Diego Rossi |
VoodistMonk |
By the way, this is absolutely clownshoes for being only a CR+1 template...
Spheres of Power Wiki wrote:
Creating a Bladeleaf Creature
“Bladeleaf” is an acquired template that can be added to any plant creature with leaves. A bladeleaf uses all the base creature’s statistics and special abilities except as noted here.
CR: +1
Armor Class: Natural armor improves by +10.
Defensive Abilities: fast healing 5 (if the bladeleaf’s CR is 6 or higher increase to 10, if 12 or higher increase to 20, see living form); DR 5/slashing, magic, and cold iron (if the bladeleaf’s CR is 6 or higher increase to DR 10/slashing, magic, and cold iron, if 12 or higher increase to 15/ slashing, magic, and cold iron); Immune cold, electricity, fire.
Special Abilities: A bladeleaf creature retains all the special abilities of the base creature, plus the special abilities as described below.
Animate Leaves (Su): A bladeleaf can shed its leaves as a standard action. When shed, the leaves often change to autumn colors and become hard and sharp as steel, animated into a swarm by the will of the bladeleaf. The animated leaves are treated as a swarm (see below). If the swarm is destroyed, the bladeleaf can completely re-grow all its lost leaves in 1 minute. The bladeleaf may reattach these shed leaves as a standard action, in which case they return to their normal color and texture. The bladeleaf controls the swarm as a free action and can maneuver it out to a distance of 300 ft. Animated leaves create the statblock below.
Sundering Storm (Su): A bladeleaf creature that has not shed its leaves deals +1d6 slashing damage in addition to damage dealt on a successful hit in melee. Those affected by the animated leaves swarm attack must also succeed on a Reflex save (DC 10 + 1/2 the bladeleaf creature’s HD + its Con modifier) or any unsheathed non-cold iron manufactured weapon they carry suffers the swarm damage as well. Creatures that hit a bladeleaf creature with a melee attack must make the same Reflex save or suffer 1d6 + the bladeleaf’s Con modifier damage unless they are using a reach and/or cold iron weapon.
Animated Leaves
N Fine plant (swarm)
Init +XX [As base creature]; Senses low-light vision; Perception +XX [as base creature]
DEFENSE
AC XX, touch XX, flat-footed XX (+XX Dex [As base creature], +XX natural armor [base creature’s natural armor -8], +8 size)
hp ½ base creature normal hp total
Fort +XX, Ref +XX, Will +XX [All as base creature]
Defensive Abilities plant and swarm traits; Immune cold, electricity, fire, plant traits, weapon damage [Plus any defensive abilities, resistance, immunities, weaknesses possessed by the base creature].
OFFENSE
Speed 90 ft. fly (perfect)
Melee swarm (damage equal to creatures primary melee attack, plus bleed and distraction) [If the base creature’s natural attacks did extra damage, e. g. fire damage, energy drain, etc., the swarm attack does that extra damage as well.]
Space 10 ft.; Reach 0 ft.
Special Attacks bleed (half swarm damage), distraction (DC 16), sundering storm
ABILITIES
Str 1, Dex XX, Con XX, Int XX, Wis XX, Cha XX [Str become 1, all others are as base creature]
Base Atk +XX; CMB -; CMD - [BAB as base creature, no CMB or CMD]
Feats As base creature
Skills As base creature; Racial Modifiers +16 size modifier to steal, plus any racial modifiers possessed by base creature
Languages as base creature (understands but cannot speak)
SQ Hive Mind
SPECIAL ABILITIES
Hive Mind (Su): If the base creature has an Intelligence score of 3 or higher, the creature swarm has a hive mind. So long as it has at least 1 hit point per HD, it retains its Intelligence score, but if its hit points fall below that number, it becomes mindless. As a mindless creature, it becomes immune to mind-affecting effects.
Diego Rossi |
1 person marked this as a favorite. |
So we can have an Assasin vine that is a CR 4 creature and can send a swarm that goo 300' away from it and is:
- immune to all weapon damage;
- immune to fire, cold, electricity;
- and automatically deal 1d8+7+bleed in a 10' square area.
Perfectly balanced, all 4th level groups have enough area acid damage to be able to deal with it...
Tonya Woldridge Director of Community |
zza ni |
So we can have an Assasin vine that is a CR 4 creature and can send a swarm that goo 300' away from it and is:
- immune to all weapon damage;
- immune to fire, cold, electricity;
- and automatically deal 1d8+7+bleed in a 10' square area.Perfectly balanced, all 4th level groups have enough area acid damage to be able to deal with it...
well some1 wrote it down in a book and published it, so it MUST be legit and balanced!
also don't forget 'plant' so it probably also get :
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to paralysis, poison, polymorph, sleep effects, and stunning.