What are your Book of the Dead character concepts?


Pathfinder Second Edition General Discussion

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Sanityfaerie wrote:

Stealing shamelessly from reddit: Skeleton Summoner (Undead Eidolon), with an undead companion (Ghost). The Eidolon is described as a pile of undead meat. It's just this one guy, but he somehow got brought back from the dead in three different ways.

...and now I'm wondering... what happens if your skeleton PC takes a lethal hit and goes down... and then you cast resurrection on the body?

I would think it would just resurrect them into a living state, unless the don't wish to be.

But agreed, I am curious how "healing" will be handled. Typically an Undead is destroyed outright once their HP is dropped. But PC Undead are likely to go be downed and "unconscious" as normal. Typical negative healing spells will probably work fine here.

If they are destroyed and need some form of "resurrection", they'll either A. add in a new "Dark Resurrection" spell; or B. (And the one I find more likely), the Create Undead Ritual will likely work for this.


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A Duskwalker Cleric of Pharasma with the new Soul Warden archetype, incarnated in the haunted land of Shenmen and on a solemn quest to purify the land. They travel alongside a Samsaran (rules for them soon, I can only hope!) Investigator with the new Undead Slayer archetype, an acupuncturist who fled Chu Ye and uses their understanding of life force to destroy the undead, and a Human Monk with the Ghost Eater archetype from Ruby Phoenix, one of those wandering Minatan priests who destroy ghosts.

EDIT: I don't know who their fourth should be. A spellcaster? A tank? A skeleton?


Was there a preview of the Book of the Dead somewhere? Anywhere I can read about it?


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PossibleCabbage wrote:
Was there a preview of the Book of the Dead somewhere? Anywhere I can read about it?

Multiple youtube videos; check recent comments on the product page for the links.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
keftiu wrote:

A Duskwalker Cleric of Pharasma with the new Soul Warden archetype, incarnated in the haunted land of Shenmen and on a solemn quest to purify the land. They travel alongside a Samsaran (rules for them soon, I can only hope!) Investigator with the new Undead Slayer archetype, an acupuncturist who fled Chu Ye and uses their understanding of life force to destroy the undead, and a Human Monk with the Ghost Eater archetype from Ruby Phoenix, one of those wandering Minatan priests who destroy ghosts.

EDIT: I don't know who their fourth should be. A spellcaster? A tank? A skeleton?

Perhaps you could give the acupuncturist either shuriken or throwing knives that are flavored to be bo-shuriken or throwing needles. Also, for the fourth member, how about this:

  • Tian-Shu Reedemer of Tsukiyo/Excorsist -- A career soldier from Lingshen, they died during a skirmish in Kaoling; only to be brought back to life by a Pei Zin Alchemist from Zi Ha. Their time in the afterlife changed them, causing them to take up the teachings of Tsukiyo, seeing parallels between the deity's death and his own, and sought to help the many spirits of the land find peace.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Ōhōri Yōukohime - Female Tian-Min, Paladin of Shizuru -- Honorable Yōukohime (rough translation: "Princess of the Sun/Light"), or Yōuko (rough translation: "Child of the Sun/Light") for short, is a traveling samurai and the adoptive daughter of Ōhōri Yasumochi, the head priest of a Shizuran temple located near the northern base of the Minkai's Kyojin Mountains. Born in a small village along the southern most base of the Kamifushi Mountains in the Ikkaku Peninsula, the infant Yōuko was left orphaned after her village was attacked and razed by the undead armies of the Hēi'àn Shèzhèng (rough translation: "Dark Regency"; homebrew concept); a fallen undead kingdom hidden deep within the Darklands below Minkai. Ōhōri, then a simple priest, had been sent to the village after receiving a call for help, only to find the settlement in ruins and the young girl amongst its rubble. She was taken in by the priest and fostered as his own daughter, raised on the teachings of Empress Shizuru and taught the ways of the sword. As a disciple of her Empress in Heaven, Yōukohime has adopted her deity's dogma as a Paladin, taking up her sword in defense of the land and its people, and swearing an oath against the corruptive touch of undeath.
    Spoiler:

    Ancestry: Human (Tian-Min) [Versatile Human: Incredible Initiative];
    Background: Raised by Belief [Wis];
    Class: Champion [Paladin: Shining Oath]
    Inspiration: Ōhōri Tsuruhime, warrior from Japan's Sengoku period, often compared to Joan of Arc. Meant to be a member of a group of seven swordsman/woman known as the Kenshinchi, who are themselves inspired the Seven Samurai/Samurai Seven. The undead tie-in is meant to be light, at best, directly tied to another character, who is undead. So I didn't give her Undead Slayer, because she is more focused on her being a Samurai Paladin than having a vendetta against undead.


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    Skeleton Champion (Tyrant) of General Susumu - This warrior loyally served a weak lord until the last, dying in a climactic assault by a rival that saw their castle razed and every soul inside put to the sword. Furious at a life wasted, his spirit could not rest easy, reanimating his bones with a solemn vow to never serve anyone less than himself - and finding a ready patron in Susumu, whose outlook he quite appreciates.


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    keftiu wrote:

    Skeleton Champion (Tyrant) of General Susumu - This warrior loyally served a weak lord until the last, dying in a climactic assault by a rival that saw their castle razed and every soul inside put to the sword. Furious at a life wasted, his spirit could not rest easy, reanimating his bones with a solemn vow to never serve anyone less than himself - and finding a ready patron in Susumu, whose outlook he quite appreciates.

    Named this fine gentleman Zhang Shan, and gave him a proper place in Golarion: he died defending one of the old masters of Shokuro from the invading armies of Lingshen. I imagine Zhang spends most of his time over the border in Shenmen, on account of being a skeleton bound to an Evil god and all. He wants a kingdom for himself, and would honestly run it pretty damn well, or find the right people to do so - but he's uncompromising in matters of war and bloodshed.

    He's also the first Champion I've been at all interested in playing since 2e released - the Intimidate/Demoralize/Fear effects a Tyrant has access to are a lot of fun, and I love that Touch of Corruption on an undead PC functionally means I have a Lay on Hands that only works on myself. General Susumu seems like a riot to follow, too; I love that he forbids mistreating your weapons and your mount.


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    So I actually posted this character in the thread already, but I left him largely ambiguous for others to use. Here is his full (yet, still evolving) write-up:

  • Xiāo Hēi Khan, aka the Dark Khan - "Male Tian-La" Skeleton Lich(?), Tyrant of General Susumu -- An ancient warlord from the southern deserts of Shaguang, Xiāo Hēi (rough translation: "Black Demon") was the tyrannical sovereign of an upstart kingdom known as the Hēi'àn Shèzhèng (rough translation: "Dark Regency", homebrew concept). A warrior of great strength and charisma, Xiāo Hēi earned his notoriety when he established a permanent encampment amongst the nomadic Mutani-qi, which came to known as the Walled City of Hēi'àn (homebrew content). But his thirst for power was as vast as the desert dunes, seeking to conquer the entirety of Tian-Xia and bring it wholly under his iron rule. His incursion began in what would become the nation of Lingshen; his armies marching south and razzing every settlement on their path toward the capital of Imperial Lung Wa. They would eventually come to blows with the Emporer's Imperial Army. However, skirmish after skirmish would see the Emporer's troops decimated by the Dark Khan's forces, that was until a lone solider managed to single-handedly halt the invasion. Believed dead, Xiāo Khan took what remained of his troops and managed to infiltrate the Imperial City. It was here that they abducted the Emperor and held control for some months, until he was again defeated by the lone soldier. Tried and imprisoned from his crimes against the throne, the warlord was set to be executed, but not before he managed to escape and fled back to his kingdom. Embarrassed and vengeful, Xiāo Hēi remained within his walled city, reestablishing his army by abducting and conscripting people from the surrounding regions. Before the tyrant could start his invasion anew, the lone soldier, now a general of Imperial Lung Wa, took the fight to Hēi'àn. He was here that Xiāo Hēi took his last breath, defeated and executed by the general, his reign coming to an end, and his kingdom buried beneath the desert sands. However, his hatred and evil proved too grand to be kept be death, causing his soul to be bound to his armor and give rise to a powerful undead warlord. He and his undead army clawed their way through the dunes and began their inclusion anew; this time, seeking to destroy that which he failed to take. When a group of seven great warriors stood against and eventually sealed the warlord and his armies within the caverns of the Darklands, peace finally came. After centuries of imprisonment, the seals binding him have begun to wear and weaken, however; and it is only a matter of time before he is free to roam the land once more.
    -----
    EDIT: So the exact timeline of events are a little all over the place, as my notes and story points for this guy are highly unorganized. But essentially, he was inspired by the likes of Genghis Khan and Mortal Kombat's Shao Khan. In life, he sought to usurp the Eternal Throne of Imperial Lung Wa, and then finally all of the Dragon Empires. But, as villains do, he would eventually come to be defeated by a lone solider named Zhou Ping; who would later come to be known as Jin Shang, the Dragon-Prince of Xa Hoi. In undeath, he would eventually be defeated again by what would eventually become the Kenshinchi. Unable to destroy him outright, however, they were forced to find a means to seal him away instead. These seals, through a combination of his evil, the meddling of like-minded individuals, and time, have caused these seals to degrade over the centuries. His influence has caused an increase in undead throughout Tian-Xia, which is how Yōuko's village comes to be destroyed. She, along with six others, will come to reestablish the Kenshinchi to eventually oppose his rule. This will all likely get altered here and there as I solidify plot points and the characters involved. But that's basically his story.


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    Starfinder Superscriber

    I was inspired by the Dullahan in Frozen Flame #2 and had an idea for one who was bound to a good adventurer who brought her her head back and constantly called her "Headmistress".


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    I'm really hoping that Blood Lords has more undead archetypes in the backmatter. If the adventures do have that Dullahans, Graveknights, Wraiths and some manner of Zombie are topping my list.

    Some runners up would be Revenants, Shadows, and Wights.


    Leon Aquilla wrote:
    I was inspired by the Dullahan in Frozen Flame #2 and had an idea for one who was bound to a good adventurer who brought her her head back and constantly called her "Headmistress".

    OKay... now I'm imagining a Dullahan PC who somehow has their own head as an undead familiar. Possibly doing something with living hair?


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Sanityfaerie wrote:
    Leon Aquilla wrote:
    I was inspired by the Dullahan in Frozen Flame #2 and had an idea for one who was bound to a good adventurer who brought her her head back and constantly called her "Headmistress".
    OKay... now I'm imagining a Dullahan PC who somehow has their own head as an undead familiar. Possibly doing something with living hair?

    Dullahan w/ a Beheaded Familiar, only it's their own head. Lol

    Perpdepog wrote:

    I'm really hoping that Blood Lords has more undead archetypes in the backmatter. If the adventures do have that Dullahans, Graveknights, Wraiths and some manner of Zombie are topping my list.

    Some runners up would be Revenants, Shadows, and Wights.

    This was actually my own hope as well. I don't expect every volume to have an Undead Archetype, as I'm sure we will see some some normal ones that are either for or against them as well, but maybe 4 additional ones would be nice. Personally, I'd like to see Graveknights, Shadows, Wights, and Wraiths, as I see them as sort of the "main undead" alongside the ones we are getting. An additional 4 I would love to see eventually would be Dullahans, Revenant, Morhg, and Daughters of Urgathoa.

    Also, Zombie is one of the 6 Archetypes we are getting. Unless you mean more like specialized/specific kinds of Zombies?


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    According to the preview that Nonat1s posted yesterday, the Reanimator archetype inspired me to make a Summoner (possibly with the Undead Eidolon) with the Reanimator archetype and later on the undead equivalent to the Beastmaster to truly invoke the feel of a necromancer with a troupe of undead at their behest. (And to likely completely cripple my action economy as a result, but that's part of the fun to me!)


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    EldritchGrace wrote:
    According to the preview that Nonat1s posted yesterday, the Reanimator archetype inspired me to make a Summoner (possibly with the Undead Eidolon) with the Reanimator archetype and later on the undead equivalent to the Beastmaster to truly invoke the feel of a necromancer with a troupe of undead at their behest. (And to likely completely cripple my action economy as a result, but that's part of the fun to me!)

    Seconded. Get an ancestry with a familiar and go dhampir to make it undead. SQUAD UP!!


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Chiwa - NE Female Revenant Duskwalker Gnoll, Oracle of Bones/Reanimator --

    Hidden due to sensative subject matter:

    Since her birth, Chiwa has known only death. Stillborn within a small litter of pups, the infant was most certainly dead before she ever lived. But she did not remain so for long, as mere minutes after their birth, six of her seven siblings had suddenly died, the very life seemingly stolen from them, and the previously unliving Chiwa yipping amongst their corpses. Her tribe believed this to be a sign from their goddess, Mother Vulture, that Chiwa was destined to guide them through life and death. They were sorely mistaken, however.

    A sickly thing, Chiwa was raised a priestess of Mother Vulture, the Psychopomp Ushers edicts meshing almost perfectly with Gnoll culture. Of he responsibilities, leading in her tribes funerary rites was key amongst them, the Gnolls consumption of their own dead seen as a sacred act. But she always found herself wanting and unfulfilled, no matter how much she feasted. Then one dark night, her tribe was attacked by a group of Urgathoan cultists, who killed and raised many of her packmates. Once subdued, the tribe would later lay to rest their fallen. It was at this time that everything changed. Feasting upon the cold, still flesh of her previously reanimated kin, she felt more invigorated than she ever had. The residual negative energy that once served to bring foul unlife to the dead brought a sense of vitality to her feeble body. She had found what she had been lacking for so long. Amongst the remains of the cultist, she found spellbooks and unholy texts, which she hid away and studied. She had to learn to the secrets of undeath so that she could continue to consume it, at first practicing on her pet Hyena before moving on to larger prey. This blasphemous act would eventually lead to the near extinction of her tribe, as she slaughtered, raised, and consumed them. Unsatisfied, she would make her way to the nation of Geb, taking up an apocryphal and hertical worship of Urgathoa, and ultimately striving to become one of the Blood Lords, so that she may continue to feed her gluttonous hunger.

    NOTES: Specifically has the Duskwalker Heritage to not only add to her corrupt nature; but also because Duskwalkers cannot be risen as Undead, adding further layers to her curious existence. It's likely that her odd state of being has something to do with Sahkils, but I haven't though that far ahead. The Revenant background is tied to her being stillborn, as well as he strange state of living death. Her pet Hyena is mostly an excuse to play with an Undead Familiar. May also give levels in Witch, depending on what BotD brings to the table for them.

  • Mandla - N Male Hyenakin Great Gnoll, Ranger/Undead Slayer --

    Spoiled for similarly sensative subject matter:

    Even before him birth, Mandla was a hunter and a warrior. Whilst still in the womb, he had eaten three of his siblings. What was even stranger was after his birth, he and his sister were the only two to survive out of a litter of seven. Being much larger and healthier than the rest, he was thought to be blessed by their ancestors; not realizing his strength came from his unborn siblings.

    With time, he became one of the tribes strongest warriors and hunter. So when thebtribe was attacked by a group of Urgathoan cultists, he defended them with ferocity. However, he was no match for his sister when she betrayed the tribe and slaughtered everyone within it, raising many of them as shambling undead. Left for dead amongst the corpses of his kin, Mandla managed to survive despite his injuries, and now uses his skills to hunt his sister and the vile dead she commands.

    NOTES: Has the Beastkin Heritage mostly to add to his animalistic like strength and ferocity, but also to make him permanently Large at some point. Flavoring it more as the beastly nature of his Ancestry manifesting itself more than in others, making him more Hyena-like than his kin. Or something to that nature. Also, yes, he was kind of thrown together just to compliment his sister. But, incidently, my idea for an Gnoll Undead hunter came first.

    EDIT: Can't Dhampir have Vampiric Companions/Familiars already?


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    WWHsmackdown wrote:
    EldritchGrace wrote:
    According to the preview that Nonat1s posted yesterday, the Reanimator archetype inspired me to make a Summoner (possibly with the Undead Eidolon) with the Reanimator archetype and later on the undead equivalent to the Beastmaster to truly invoke the feel of a necromancer with a troupe of undead at their behest. (And to likely completely cripple my action economy as a result, but that's part of the fun to me!)
    Seconded. Get an ancestry with a familiar and go dhampir to make it undead. SQUAD UP!!

    Afaik, the Lich archetype also grants an undead familiar, and the Reanimator's feats go up to exactly 12th level, which just so happens to be the same level at which you can grab the Lich Dedication, so...


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Oubliette/the Grim Ossuary - N Gender Neutral Labyrinth Dungeon Ghost, Summoner/Vigilante -- By night, they are the spirit of a lost soul. But.. also by night... they are... a dungeon? The creature known as Oubliette knows little of their life before now, nor of how their spirit came to be bound to a seemingly endless series of catacombs, whose only entrance was a single hatch in a graveyard. What they did know is that they had an ever growing yearning to discover the world around them. But, if anyone found out they were really a dungeon, they would certainly freak out (to saying nothing about being a Ghost)! As such, they took on a secret identity, posing as little more than a wandering spirit (it likely helps that they live in Geb). When not a posing as a spirit, however, they become the Grim Ossuary; using their summoning powers to call forth the remains of the dead intered within!!! Who can conquer such a dungeon? Will they ever find true love? Find out next time on the "Grim Tales from Down Bel".... *For copyright reasons, we may not disclose the full name of the show. Thank you for your understanding.*

    In all seriousness, I am absolutely in LOVE with Mark Seifter's Dungeon Ancestry. It is single-handedly the wackiest, yet well thought thing I've seen in tabletop. Although, I will say, total missed opportunity to have a Catacombs/Sepulcher Dungeon Hertiage, to tie into BotD.


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    A warsworn as an undead eidolon. The summoner was a member of it and through great willpower, one individual commands the collective of it. Not sure what would fit best as an ancestry.


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    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    I would be bringing back my old character, Niscies Craven (CE human ghost sorcerer 13) from 1st Edition, though I'm not sure yet in what form precisely. I suppose I'll wait to see what all the book has to offer on that point.

    Character Bio:
    Niscies Craven
    “You are naught but dust, and like dust you shall be scattered!”

    Pale as the midnight moon and as translucent as a wispy cloud, Niscies appears far from human. Her eyes glow with the bright light of undeath, her wild black hair constantly moves around her face as if it had a life of its own, and her hands tremor with psychic power. She wears a long purple robe with fiery phoenixes sewn onto the sleeves and a bright red sash around her waist to hold it together. These regal garments, having been buried with Niscies’ corpse, are as immaterial as her translucent flesh.

    Utterly insane, Niscies craves more and more psychic power, believing that it is the only way for her to discover the secret to immortality. She is willing to do anything to accomplish her goals and is not the slightest bit concerned about ethics or morals, seeing them merely as obstacles that could impede her research. She doesn’t realize that she is a ghost, instead believing that her special abilities are merely another part of her psychic potential.

    In truth, Nisces was a sickly sorceress in life who sought freedom from her ails and everlasting immortality above all else. Her search consumed her for many years. Finally, she succeeded in her goal by sacrificing her soul to a powerful demon lord. Although she was granted immortality in the form of undeath in return, the demon lord’s trickery has only served to drive her even more insane. She now wonders the world as an enslaved ghost still trying to find the secrets to immortality—not even realizing that she has already secured her former life’s dream. The demon lord directs her movements across the material plane, continually plying her with empty promises of an eternal reward, effectively transforming her into a near-mindless plague of death and destruction that ravages all in its path.

    Not only does she suffer from severe denial, but Niscies is also so deluded by the demon’s lies, that any attempts to make her see the truth of her undead existence only serves to drive her into a blind fury. Reaching out to her in such a fashion only serves to remind her (on a subconscious level) that the one thing she ever truly wanted in life is the very thing that has resulted in her eternal anguish. When not manipulated by her unholy master, she adventures freely in search of the psychic secrets of the world, though any alliances she may make with the living along the way generally prove to be short lived.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I hadn't even considered the Psychic Bloodline potentially returning in Dark Archive. Another Occult Bloodline would be a nice addition.

    aobst128 wrote:
    A warsworn as an undead eidolon. The summoner was a member of it and through great willpower, one individual commands the collective of it. Not sure what would fit best as an ancestry.

    I kind of like the idea of an Orc Zombie, their willpower being their sheer ferocity being what allowed them to separate and control the rest.

    ----

  • Agni the Ashen - CE Male Skeleton Ifrit, Wizard/Elementalist -- A Pyromancer from the nation of Nex, Agni's study of elemental fire magic was obsessive. He regularly exposed himself to flames, believing that Bruning himself would infuse the element into his very being. Then one day, while exploring the Mana Wastes to further his studies, he was attacked by a group of roaming undead. When attempting to defend himself with a well placed fireball spell, the wild nature of magic in the Mana Wastes backfried; burning both himself and the undead to the bone. The combination of necromantic energy from the undead, the wild magic of the Wastes, and his own pyromanical experimentation eventually would lead to his remains raising from death as a blackened skeleton with a flaming skull. He continues his experiments in undeath, hoping to further infuse himself with the destructive might of flame. *Inspired by Adventure Quest's Xan*


  • WWHsmackdown wrote:
    Seconded. Get an ancestry with a familiar and go dhampir to make it undead. SQUAD UP!!

    Pixie, for the undead riding corgi.

    I hear the bit about the lich, but this character concept would be short on class feats even *with* free archetype. better to get your familiar from your ancestry.

    Ly'ualdre wrote:
    In all seriousness, I am absolutely in LOVE with Mark Seifter's Dungeon Ancestry. It is single-handedly the wackiest, yet well thought thing I've seen in tabletop. Although, I will say, total missed opportunity to have a Catacombs/Sepulcher Dungeon Hertiage, to tie into BotD.

    Ehh? This sounds interesting. Where is this Dungeon Ancestry of which you speak?


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    Dungeon Ancestry was Roll For Combat/Battlezoo’s April Fools release.


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    keftiu wrote:
    Dungeon Ancestry was Roll For Combat/Battlezoo’s April Fools release.

    Yahaha!

    It is as keftiu says!

    I am currently drafting up the very obvious character concept of a Tree Dungeon with a Koro.... Leshy Avatar. I'm thinking Bard, likely with a Maestro Muse (for lack of something more appropriate), but I'm not quite sure yet.

    ----

  • Knoofibbnass Shwabbledabble Wabblegabble Flibbablabbablab Globglogabgalab - "Male Gnome" Skeleton, Alchemist -- Professor Knoofibbnass Globglogabgalab, or simply Knoof Glob for short, was a renowned gnome professor of alchemy and medicine, specializing in the application of biochemistry to create potent elixirs against mental ailments and disease. His reasearch lead to his study of oozes, believing their immunities to mental effects, both magical and mundane, was a biological response that had the potential to be adapted for alchemical and medicinal purposes. Traveling to the nation of Nex, he began experimenting with various species of oozes, eventually concluding that his theory was false. Disappointed at his failure, he attempted to destroy his laboratory, accidentally falling into a container housing an Ochre Jelly, where he became trapped and died; everything but his bones and Prosthetic eye dissolved in its form. Yet, through some miraculous reaction between the various alchemic substances and the biochemistry of the ooze, his skeletal remains not only reanimated, but fused with the Ochre Jelly, which formed a vaguely humanoid shape around his bones. Void of any memory of his previous life, the curious fusion of life and death continues its studies of alchemy as: the Glob!
    *NOTES: Very rough idea. Mostly just really liked the idea of a skeleton floating inside of what was essentially its own ooze like flesh. Likely to tweak the story a bit. Fun addition, I imagine any held or worn items, like bombs, elixers, and weapons, either float inside of their gelatinous form or protrude from it. And yes, the name is a reference and sounded very Gnome-like.*


  • I would absolutely LOVE to see an Undead Instinct for Barbarian, but I doubt we'll get it in this book, sadly.

    Liberty's Edge

    HeHateMe wrote:
    I would absolutely LOVE to see an Undead Instinct for Barbarian, but I doubt we'll get it in this book, sadly.

    What would it do ?


    The Raven Black wrote:
    HeHateMe wrote:
    I would absolutely LOVE to see an Undead Instinct for Barbarian, but I doubt we'll get it in this book, sadly.
    What would it do ?

    Die

    Silver Crusade

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    Revenge/Revenant Instinct would be cool.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Undead Instinct

    You were born or cursed with an innate connection to the profane energies that give corrupt life to the dead, its antithetical hate for life bringing you closer to undeath. This connection manifest in you as an unending hunger, a fundamental need fueling your might, but sending you into uncontrollable bouts of rage when left unchecked. Choose an Undead creature from the list below. Your connection to negative energy transforms you to take on similar physiology to that creature. The benefits you gain while raging are presented within the table, as well as your Undead Craving, which serves as your anathema.

    ---

    Ideas, initial rage ability grants you some sort of attack based in your Undead, such as a Vampire's Fangs or a Zombie's Jaw. Specialized Ability could do something like grant some kind of added effect. Idk. Just spitballing. I do really like the idea that their anathema is tied to their unnatural need. So if you chose Vampire, you must drink blood every few days. Also toyed with the idea of it maybe granting an Undead Archetype at some point. But that would depend on how each works.

    The idea that their connection to negative energy gives them some kind of primordial Instinct seems appropriate I feel.


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    Thinking of playing a skeleton gunslinger in Outlaws of Alkenstar. The Stoolie background has your undercover lawman erased from the books by a corrupt marshal. This character only learned this was the case after he was gunned down by a squad of officers led by said marshal.

    I was thinking pistolero, which lines up with the skeleton's Dex and Cha bonuses. The Int penalty is caused by the bullet rattling around in his skull, New Vegas-style.

    Radiant Oath

    Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
    MaxHK wrote:

    Thinking of playing a skeleton gunslinger in Outlaws of Alkenstar. The Stoolie background has your undercover lawman erased from the books by a corrupt marshal. This character only learned this was the case after he was gunned down by a squad of officers led by said marshal.

    I was thinking pistolero, which lines up with the skeleton's Dex and Cha bonuses. The Int penalty is caused by the bullet rattling around in his skull, New Vegas-style.

    This is hilarious and I am incredibly jealous I didn't think of it first. :P


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Spooky Scary Skeletons:

  • "Male Human" Undine Skeleton, Elemental Sorcerer -- In life, <name> was a simple courier aboard the M.S. Ondine, a cargo and mailing vessel from Qadira; so named for the water elemental bound to its heart. One day, during a voyage to Absolom, a vicious storm struck the M.S. Ondine, sinking it to the bottom of the Inner Sea. A decade passed, wherein the necrotic energy from an item aboard the ship would raise <names> remains as a Skeleton. Additionally, the Elemental spirit bound to M.S. Ondine took root inside of <names> ribcage, imparting a measure of its power to him. They now roam the depths of the Inner Sea, hoping to one day return to land and reunite with their family. Wields a Spear in combat.

  • Brookes Blakewell - "Male Human" Skeleton, Maestro Bard -- In life, Brookes was a traveling minstrel and prodigious violinist, with a deep fascination for the musical arts. One day, he was cursed by evil witch with Internal Insurrection. He searched for a cure, but perished long before he could ever find one. However, the music in his soul remained strong, even after death, reanimating his bones into an Undead Skeleton. He took to his travels once more, searching for the witch who killed him, intent on preventing their evil from ending more lives.

  • Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?


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    Ravingdork wrote:
    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?

    Magic's in the marrow, presumably.


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
    MaxHK wrote:
    Ravingdork wrote:
    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?
    Magic's in the marrow, presumably.

    And what of incoporeal ghosts and similar creatures lacking even the marrow?

    Silver Crusade

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    Magic


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    Ravingdork wrote:
    MaxHK wrote:
    Ravingdork wrote:
    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?
    Magic's in the marrow, presumably.
    And what of incoporeal ghosts and similar creatures lacking even the marrow?

    Sorcerers' magic isn't exclusively literally in their blood. When they lose their body, the magic still sticks around, simple as that. For Occult, Divine, and Arcane magic, there's even a spiritual or mental component to explain it. Primal is the only weird one.


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    Ravingdork wrote:
    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?

    Lack of blood doesn't seem to be a problem for sorcerers who are Androids, Automata, Conrasu, Leshies, Poppets, etc. The use of the term "blood" in the sorcerer description is clearly being used metaphorically.


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
    Gisher wrote:
    Ravingdork wrote:
    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?
    Lack of blood doesn't seem to be a problem for sorcerers who are Androids, Automata, Conrasu, Leshies, Poppets, etc. The use of the term "blood" in the sorcerer description is clearly being used metaphorically.

    That's not the way it reads to me, but I'm totally fine with that. Is there anything in the rules that calls it out specifically/more clearly?


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    Ravingdork wrote:
    Gisher wrote:
    Ravingdork wrote:
    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?
    Lack of blood doesn't seem to be a problem for sorcerers who are Androids, Automata, Conrasu, Leshies, Poppets, etc. The use of the term "blood" in the sorcerer description is clearly being used metaphorically.
    That's not the way it reads to me, but I'm totally fine with that. Is there anything in the rules that calls it out specifically/more clearly?

    How can it be meant literally if all of those bloodless ancestries can be sorcerers?


    Gisher wrote:
    Ravingdork wrote:
    Gisher wrote:
    Ravingdork wrote:
    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?
    Lack of blood doesn't seem to be a problem for sorcerers who are Androids, Automata, Conrasu, Leshies, Poppets, etc. The use of the term "blood" in the sorcerer description is clearly being used metaphorically.
    That's not the way it reads to me, but I'm totally fine with that. Is there anything in the rules that calls it out specifically/more clearly?
    How can it be meant literally if all of those bloodless ancestries can be sorcerers?

    Because the Book of the Dead hasn't been released yet to clarify those particulars.

    Spoiler:
    Smurf


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    I figured bloodlines really just mean your ancestors, not your literal blood. Probably has more to do with the soul and/or genetics.


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
    aobst128 wrote:
    I figured bloodlines really just mean your ancestors, not your literal blood. Probably has more to do with the soul and/or genetics.

    Yeah, I imagine so. Still, a lot of places reference the blood specifically. As in, a sorcerer's power comes from their blood.

    I understand that, that's not always the case with every character, but I've seen it in quite a few places over the years.


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    Ravingdork wrote:
    aobst128 wrote:
    I figured bloodlines really just mean your ancestors, not your literal blood. Probably has more to do with the soul and/or genetics.

    Yeah, I imagine so. Still, a lot of places reference the blood specifically. As in, a sorcerer's power comes from their blood.

    I understand that, that's not always the case with every character, but I've seen it in quite a few places over the years.

    I did not realize that not everyone automatically reads 'in the blood' as a premodern way to talk about genetic inheritance. Perhaps this is just my historical literature background, but the only time I considered that a component of sorcery being literally contained in the blood is the blood magic feat(s) of 2e.

    Aside from that, sorcery is just an innate talent for casting magic which is often assumed to be inherited from the genetics of magical ancestor. Considering that you can gain sorcerer powers just by being born in an area with a certain energy (in Ustalav has undead sorcerers not because all the dhampir action, but because the environment itself is rich in undead spiritual residua from the war) I typically consider it more or a spiritual equivalent to genetics rather than literal magic in the DNA, though that can certainly be an influencing factor. This foes double for the fact that all the other bloodless ancestriesvalready published have no restrictions on having a gift for sorcery.

    Though I guess of you were immune to bleed damage you might also be unable to use certain abilities that require it...?


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    Make a skeleton Gymnast swashbuckler and you have yourself a Dark Souls skeleton. Add in that hoop blade from EC and you have yourself the dreaded WHEEL SKELETON


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    Albatoonoe wrote:
    Make a skeleton Gymnast swashbuckler and you have yourself a Dark Souls skeleton. Add in that hoop blade from EC and you have yourself the dreaded WHEEL SKELETON

    *Tumble through intensifies.


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    Dork Smurf wrote:
    Gisher wrote:
    Ravingdork wrote:
    Gisher wrote:
    Ravingdork wrote:
    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?
    Lack of blood doesn't seem to be a problem for sorcerers who are Androids, Automata, Conrasu, Leshies, Poppets, etc. The use of the term "blood" in the sorcerer description is clearly being used metaphorically.
    That's not the way it reads to me, but I'm totally fine with that. Is there anything in the rules that calls it out specifically/more clearly?
    How can it be meant literally if all of those bloodless ancestries can be sorcerers?

    Because the Book of the Dead hasn't been released yet to clarify those particulars.

    ** spoiler omitted **

    I was talking about the already-existing ancestries: Androids, Automata, Conrasu, Smurfs, Leshies, and Poppets. Do you think they are unable to be sorcerers?


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    QuidEst wrote:
    Ravingdork wrote:
    MaxHK wrote:
    Ravingdork wrote:
    How can undead that functionally lack blood (and thus any sort of bloodline), such as skeletons, retain their sorcerer abilities and the like?
    Magic's in the marrow, presumably.
    And what of incoporeal ghosts and similar creatures lacking even the marrow?
    Sorcerers' magic isn't exclusively literally in their blood. When they lose their body, the magic still sticks around, simple as that. For Occult, Divine, and Arcane magic, there's even a spiritual or mental component to explain it. Primal is the only weird one.

    False. Bones are very natural. Lol.


    3 people marked this as a favorite.
    Ravingdork wrote:
    aobst128 wrote:
    I figured bloodlines really just mean your ancestors, not your literal blood. Probably has more to do with the soul and/or genetics.

    Yeah, I imagine so. Still, a lot of places reference the blood specifically. As in, a sorcerer's power comes from their blood.

    I understand that, that's not always the case with every character, but I've seen it in quite a few places over the years.

    The general rule is that if you can come up with a justification, and your GM is cool with it, you can roll with it. If you can't come up with a justification that your GM is cool with, that's where the GM veto on Uncommon and Rare tags comes in. You will note that all Common ancestries have blood.


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    TL;DR: Look at a Sorcerer's Bloodline more as a 'simple' internal font of magic and be creative with its exact origin.:
    In most cases, I'd say a Sorcerers Bloodline being directly tied to their actual blood is usually typical, but not the rule; it's more a reference to some sort of internal source of magical power. Besides, if you consider the WHY it stems from their blood as the defining factor, it really comes down to their DNA, which is present in every inch of one's body. Consider, also, how the definition of 'blood' relates to more than just the red, oxygen-rich fluid found in most living creatures; as well as the fact that most creatures arguably have something in them that can be seen as 'blood-like'.

    Where the definition is concerned, blood and bloodline can refer to one's origin or decent. Their ancestry, heritage, lineage; their DNA or genealogy essentially. Most of the time, this suggests that somewhere in your family or people, something influened your very genetics. But, if you look at the descriptions for some of the Bloodlines, a few of them imply that your power can stem from some other source aside your blood. Abberant suggests some eldritch beings influence over your mind; a dynasty might be blessed with Angelic grace for their long standing devotion; while the corruption of sin or some fell infernal contract may leave a Demonic and Diabolic stain upon one's soul. The trick of a Fey, a wish from a Genie, or a curse from a Hag, all other examples of fonts not directly tied to blood, per say.

    Where other Ancestries are concerned, they each have their own unique means of flavoring it. An Android's nanite infused fluids; the animating magic of Automotons and Poppets; as well as the chlorophyll in a Conrasu or Leshy. For Skeletons, the marrow in thier bones; to say nothing of the fact that bones are one of the best sources of DNA extraction. Just gotta be creative and I hope this helps get the juices flowing. ^^

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