul (former Human) Cloistered Cleric of Fumeiyoshi. In life, he was the youngest son of a farming family on the edge of Shokuro, where life was hard. He hated doing his share of the work, and resented having the smallest portion of every dinner; when a miserable harvest drove the whole region to starvation, all he could do was bitterly laugh.

    Many died, but he refused to, eking out a harsh survival off whatever he could scrounge. He watched with morbid curiosity when a ghoul came to feast on the village dead, and approached the undead scavenger to inquire after him. For four days, the stranger told him stories of Fumeiyoshi, and on the fourth night, the stranger killed him... he awake, transformed and alone, some time later, and set off with purpose in his still heart for the first time ever.

    Mozeru (Japanese for "morsel") is a petty, thieving brat, one who feels entitled to the world, but resentful of anyone who dares insult or make demands of him.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Yea. None of the other Undead options can take Lich as well. So gotta alter a few of them. Not a huge deal. Their stories will remain mostly the same. Well, maybe except one of them, who I'll probably pitch with their original story when I first conceived them.

    EDIT: As a note, the below character is not the aforementioned one.

    Spoiler:

  • Nilakshilazur - Female Blue Dragon Lich, Wizard -- Once the concubine for a Qadiran noble, the Keleshite woman known a Aashni would come to be known as Nilakshilazur after stumbling across a Genie's lamp and making a wish. Although, she cannot recall the exact wording of the wish, but she recalls the betrayal of the Genie. While she was transformed into a mighty dragon, she was weakened and bound when the wish backfired on her. She tried centuries to escape her bindings and recapture her might, to no avail. Deciding on a different path, she began studying necromancy and lichdom, eventually succeeding in raising herself as a Lich and breaking her bindings. She now searches for the Genie that betrayed her, so that she may exact her vengeance. *Made using BattleZoo Ancestries: Dragons*

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    I am looking forward to rping how certain characters die in order to take the archetypes.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    MindFl*yer98 wrote:
    Quote omitted

    As a note, Plant creatures CAN be Undead. So if one wanted to, they could maybe use the Undead Eidolon chassis and flavor it as an Unead Plant, simply changing the Unarmed Attacks to the Plant Eidolon's Suggested Attacks. You'll be missing the Plant Eidolon's Abilities, but then the Drain Life ability coincides with the with the rose's blood draining. I like the idea of taking Advanced Weaponry (Versatile P, as rose thrones), Bloodletting Claws, Blood Frenzy, and Meld Into Eidolon; the last one for no other reason than I have this image in my head of it bursting from inside the Summoner and taking control of their body. Could also flavor the Rejuvenation ability in a similar manner, with the Eidolon planting a seed inside of the Summoner, which gestates in them until such a time that the Eidolon (and Summoner by extension) perishes. At which point, the seed sprouts in a mockery of life, bursting from inside their Summoner alongside potent negative energy, which brings back the Summoner as well.


    After reading the Mummy and some of it's abilities, I now want to make a human-mummy Earth Elemental/Genie Sorcerer, with a giant hook hand who's trying to conquer a certain Grand Li- I mean Osirian country to obtain the location of a giant murder ship... Because that's a thing they would have, right?


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    nick1wasd wrote:
    After reading the Mummy and some of it's abilities, I now want to make a human-mummy Earth Elemental/Genie Sorcerer, with a giant hook hand who's trying to conquer a certain Grand Li- I mean Osirian country to obtain the location of a giant murder ship... Because that's a thing they would have, right?

    You know what? I've decided the next region I want to see is the High Seas. Between my own plethora of seafaring characters and the sheer number of One Piece expys; we need this. Lol.

    Spoiler:

  • Guanzhou Lao - Male Human (Tian-Shu), Cleric of Tsukiyo/Exorcist -- A wise and venerable exorcist whose family has served as spirtual stewards for generations, purging those impure and corrupt spirits from tainting the land, whilst protecting and guiding those sacred to it. However, he now roams Tian-Xia in exile, on a journey of self-reflection and atonement, after failing to save a small village from a ravenous and cannibalistic spirit. Fights wielding a Khakkhara and uses a set of prayer beads as his Spirit Dwelling. Inspired by Li Zhuzhen from the Shadow Hearts series. May switch out Cleric for Monk, but went with the former because Khakkhara's don't have the Monk Trait, unfortunately.

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    Ly'ualdre wrote:
    nick1wasd wrote:
    After reading the Mummy and some of it's abilities, I now want to make a human-mummy Earth Elemental/Genie Sorcerer, with a giant hook hand who's trying to conquer a certain Grand Li- I mean Osirian country to obtain the location of a giant murder ship... Because that's a thing they would have, right?

    You know what? I've decided the next region I want to see is the High Seas. Between my own plethora of seafaring characters and the sheer number of One Piece expys; we need this. Lol.

    ** spoiler omitted **

    Lost Omens: High Seas with expanded ship mechanics and island hopping tips is my biggest wish for 2e. Gimme lore on all the wet places!!!


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    WWHsmackdown wrote:
    Ly'ualdre wrote:
    nick1wasd wrote:
    After reading the Mummy and some of it's abilities, I now want to make a human-mummy Earth Elemental/Genie Sorcerer, with a giant hook hand who's trying to conquer a certain Grand Li- I mean Osirian country to obtain the location of a giant murder ship... Because that's a thing they would have, right?

    You know what? I've decided the next region I want to see is the High Seas. Between my own plethora of seafaring characters and the sheer number of One Piece expys; we need this. Lol.

    ** spoiler omitted **

    Lost Omens: High Seas with expanded ship mechanics and island hopping tips is my biggest wish for 2e. Gimme lore on all the wet places!!!

    I’d be all over such a thing. Detail on the major navies of the setting would be a dream come true, I’m enamored with everything we’ve seen of the Okaiyo Ocean’s peoples, there’s Azlanti ruins to see, aquatic ancestries… SO much potential good stuff! I’d be especially giddy with enough info to really understand the Spiresworn Elves, who I’ve always found fascinating, though a little too cryptic to ever actually play one.


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    I've rediscovered the vigilante archetype for myself and am currently spitballing the possibilities. There is just so much you can do with it.

    My current idea is using it as a way to hide my character's undead nature, specifically being a vampire in his case. So the social identity needs to be fairly solitary and have a good excuse to be up at odd hours, while still having enough of a public profile to seem like a normal member of society. So I made him an author of cheesy vampire novels. And to be a bit more cheeky, he includes past exploits in the stories, often rather thinly disguised. People finding out is half the fun of this type of story, after all.


    Ly'ualdre wrote:
    an Unead Plant

    typo lol


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    keftiu wrote:


    I’d be all over such a thing. Detail on the major navies of the setting would be a dream come true, I’m enamored with everything we’ve seen of the Okaiyo Ocean’s peoples, there’s Azlanti ruins to see, aquatic ancestries… SO much potential good stuff! I’d be especially giddy with enough info to really understand the Spiresworn Elves, who I’ve always found fascinating, though a little too cryptic to ever actually play one.

    Indeed. Aquatic Elves, Cecaelia, Locathah, Merfolk, Triton, Seaweed Leshy are my immediate considerations, as well as additional Azerketi options. And that's not even including special rules like the Song of the Deep Background, allowing basically any Ancestry to be an underwater option. To say nothing of the potential new Ancestries and Heritages as well.

    Laclale♪ wrote:
    Ly'ualdre wrote:
    an Unead Plant
    typo lol

    This slight shall not be forgotten!! >:o

    Spoiler:

  • Draven - Male Shackleborn (Tiefling) Fetchling, Summoner (Undead Eidolon) /Shadowcaster - Background: Street Preacher: Zon-Kuthon -- There is nothing more sacred in this world than darkness and pain. Draven knows this to be true, for he was born of it. Native to the Shadow Plane, Draven has known little else but this truth and the boys that comes from it. Taking easily to Zon-Kuthon's doctrines, Draven sought to spread the the Midnight Lords teachings by preaching and enacting them whenever he could. His faith and connections to darkness called out to the shadows, and the shadows reached back with its tenebrous tendrils. Draven bonded with an Undead Shadow, empowering him to further spread the truth of pain and darkness. Fights wielding a Spiked Chain.

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    Currently thinking up the following character (with Free Archetype)

    Ancestry: Human
    Class: Undead Summoner
    Archetypes: A combination of Ghost, Re-Animator and Undead Master.

    My Character "Died" and became a ghost, while his former body became warped by magic and turned into an Undead Eidolon. I know occupy myself by raising corpses to fuel my spell casting and have a few undead companion at the side to provide backup to my undead body.


    Karmagator wrote:

    I've rediscovered the vigilante archetype for myself and am currently spitballing the possibilities. There is just so much you can do with it.

    My current idea is using it as a way to hide my character's undead nature, specifically being a vampire in his case. So the social identity needs to be fairly solitary and have a good excuse to be up at odd hours, while still having enough of a public profile to seem like a normal member of society. So I made him an author of cheesy vampire novels. And to be a bit more cheeky, he includes past exploits in the stories, often rather thinly disguised. People finding out is half the fun of this type of story, after all.

    I would love to see your build!


    Achantion wrote:

    Currently thinking up the following character (with Free Archetype)

    Ancestry: Human
    Class: Undead Summoner
    Archetypes: A combination of Ghost, Re-Animator and Undead Master.

    My Character "Died" and became a ghost, while his former body became warped by magic and turned into an Undead Eidolon. I know occupy myself by raising corpses to fuel my spell casting and have a few undead companion at the side to provide backup to my undead body.

    I would love to see this build too


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Akane "Sasori" Satori - Male Human Hellspawn (Tiefling) Ghoul, Eldritch Trickster (Rogue/Infernal Sorcerer) -- Hell hath no fury like Satori. Once a shinobi of great renown, Sasori retired from that life long ago, settling down with his wife and children to live a peaceful life. One day, he was approached by his former clan and asked to once again lend his strength to their cause. When Satori refused the offer, he and his family was struck down. His soul was condemned to Hell, where he suffered from some years, before being approached by a powerful Devil and offered a deal. They would return Satori to life, and in return, he would serve as his vengeful blade. With this agreement, Satori was returned to life as a hell-spawned ghoul, the flames of the pit empowering his very soul. Taking on his former codename, Sasori, he now searches for the remnants of his former clan, bent on exterminating them all, so that he may grant his family peace in the afterlife. Fights wielding a kunai shaped Combat Grapnel and Throwing Knives.
    ----
    Not exactly how I'd like to build him. But works for the moment.


  • At what level is the earliest one could become a hallowed necromancer?


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    Ly'ualdre wrote:
  • Akane "Sasori" Satori - Male Human Hellspawn (Tiefling) Ghoul, Eldritch Trickster (Rogue/Infernal Sorcerer) -- Hell hath no fury like Satori. Once a shinobi of great renown, Sasori retired from that life long ago, settling down with his wife and children to live a peaceful life. One day, he was approached by his former clan and asked to once again lend his strength to their cause. When Satori refused the offer, he and his family was struck down. His soul was condemned to Hell, where he suffered from some years, before being approached by a powerful Devil and offered a deal. They would return Satori to life, and in return, he would serve as his vengeful blade. With this agreement, Satori was returned to life as a hell-spawned ghoul, the flames of the pit empowering his very soul. Taking on his former codename, Sasori, he now searches for the remnants of his former clan, bent on exterminating them all, so that he may grant his family peace in the afterlife. Fights wielding a kunai shaped Combat Grapnel and Throwing Knives.
    ----
    Not exactly how I'd like to build him. But works for the moment.
  • I love it!


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Terevalis Unctio of House Mysti wrote:
    At what level is the earliest one could become a hallowed necromancer?

    It's a Level 2 Dedication Feat. Perquisites are: Good Alignment, able to cast spells using spell slots, able to cast at least one necromancy spell (non-issue for most), and Expert in Religion.


    Ly'ualdre wrote:
    Terevalis Unctio of House Mysti wrote:
    At what level is the earliest one could become a hallowed necromancer?
    It's a Level 2 Dedication Feat. Perquisites are: Good Alignment, able to cast spells using spell slots, able to cast at least one necromancy spell (non-issue for most), and Expert in Religion.

    What is with these level 2 dedication feats with near imposible requisites to reach by level 2? Is there any way to get both spellcasting and expert Religion at 2?

    Liberty's Edge

    roquepo wrote:
    Ly'ualdre wrote:
    Terevalis Unctio of House Mysti wrote:
    At what level is the earliest one could become a hallowed necromancer?
    It's a Level 2 Dedication Feat. Perquisites are: Good Alignment, able to cast spells using spell slots, able to cast at least one necromancy spell (non-issue for most), and Expert in Religion.
    What is with these level 2 dedication feats with near imposible requisites to reach by level 2? Is there any way to get both spellcasting and expert Religion at 2?

    At the moment, there is none except for Free Archetype.

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