Amulet of Mighty Fists


Advice


Can the magic weapon special ability called "Training" be added to an Amulet of Mighty Fists? to give you a combat feat basically.

Shadow Lodge

At best, this is what we call 'cheese' (there is a general guideline that you need to actually use a weapon to get any benefit from its enchants)...
At worst, it never meets the 'as long as the weapon is drawn and in hand' part of the Training enchant so it doesn't work at all...
Note that the Training enchant is not PFS legal, which indicates campaign management had some issue with it (although it might just be a 'too much table variation' thing).


it's been asked before
bottom line you can -BUT- you only get the feat when in a round you attack with the weapon that has the training ability. (amulet or any other weapon that has it).

"Unless otherwise specified, you have to use a magic item in the manner it is designed (use a weapon to make attacks, wear a shield on your arm so you can defend with it, and so on) to gain its benefits. "

since were talking about a WEAPON special ability, you must attack with the weapon to gain the ability.


The other thing to consider is that the uses up your amulet slot so you are going to be forgoing a amulet of natural armor, or at least paying a lot more for it. Is the feat you are gaining worth that?

Sovereign Court RPG Superstar 2009 Top 32

Mysterious Stranger wrote:
The other thing to consider is that the uses up your amulet slot so you are going to be forgoing a amulet of natural armor, or at least paying a lot more for it. Is the feat you are gaining worth that?

Assuming you have a good feat in mind, 4000 gp for one feat is certainly better than 8000 gp for +2 AC. By level 13 or 15 you should have enough feat slots to take the feat normally, and can sell the training amulet in favor of +3 to +5 AC.

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