Interest check: Eberron (PF1)


Recruitment

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Looking for an interest check in Eberron. The Agents of the Citadel campaign has stalled, but I'd like to check for Eberron again. Again, PF1 would be used, since it's the closest system to D&D 3.5.

Elements of the Last War

The action will take place in Aundair (see ECS (3.5) and Five Nations (3.5)), but will focus on Dragonmarks. There isn't going to be another War of the Mark planned, but characters can select a dragonmarked race and a Guild to belong to (see Dragonmarked (3.5)).

Note this campaign takes place post Last War. So I might run one of the published adventures to get you started. Also, plan for a pulpy campaign. Watch a pulp movie (Indiana Jones and the Raiders of the Lost Ark, although this link gives you some good ones.)

Psionics
In Eberron, psionics are a thing. When Keith Baker designed Eberron (with the others) he included psionics. There are two psionics races -- the Kalashtar and the Inspired. Although the campaign will not happen in Sarlona, it's happening in Aundair. So it's possible to play a psionic character. To be more like 3.5, use Ultimate Psionics instead of Occult Adventures.

Sczarni

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Interested.

Specifically, would love to play a Kalashtar psion (nomad or kineticist) or a Lyrandar marked pilot (swashbuckler/bard/rogue...something with skills)


I mean who wouldn't be interested in Eberron? I know I am.


I am always down for Eberron. I've done it in the original 3.5, I've done it in PF1, I've played it in 13th age. The lure of Eberron has even been enough to get me into a 5e game. I've played it pulpy. I've played it noir. I've played it western.

It is my favorite setting ever. I figure if they figure out how to extend people's lives by a century or more then I might run through all of the concepts I have.


I have a couple ideas that have been brewing for a while that work well with dragonmarks. They are people with complicated status within their houses. Strong support from some people and strong opposition from others. Oddly enough they also involve accidents on the Day of Mourning.

Evrah d'Lyrandar. A marked lyrandar aerokineticist (yes, this is from OA, but it's the red-headed stepchild and the best way to work this concept.) She was an ensign on one of the early pre-war airships (a posting she got from family connections). They were delivering a cargo to Cyre when they saw a wall of grey rushing toward them, miles wide. Just looking at it gave people a sense of the dread power. They raced away from the wall of mist, forcing it to move as fast as possible. The stress of this started cracking the ring and the elemental sensed the unnatural forces. The stress was too much for the captain. When he died, evrah was the closest person with a mark. She grabbed the wheel and felt power surging through her. Somehow she convinced the elemental that it would die as well unless they could keep moving. As the bindings failed, she put her shoulder to the wheel (literally) and used her dragonmark to keep the ship's enchantment alive.

By the time they made it to Kraken Bay, the ring was mostly gone. They glided down and landed in the water. Behind them, the docks were filled with panicking people. Everybody looked to her, despite her youth. The hold was filled with very expensive cargo for house Cannith. The rumors were that this was going to be part of a new creation forge. But she was at the wheel, and therefore acting captain. She ordered the cargo dumped and for them to take as many refugees as would fit.

They managed to sail away with several hundred souls, including most of the original crew. From then, things went strange. She was commended for her heroism in public, given the rank of Captain despite her youth. But others in her house call it mere luck. They are jealous of her rank, and upset over the loss of a rare airship and an expensive cargo. One of the Cyran refugees was the noted composer Arrivano, and he wrote an opera starring her, raising her fame while bringing in fictional elements into her story. She is well known among Cyran refugees and fans of the theatre. Those who know of her in house Cannith often think poorly of her for costing the house significant losses. But a few members of the house were saved by her.

Gideon d'Cannith Gideon was an academic researcher in his 60's. He was one of the great minds teaching Cannith artificers. Chair of Artifice at the Cannith Academic Laboratory of Thaumaturgy, Enchantment, Creation and Hermetics In his early days he was a colleague of Aaren d'Cannith. To many, he was known as "Fuzzy" due to his incredibly bushy and expressive eyebrows. His academic reputation had him isolated from the harshness of war. But it did limit some of his research. (As a character reference, think of John Billingsley, who played Dr. Phlox in Star Trek Enterprise)

He was also a family man. His marriage to Jularie had been arranged and had some rocky years. In the end, they got divorced but lived in connected apartments. It worked much better that way. Tevra is his eldest daughter, and she was driven. Her dragonmark appeared at age eight "by the sheer force of her willpower." She was upset that it wasn't a siberys mark. She devoured her studies and had a greater mark by age 20. She was noticed by Merrix and joined his team in Breland. Arrix is his son. While not a slacker, he wasn't quite as driven. He joined the Tinker's guild and travelled a lot. After the war, he settled down in a small city in aundair and had children of his own.

He has a third daughter. The result of an affair. Vella Dovetail was a Xen'drik explorer consulting with him on some find she had made. Lyssa, their daughter, eventually grew a mark herself. He co-parented through her early years, but then they traveled to avoid the war and letters were sparse.

On the day of Mourning, Gideon was experimenting at the creation forge. Experimenting with different variations on their alchemical fluids. This was using extracts from shapeshifters and trolls. Warforged that could change and regrow parts would be a useful augmentation. During the run there was a terrible noise. He awoke in darkness, pinned beneath rubble. Something had happened to his head. His thoughts were fuzzy and he had some holes in his memory. But he didn't feel pain, just enormous pressure. He expected to die and started making his peace with that. Except that it didn't happen. He didn't get hungry or thirsty or go to sleep. This was unexpected and a little annoying after preparing for death. He began to crawl, managing to move despite the enormous weight of rubble. It was a marathon moved an inch at a time. It took over a year, but he had no other choice. Eventually he reached the surface. and saw the devastation.

Because of the horror of the mournland it took him a while to confirm his suspicion. He seemed to be in the body of a warforged. His mark was still present on his body, but he couldn't access it's power. This body was malformed, twisted, but powerful. He set off to find his home. But he was never much of a traveller even before the changes. This land was harsh, but he kept being surprised by the durability and power of his body. It took him years to make his way out.

Fortunately, he emerged as a free being and not property. His claims of being a Cannith heir are disputed. He obviously has a dragonmark, but can't channel power through it. He has many of the memories of Gideon d'Cannith, but has lost the heights of his skills. A Cannith tribunal granted him a provisional claim to his identity. Mostly to get it over with and move on to more pressing matters. He's met with Arrix and his son accepts him, and he's corresponded with Tevra. He's had no word from Vella and Lyssa.

Buildwise he would be a warforged Aegis with the aberrant archetype.


psionichamster wrote:

Interested.

Specifically, would love to play a Kalashtar psion (nomad or kineticist) or a Lyrandar marked pilot (swashbuckler/bard/rogue...something with skills)

Since we both have an interest in Lyrandar, I'm open to working together or I could go the other way if you get an idea that really resonates with you.


Philo Pharynx wrote:

I am always down for Eberron. I've done it in the original 3.5, I've done it in PF1, I've played it in 13th age. The lure of Eberron has even been enough to get me into a 5e game. I've played it pulpy. I've played it noir. I've played it western.

It is my favorite setting ever. I figure if they figure out how to extend people's lives by a century or more then I might run through all of the concepts I have.

Where were you when I was recruiting for my Secret Agent campaign? You are obviously talented and love this setting. I bet if you knew about my Eberron Secret Agent campaign, you'd would have submitted something. :-)

Silver Crusade

I'm interested to try Eberron once, sure! I owe the d&d 4e setting book of it, though it's been ages since I read through it. Is there some sourcebook that best describes these named nations/this timeframe? Or could I just find it by googling hard enough?


Trevor86 wrote:
I'm interested to try Eberron once, sure! I owe the d&d 4e setting book of it, though it's been ages since I read through it. Is there some sourcebook that best describes these named nations/this timeframe? Or could I just find it by googling hard enough?

Yeah, Five Nations. It's an inexpensive download from DrivethruRPG.


Much like Philo, I too dearly love Eberron. I've played in a bunch of games, though none really lasted nearly long enough.

I also have several concepts in mind as well.

A few questions:

1) Aside from psionics, any other 3pp?

2) Are we required to play a Dragonmarked PC?

3) Thoughts on a *possible* Aberrant marked character?


EltonJ wrote:
Where were you when I was recruiting for my Secret Agent campaign? You are obviously talented and love this setting. I bet if you knew about my Eberron Secret Agent campaign, you'd would have submitted something. :-)

I did not have the time for any new games then. I did see it later and was disappointed. I probably would have done one of the psionic collective classes. That way we could have a telepathic link on ops.


Monkeygod wrote:

Much like Philo, I too dearly love Eberron. I've played in a bunch of games, though none really lasted nearly long enough.

I also have several concepts in mind as well.

A few questions:

1) Aside from psionics, any other 3pp?

No.

Quote:
2) Are we required to play a Dragonmarked PC?

Not really. You can play a non-dragonmarked PC.

Quote:
3) Thoughts on a *possible* Aberrant marked character?

That might be possible. Yeah. I'm not looking for a novel, but an idea based on that concept fleshed out might be something to see.


Philo Pharynx wrote:
psionichamster wrote:

Interested.

Specifically, would love to play a Kalashtar psion (nomad or kineticist) or a Lyrandar marked pilot (swashbuckler/bard/rogue...something with skills)

Since we both have an interest in Lyrandar, I'm open to working together or I could go the other way if you get an idea that really resonates with you.

It's about the Airships with Lyrandar, isn't it? Room for a third?

Ama Freewater, Khoravar Hydromancer:
So many were obessed with Land, Steel, and Fire.. Nobles were judged according to their holdings, possessions, and the more that one had, the more prestige that came with it. They tore at the earth, producing ores uncounted, only to use the heat of Fire to beat their yield into submission, shaping and forming it into the shapes they desired. So little thought was given to the air, the water-- unless, of course, those were dirtied by actions often caused by their pursuit of gain.
Her father was the groundskeeper for one of the more permissive notables in the employ of House Lyrandar, so she had a fair exposure to many of the things that make the world work, and it was often that she saw things that made her come to the above conclusion. With Aundair bordered by Bay and Lake, she was privy to many a trip that saw either, and she became enamored of the blue expanse, that quality scent in the air, and her elation was great when the heavy rains of the season came, dancing in the deluges. There was a calling in there somewhere, she recognized, but rationalized it away since she had been taught to attempt to understand as much as she could before proceeding along the path she chose.

Her pursuits led her towards that which had most enamored her: Water. From the salt and wrack of the Bay to the uses and necessities that they depended on, she studied the water. When the spark of magic was something more understood than felt, she took to it with a will, and applied it to what she was already doing: Seeking the secrets of Water. That did not mean that she was a model student, however. It was only due to the nature of her arcane education that they did not begrudge her fondness of swimming. If she could not be found, one would just need to look to the nearest body of water or river to find her. As a child, her father often heard some quiet speculation about her heritage, many accusing in jest of a dalliance with an undine.


and I could ressurect Jacen d'Orien, one of the best characters ever ...

Liberty's Edge

I'm interested. I applied for your Baltimore game. I'd play a warforged paladin.

Point buy? Can we use Eberron feats from 3.5e?


Qstor wrote:

I'm interested. I applied for your Baltimore game. I'd play a warforged paladin.

Point buy? Can we use Eberron feats from 3.5e?

Yes, you can use Eberron feats.


hmm, better bump this.


I take it from the bump that you're still looking for players? I've never gotten to play much in Eberron but the setting interests me. I'd love to join, if you don't mind someone who's going to have to do some research going in.


I definitely am interested. My first book was the psionics handbook in 3.0. I love Eberron, but never gotten to play in it. Please let me know if there is any openings.


There will be some openings. :)


Hey EltonJ,

I would like to try this out if you still have some room. I will look into a couple ideas real quick and get something to you later today.


Alrighty!


It depends on what everyone else is doing and what group needs are overall but I am definitely looking at House Thuranni and house of shadows with an illusionist sorcerer bluff build if we need arcane back up or a cleric evangelist with a rulership background and doing hard daze channel build human on that one and the splinter house that broke off Thuranni since they have a small amount of non elves.


Edelsmirge wrote:
It depends on what everyone else is doing and what group needs are overall but I am definitely looking at House Thuranni and house of shadows with an illusionist sorcerer bluff build if we need arcane back up or a cleric evangelist with a rulership background and doing hard daze channel build human on that one and the splinter house that broke off Thuranni since they have a small amount of non elves.

Okay. As you wish, though.


Hey EltonJ i'd be interested in playing in this campaign. Still any spots open or all filled up?


I haven't seen characters yet, so spots are still open.


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EltonJ wrote:
I haven't seen characters yet, so spots are still open.

You haven't specified any character creation guidelines.


Interested. Love Eberron. Character creation guidelines and submission deadline/desired campaign start date?


You're right, I haven't.

Eberron characters are larger than life. 25 points, 6th level, 2 traits. Races may be any Eberron race or dragonmarked race.

Premise: There is a lost treasure in the Dagger River. The treasure is said to be magical in nature. The PCs (you) are students of the Department of Antiquities in Margrave University. You are hired to find and unearth the treasure so it can be shown in the Royal Museum. After it's catalogued, of course.

The Twist: Margrave University isn't the only one who is interested in the treasure. A group of orc mercenaries have a claim for the treasure themselves. Not only that, but a group of hobgoblins also claim the treasure, believing it to be part of the lost treasure of Dakkhan.

The Climax: Definitely hidden in a cove on the West side of the dagger river is the lost treasure of Dakkhan. But you have to fight to claim it. There is enough treasure to be split between two parties, so who will you join? The orcs or the hobgoblins?


Nice. Will have submission up this weekend. Basic concept is a martial melee character (swordsman) interested in the arts, possibly associated with House Phiarlan or Thuranni.

Fair warning - I'm quite busy in RL through the first week of April, so may not be able to fully participate in gameplay until April 8th. If this will effectively rule me out of serious consideration, please let me know.


I don't think so, I still have to write the adventure. :)


Can we have background skills please? With Eberron's rich world, it's good to be able to round out some of the other aspects.

Btw. This is deja vu all over again for me. One of my RL games has the players as relic hunters for Morgrave university, and one of our adventures took us up the Dagger River.


Popping in with interest. I've never had much of a chance to play in Eberron, but I always enjoyed it more conceptually than Forgotten Realms.

What does being a Dragonmarked Race mean exactly? Do we get the Dragonmarks for free, or do we still need to take the Feats to access their powers?


Philo Pharynx wrote:

Can we have background skills please? With Eberron's rich world, it's good to be able to round out some of the other aspects.

Btw. This is deja vu all over again for me. One of my RL games has the players as relic hunters for Morgrave university, and one of our adventures took us up the Dagger River.

Well, I watched Uncharted, and originally I was going to write this adventure for Pathfinder Infinite. I was going to set it in Druma, calling it the Lost Treasure of Kalistrade. However, my best friend had a better idea. Set it in Eberron.

So now it's the Lost Treasure of Dakkhan.

As for Background skills, yea you can have them.


Storm Dragon wrote:

Popping in with interest. I've never had much of a chance to play in Eberron, but I always enjoyed it more conceptually than Forgotten Realms.

What does being a Dragonmarked Race mean exactly? Do we get the Dragonmarks for free, or do we still need to take the Feats to access their powers?

The regular PHB races have dragonmarked houses. 13 families control 12 dragonmarks. No, you don't get the dragonmarks for free, you still need to take the feats to access their power.


Got it. Is there any other 3rd party stuff you're looking at allowing? Path of War, Spheres, Thunderscape (Steamwright makes a solid Artificer substitute), etc. or is Psionics the main thing?


EltonJ wrote:
Monkeygod wrote:

Much like Philo, I too dearly love Eberron. I've played in a bunch of games, though none really lasted nearly long enough.

I also have several concepts in mind as well.

A few questions:

1) Aside from psionics, any other 3pp?

No.


Storm Dragon wrote:
Got it. Is there any other 3rd party stuff you're looking at allowing? Path of War, Spheres, Thunderscape (Steamwright makes a solid Artificer substitute), etc. or is Psionics the main thing?

Nope. Just DSP psionics.


Okay, I have two characters almost finished. One is a blaster and one fills the trapfinding/skillmonkey angle. If nobody else does a roguelike, I'll go with that. Treasure hunting games usually do better with a trapfinder.

The blaster is Captain Evrah d'Lyrandar, with history above. At 6th level, she has constant flight, can also go underwater, and shoots lighting. Outside of this, she's good at navigating, good with boats, an amazing dresser and lots of fun at parties.

For the rogue-like, I have Professor Kaalluun, an oddly hued Golin'dar (blue goblin). He's a junior professor of Mathematics at Morgrave, though you'll find that he is an expert in many fields. Eleven knowledge skills, plus linguistics and spellcraft, all at +10 to +15. Annoyingly he manages to connect all of these back to mathematics, asserting that the universe we see is merely an overlay on top of a mathematical construct. He applies this mathematical insight to traps and hazards, sneaking around, unusual magical devices, and odd etchings of impossible subjects.

As unbelievable as his claims about mathematics are, they aren't just crackpot claims. He applies mathematics practically as a weapon, a defense, and can even do a little healing with it. By calculating the flaws in a person's pattern, he can apply a negligible amount of psychic energy to harm them. By using more of his power, he can do a handful of other effects. He never eats, claiming that "the math sustains him."

Rules question Can I get the base version of the Galvanic Gauntlets, but not as a scaling magic item? Scaling items are a pain in the rear when it comes to calculating treasure, and I don't need the extra effects.


Quote:
These gloves are woven of a fine copper mesh and wire, and infuse the wearer’s hands with an electric charge. The wearer can use the galvanic gauntlets to make a melee touch attack dealing 1d6 points of electricity damage. She gains a +3 bonus on the attack if the target is wearing metal armor or is composed of metal.

Those, right? Kinda reminds me of Cybermen attacks, from Dr. Who. Well, the base item looks okay for level 6.


EltonJ wrote:
Storm Dragon wrote:
Got it. Is there any other 3rd party stuff you're looking at allowing? Path of War, Spheres, Thunderscape (Steamwright makes a solid Artificer substitute), etc. or is Psionics the main thing?
Nope. Just DSP psionics.

Cool. One last question. I'm probably playing a Soulknife. Is this considered a High Psionics setting? The main knock-on effect is that in High Psionics settings, Soulknives get 4 level manifesting, essentially gaining the Gifted Blade archetype for free.


Storm Dragon wrote:
Cool. One last question. I'm probably playing a Soulknife. Is this considered a High Psionics setting? The main knock-on effect is that in High Psionics settings, Soulknives get 4 level manifesting, essentially gaining the Gifted Blade archetype for free.

Having seen this, I don't think allowing this is going to affect the power of the game much. Gifted blade manifesting is on the level of the spells a ranger gets. A cool little tip. I would definitely allow it for people who are Kalashtar, or who grew up in a similarly psionic community.


Storm Dragon wrote:
EltonJ wrote:
Storm Dragon wrote:
Got it. Is there any other 3rd party stuff you're looking at allowing? Path of War, Spheres, Thunderscape (Steamwright makes a solid Artificer substitute), etc. or is Psionics the main thing?
Nope. Just DSP psionics.
Cool. One last question. I'm probably playing a Soulknife. Is this considered a High Psionics setting? The main knock-on effect is that in High Psionics settings, Soulknives get 4 level manifesting, essentially gaining the Gifted Blade archetype for free.

I don't think Eberron is considered a "High Psionics Setting."


Understood. Really the only difference it makes is I have to look and see if there are any good Blade Skills that rely on Psychic Strike that I want before taking Gifted Blade, the class feature is very weak anyway.


Would a Skinwalker be a valid equivalent to a Shifter for this game? Or are Shifters not allowed?

Also, are we using any kind of Elephant in the Room equivalent?


Picture: Professor Dakaal

Background:

Professor Dakaal is a Golin'dar (goblin), though oddly blue in color. He's a junior professor of Mathematics at Morgrave, though you'll find his name on papers in most of the fields that Morgrave covers. While he has some amazing insights, he also usually manages to connect everything back to his pet mathematical theory. He asserts that the universe we see is merely an overlay on top of a mathematical construct. People who know his past know that he's much less obnoxious about this recently. He got a circlet to enhance his mind, and it did wonders for his social skills.

As unbelievable as his claims about mathematics are, they aren't just crackpot claims. He applies mathematics practically as a weapon, a defense, and can even do a little healing with it. By calculating the flaws in a person's pattern, he can apply a negligible amount of psychic energy to harm them. By using more of his power, he can do a handful of other effects. He never eats, claiming that "the math sustains him."

Those who have gone on previous expeditions with him will know he's quite skilled at dealing with the traps and hazards of relic hunting. He aptly shows his kind's skills at sneaking around, especially when he puts his mind to it. His ability to maim people through calculation is quite effective, though short ranged. If he gets cornered, he'll use his electric gloves as the calculation requires some concentration.

He's also known as an artist, producing illustrations for his papers, books, and newspapers. Many of his works show constructions impossible to build. When praised about this, he shrugs it off as "just an unimportant hobby."

He was originally part of the cleaning crew at the university. But several professors found notes and corrections in their offices. This was annoying, but they had to admit that there were some good insights in there. When the publishing house started getting full papers with illustrations and citations, they made an effort to find this person. When they identified him, they had each department test him to see if he was truly behind this. He was impressive enough to get a scholarship. He passed many of the early courses by tests, and was grudgingly made a junior professor upon graduation.

If asked about his color, he will get into the refraction and reflection of light and how the spectrum of light is similar to the scale of music and continue on this vein as long as the listener is willing to talk. Eventually he'll show how much he understands the nature of color and light by using his abilities to allow him to change how he reflects light in order to conceal himself. Independent studies will reveal that occasionally blue goblins show up with unusual powers. Sometimes they formed powerful groups, but often they were eliminated for their strange powers.

Game note:

The professor can be a bit prickly as a character. Charisma 8 in action. But as a player I want to keep things fun. If it gets too much, please let me know and I'll tone it down.

Stats:

Professor Dakaal
Male blue cryptic 6 (Ultimate Psionics 35)
N Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +17 (+3 vs. traps), trap spotter
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 19 (+5 armor, +1 deflection, +3 Dex, +2 shield, +1 size)
hp 53 (6d8+12)
Fort +6, Ref +9, Will +7
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee galvanic gauntlets, simple (+3 vs metal) +4 touch (1d6 electric) or
. . spring blade +4 (1d3-1)
Ranged disrupt pattern +8 (1d6+9+2d6) or
. . sling +8 (1d3-1)
Cryptic Powers Known (power points 32, ML 6th; concentration +5)
. . 2nd—cloud mind (DC 18), distracting strike, specified energy adaptation
. . 1st—chameleon, minor metamorphosis, defensive precognition
. . 0 (at will)—detect psionics, far hand
--------------------
Statistics
--------------------
Str 9, Dex 16, Con 14, Int 22, Wis 13, Cha 8
Base Atk +4; CMB +2; CMD 16
Feats Improved Disruption, One Pattern, Psionic Body, Psionic Talent, Scribe Tattoo
Traits pragmatic activator, resilient
Skills Acrobatics +7, Appraise +10, Bluff -1 (-2 vs nongoblinoids., +0 vs goblins.), Climb +3, Craft (illustration) +12, Diplomacy +5 (+4 vs nongoblinoids., +6 vs goblins.), Disable Device +17 (+3 traps), Disguise -1 (-2 vs nongoblinoids., +0 vs goblins.), Escape Artist +7, Intimidate -1 (-2 vs nongoblinoids., +0 vs goblins.), Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (Mathematics) +14, Knowledge (nature) +14, Knowledge (planes) +14, Knowledge (psionics) +14, Knowledge (religion) +14, Linguistics +11, Perception +17, Ride +5, Spellcraft +12, Stealth +20, Swim +3, Use Magic Device +15; Racial Modifiers +2 Perception, +2 Ride, +2 Stealth
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling, Infernal
SQ active energy type (sonic), altered defense (absorb, deflect, retaliate), disrupt pattern, enhanced disruption, insights (branding pattern, repair pattern, trap spotter), pariah, pattern designs, rapid defense, repletion, swift trapper, trapfinding +3, trapmaker, weapon familiarity
Combat Gear acid (3), alchemist's fire (3), sharpstone bullet (10), smokestick (5), vermin repellent[UE] (5); Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], +1 buckler, galvanic gauntlets, simple (+3 vs metal), sling, spring blade[UI], feather fall token, bag of holding, minor, cloak of resistance +1, eyes of the eagle, headband of vast intelligence +2, ring of protection +1, adventurer's sash, blanket[APG], chroniclers kit (worth 40 gp, 4.5 lb), identification papers, with portrait, masterwork illustration tools, masterwork thieves' tools, silk rope (50 ft.), 81 gp, 5 sp
--------------------
Special Abilities
--------------------
Active Energy Type (Sonic) Lets you set your psionic active energy type.
Altered Defense 2 (10 rounds) (Su) Swift action
Altered Defense, Absorb DR 2/- (Su) The cryptic gains DR 2/-
Altered Defense, Deflect +2 (Su) The cryptic gains a +2 dodge bonus to her AC.
Altered Defense, Retaliate +2 (Su) +2 bonus on your attack rolls against any opponent that hit you since your last turn.
Branding Pattern (Su) 'Mark' target with Ranged touch attack as swift action. Gain +6 to damage against mark until next turn.
Darkvision (60 feet) You can see in the dark (black and white only).
Disrupt Pattern (Humanoid) (Su) As a standard action make a ranged touch attack with a range of 30 feet.
Enhanced Disruption +2d6 (Su) Deal additional damage with Disrupt Pattern.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
One Pattern Add 3 damage to Disrupt Pattern when target is chosen creature type
Pariah -1 penalty to Charisma checks vs. nongoblinoid humanoids, +1 bonus to Charisma checks vs. goblins
Pattern Designs (Su) Powers are visible as tattoos (usually covered by clothing)
Psionic Body Bonus HP +8
Psionic Talent Gain extra power points.
Rapid Defense (Su) Use your altered defense ability as a free action by expending your psionic focus.
Repair Pattern (Su) 6/day heal 12 pts to creature or object
Repletion (Su) Spend 1 power point to go without food or drink for 24 hours.
Scribe Tattoo You can create psionic tattoos, which store powers within their designs.
Swift Trapper (Ex) It takes a cryptic half the normal amount of time to create traps.
Trap Spotter (Ex) Whenever a cryptic with this insight comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Trapmaker A cryptic gains a competence bonus on Craft (traps) checks equal to her class level.
Weapon Familiarity You treat all weapons with the word "goblin" in its name as a martial weapon.


Okay, here's the list of what people have put out. With this mix, I think my goblin professor would fit best with what people have called.

Concepts
psionichamster • Kalashtar psion or a Lyrandar marked pilot (swashbuckler/bard/rogue...something with skills)
Me'mori • Lyrandar Hydromancer
Edelsmirge • Thuranni illusionist sorcerer or cleric evangelist
The Tick in the Barrel • Martial melee character (swordsman) House Phiarlan or Thuranni
Storm Dragon • Soulknife - shifter?

Characters
Philo Pharynx • Professor Dakaal, Goblin Cryptic

With the concepts listed, we might be able to pull off a team where everybody has a decent stealth. Enough to make it a useful tactic instead of the usual "two people go off scouting and the rest of the party twiddles their thumbs."


I'm thinking of changing the climax. Where you are battling the skeletons of the crew!


@EltonJ: Any objections to the following?

  • Re-fluffing the Varisian Free-Style Fighter archetype to Aundairian Free-Style Fighter, an aficionado of dueling styles and techniques from all over Khorvaire.

  • Traits Slippery (Combat) and Antiquities Smuggler (Region) to reflect my character’s time in a shady squad during the war. The second one wouldn’t really be region-specific, but I like the cut of its jib.

  • Philo Pharynx wrote:
    Okay, here's the list of what people have put out. With this mix, I think my goblin professor would fit best with what people have called.

    I was going to be a Cutthroat (the Rogue Soulknife that gets Sneak Attack and can pick up Trapfinding) if you prefer the blaster, but I could also just not pick up the talent for Trapfinding and grab something else if you want to be Mr. Math. =)

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