Church leaders and most important locations of religions in Golarion


Advice


Hi dear Pathfinders,

one of my players asked me if there are some kind of highest priests or priestesses for the more relevant churches in Golarion and if there is a way to learn more about them. So, because he plays a pharasmite, is there a church leader of Pharasma or what is the most important location for the church (like the Vatican is for the catholic church)?

I know that there might be some answers in legends but i could not find any infos for Pharasma in particular.

Does somebody know something or where i can find some answers? The more churches and cults and their leaders and "capitals" the better.

Thx in advance for your time and answers!


I don't have enough time for a more complete survey, but off the top of my head, Pharasma is the dominant religion in Ustalav and the largest cathedral there is the Maiden's Choir in the capital city. That said, Caliphas is not a very large city on a global scale, so as far as 'worldwide most important holy place', that is unlikely to be the place.

Absalom, the largest city in the Inner Sea has a temple to every deity, including Pharasma.

Overall I don't think Pharasma necessarily has any modern temple which is considered 'the' central location for the entire Inner Sea in the same sense as the Vatican, but you could also look for the oldest temple to Pharasma. Perhaps Osirion has one next to their temple of Nethys?


There are also large churches to Pharasma in Osirion. The one in Wati is lead by Sebti the Crocodile, if I recall her name correctly.

Dark Archive

Ustalav and Osirion were indeed the two I thought of right off. The two branches of the faith seem quite different in tone, with the Ustalavan group being the center of the 'penitent' movement, all about suffering and self-deprivation, but they might have *some* connective tissue via the Esoteric Order of the Palatine Eye, which sort of fetishes occult Osirioni lore.

There was, IIRC, a typo in one of the earlier books that alternately listed the tallest structure in some Osirioni city (perhaps the capital?) as devoted to Pharasma, or Nethys (who is kind of a big deal, being more or less the founder of Osirion, in some tellings). It might be interesting to have the two churches still squabbling about it, no matter who really claims it currently. :)

I think the church of Pharasma was one of the three faiths all wrapped up in the religious wars (along with Norgorber and Nethys, IIRC) that got religion banned in Rahadoum, and it sounded like they were indeed one of the major faiths in that country, before it all went pear-shaped.

Inner Sea Gods also lists Brevoy, Nex, Thuvia, the Shackles and Varisia as having significant Pharasmin presences, but none of those places seem quite as likely to have a 'Pharasmin Vatican' as Osirion or Ustalav (maybe Brevoy?).

Liberty's Edge

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The Pharasmin Vatican is the Boneyard.

Everyone gets to visit in due time.


Thx so much already, that helped a lot. But one could say that info on this is pretty rare or even not wanted by paizo it seems? Like "do whatever you want with the churches and their leaders" without getting too precise like some other Roleplayinggames out there where you know the name of the high priest, the main church and so on and so on.

Anyways: thx again :)


We do know the names of several of the high priests (the founder of Pharasmin Penitence was named Mother Kavapesta, etc) but I don't think Pharasma's faith has the same sort of structural hierarchy as the Catholic Church (despite how the Ustalav branch visually namechecks the aesthetic). This makes sense, since technically the setting is polytheistic, so the average person has reason to generate a range of gods rather than unify around specific religious identities. Also, Pharasma is as old as the universe, so her oldest and largest temples on Golarion were probably destroyed in Earthfall, while on the other hand in many places (Brevoy, for example) she is primarily worshipped by humble folk--midwives, gravediggers, and the commoners they tend to.

In short, even if all the specifics of Pharasma's worship were nailed down at this point, I don't think we'd find that there was one place in the Inner Sea which centralized her worship into a place where all others considered an authority over themselves. Unlike, for example, Aroden, whose faith believed that he would reappear before his faithful in Cheliax, I believe specifically the city of Westcrown, in the year 4606.


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bobopa wrote:
Thx so much already, that helped a lot. But one could say that info on this is pretty rare or even not wanted by paizo it seems? Like "do whatever you want with the churches and their leaders" without getting too precise like some other Roleplayinggames out there where you know the name of the high priest, the main church and so on and so on.

It's not that the info is rare or paizo doesn't care. Golarion is just such a world that for overwhelming majority of gods there aren't such things as main priests, main temples and so on. They just don't exist. I guess the designers don't think Catholic church's structure suits most Golarion religions.


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Errenor wrote:
bobopa wrote:
Thx so much already, that helped a lot. But one could say that info on this is pretty rare or even not wanted by paizo it seems? Like "do whatever you want with the churches and their leaders" without getting too precise like some other Roleplayinggames out there where you know the name of the high priest, the main church and so on and so on.
It's not that the info is rare or paizo doesn't care. Golarion is just such a world that for overwhelming majority of gods there aren't such things as main priests, main temples and so on. They just don't exist. I guess the designers don't think Catholic church's structure suits most Golarion religions.

At any point, there's going to be a cleric who is the highest level caster for any given religion. Some of them might even hold official positions in the church hierarchy, others will be wanderers or adventurers. But, the pope isn't necessarily the most pious, its a political position.

And of course, that will vary by church. Erastil, god of community, probably doesn't concern itself with large, global hierarchies. Where as Abadar is going to empower the Holy Grand Banker/CEO to guide the development of civilization. But also, unless Paizo needs that specific NPC for a plot, it probably won't be mentioned. After all, a lot of big cities offer up to 9th level spellcasting, so there's got to be someone available to do it, and leaving it vague enables the GM do do what they need.


Errenor wrote:
bobopa wrote:
Thx so much already, that helped a lot. But one could say that info on this is pretty rare or even not wanted by paizo it seems? Like "do whatever you want with the churches and their leaders" without getting too precise like some other Roleplayinggames out there where you know the name of the high priest, the main church and so on and so on.
It's not that the info is rare or paizo doesn't care. Golarion is just such a world that for overwhelming majority of gods there aren't such things as main priests, main temples and so on. They just don't exist. I guess the designers don't think Catholic church's structure suits most Golarion religions.

Jap, it really looks like this and i have absolutely no problem with it. It seems like i am just used to the standards of a former P&P i played. It's the largest german roleplaying game and it is very, very, very (too) precise in naming NPC, important locations, structures and hierarchies. A reason why i left this circus many years ago ;)

It's just that i wanted to give my player an answer that is more official than me just saying "couldn't find any, there are none" ;)

Do you guys maybe know the best PF1 sources to learn more about religious fluff? Would be great to know.


Sibelius Eos Owm wrote:

We do know the names of several of the high priests (the founder of Pharasmin Penitence was named Mother Kavapesta, etc) but I don't think Pharasma's faith has the same sort of structural hierarchy as the Catholic Church (despite how the Ustalav branch visually namechecks the aesthetic). This makes sense, since technically the setting is polytheistic, so the average person has reason to generate a range of gods rather than unify around specific religious identities. Also, Pharasma is as old as the universe, so her oldest and largest temples on Golarion were probably destroyed in Earthfall, while on the other hand in many places (Brevoy, for example) she is primarily worshipped by humble folk--midwives, gravediggers, and the commoners they tend to.

In short, even if all the specifics of Pharasma's worship were nailed down at this point, I don't think we'd find that there was one place in the Inner Sea which centralized her worship into a place where all others considered an authority over themselves. Unlike, for example, Aroden, whose faith believed that he would reappear before his faithful in Cheliax, I believe specifically the city of Westcrown, in the year 4606.

What a good reply, thx so much! Makes sense and is explained so well. Thx for taking your time to answer! And i will definitely look up Mother Kavapesta :)


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Sibelius Eos Owm wrote:
the average person has reason to generate a range of gods

Oof, I meant venerate, this is what I get for typing on an ipad before I've finished waking up. Also you are most welcome!

A few more names which may interest you now that I have a moment to sit down with a wiki reference page:

Neferpatra is an 18th level Cleric who, despite her power is only in the middle of her temple's hierarchy, but also happens to be a Grand Councilwoman of Absalom.

Inebni Andabar is a 14th level Cleric who is the high priestess of the temple in Sothis, capital of Osirion, making it likely one of the oldest still-standing temples of Pharasma in the Inner Sea.

Malika Azardi is a 17th level Cleric/Wizard Theurge, called the High Theurge, who is listed as a powerful Pharasma worshiper also in Sothis, but contextually I suspect there's an error and she's the high priest of Nethys?

Sebti the Crocodile, 13th level Cleric, is the common-born High Priestess of the temple of Pharasma in Wati (a small city in Osirion which used to be populous before plagues; Pharasmin worshipers moved into and have been regrowing since.

Mother Verith Thesia, 12th level Cleric, is the high priestess in Caliphas, capital of Ustalav

Bishop Keppira d'Bear, 13th level Cleric, is the high priestess in Korvosa, Varisia (one of three major cities).

Annamentus Jivorus, 7th level Cleric, is the high priest in Magnimar, Varisia (another major city)

Delana Karaheis, 9th level Cleric, is the High Priestess of Death in the Godsmouth Cathedral in Kaer Maga, and also the leader of the church (largest minor city in Varisia)

Bavhulameta Ulametria, 11th level Cleric, is the current leader of the Pharasmin Penitence movement in Ustalav.

(I thought I was going to see a few inquisitors and an oracle on this list but I skimmed for people who looked like they had positions of significant authority, whether inside the church or from a political standpoint)


I suspect that Asmodeus's church has a high priest and a main temple, given his and theirs LE nature. :) It's not in Absalom, so somewhere in Cheliax, Egorian, for example.


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The Raven Black wrote:

The Pharasmin Vatican is the Boneyard.

Everyone gets to visit in due time.

This is the real answer.

All the gods have their own plane/territory which they control the very fabric of. And mortals (of sufficient power) can visit it and talk to their gods.

What could be a more powerful setting for a deity than their house.

But in terms of what your average mortals might experience? Sorry, I just don't know the lore well enough.


Sibelius Eos Owm wrote:
A few more names which may interest you now that I have a moment to sit down with a wiki reference page:

It is interesting to note how many are Osiriani. That could just be a publishing coincidence where Mummy's Mask involved Undead and Osirion so more NPCs got mentioned or Osirion is a place with a high value on Pharasma worship.


Kasoh wrote:
Sibelius Eos Owm wrote:
A few more names which may interest you now that I have a moment to sit down with a wiki reference page:
It is interesting to note how many are Osiriani. That could just be a publishing coincidence where Mummy's Mask involved Undead and Osirion so more NPCs got mentioned or Osirion is a place with a high value on Pharasma worship.

When I played that I'd gotten the impression Pharasma had her primary temple(s) there (for Golarion that is), though I haven't read the AP to verify.

Dark Archive

Kasoh wrote:
Sibelius Eos Owm wrote:
A few more names which may interest you now that I have a moment to sit down with a wiki reference page:
It is interesting to note how many are Osiriani. That could just be a publishing coincidence where Mummy's Mask involved Undead and Osirion so more NPCs got mentioned or Osirion is a place with a high value on Pharasma worship.

It would make sense that her oldest and most traditional churches would be in Osirion, one of the last vestiges of the 'ancient empires' of the setting.

Ustalav is, among other things, less monolithic than Osirion, almost like a collection of Ravenloft-y mini-settings bound together by a classic horror theme. Here there be werewolves, there vampires, etc. making it not quite as unified as Osirion, in it's presentation, with a half-dozen regional capitols, instead being able to focus on the primary church in Sothis.


Sibelius Eos Owm wrote:
Sibelius Eos Owm wrote:
the average person has reason to generate a range of gods

Oof, I meant venerate, this is what I get for typing on an ipad before I've finished waking up. Also you are most welcome!

A few more names which may interest you now that I have a moment to sit down with a wiki reference page:

Neferpatra is an 18th level Cleric who, despite her power is only in the middle of her temple's hierarchy, but also happens to be a Grand Councilwoman of Absalom.

Inebni Andabar is a 14th level Cleric who is the high priestess of the temple in Sothis, capital of Osirion, making it likely one of the oldest still-standing temples of Pharasma in the Inner Sea.

Malika Azardi is a 17th level Cleric/Wizard Theurge, called the High Theurge, who is listed as a powerful Pharasma worshiper also in Sothis, but contextually I suspect there's an error and she's the high priest of Nethys?

Sebti the Crocodile, 13th level Cleric, is the common-born High Priestess of the temple of Pharasma in Wati (a small city in Osirion which used to be populous before plagues; Pharasmin worshipers moved into and have been regrowing since.

Mother Verith Thesia, 12th level Cleric, is the high priestess in Caliphas, capital of Ustalav

Bishop Keppira d'Bear, 13th level Cleric, is the high priestess in Korvosa, Varisia (one of three major cities).

Annamentus Jivorus, 7th level Cleric, is the high priest in Magnimar, Varisia (another major city)

Delana Karaheis, 9th level Cleric, is the High Priestess of Death in the Godsmouth Cathedral in Kaer Maga, and also the leader of the church (largest minor city in Varisia)

Bavhulameta Ulametria, 11th level Cleric, is the current leader of the Pharasmin Penitence movement in Ustalav.

(I thought I was going to see a few inquisitors and an oracle on this list but I skimmed for people who looked like they had positions of significant authority, whether inside the church or from a political standpoint)

You are awesome, thank you so much. That is way more than enough. Best regards from my player also. He wanted to know which people he could visit as a a Pharasmin to talk about the lost omens, Pharasmas role and maybe even an upcoming schism of the church because of all the turmoil. Much, much appreciated! Evene if i fear that he wants to become the next Martin Luther or something oO


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The problem with wanting to be Martin Luther in the Golarion universe is that your god can literally visit you (and you can visit them) and they can tell you exactly what they do and don't want.

As far as I know, Sarenrae is the only deity that has a major schism with the two sects practicing radically different ideas of the faith. And one seems pretty contradictory to what we know about Sarenrae and her faith, but for some reason is allowed to exist. The why isn't particularly clear except that Paizo wrote it and hasn't written away the Cult of the Dawnflower (to my knowledge).

In real life, mortals argue over the direction we should follow because you can't talk to your god. Your god sends no messengers. There are no angles coming to direct you.

On Golarion, you can stand in front of your god in literal heaven (assuming that's their domain). You shouldn't have squabbles over major doctrine because most gods will make it directly known what they want you to do.

Unless your deity likes the chaos. In which case...


Claxon wrote:

The problem with wanting to be Martin Luther in the Golarion universe is that your god can literally visit you (and you can visit them) and they can tell you exactly what they do and don't want.

As far as I know, Sarenrae is the only deity that has a major schism with the two sects practicing radically different ideas of the faith. And one seems pretty contradictory to what we know about Sarenrae and her faith, but for some reason is allowed to exist. The why isn't particularly clear except that Paizo wrote it and hasn't written away the Cult of the Dawnflower (to my knowledge).

In real life, mortals argue over the direction we should follow because you can't talk to your god. Your god sends no messengers. There are no angles coming to direct you.

On Golarion, you can stand in front of your god in literal heaven (assuming that's their domain). You shouldn't have squabbles over major doctrine because most gods will make it directly known what they want you to do.

Unless your deity likes the chaos. In which case...

"I got my dogma directly from the Lord of Lies himself! Oh...wait."

I believe Paizo retconned away the Dawnflower faction (as in Jacobs directly called that out as a mistake). Whether they've been deleted or declared false/non-Saranrae I forget though I don't think they're around any more.


Claxon wrote:

The problem with wanting to be Martin Luther in the Golarion universe is that your god can literally visit you (and you can visit them) and they can tell you exactly what they do and don't want.

As far as I know, Sarenrae is the only deity that has a major schism with the two sects practicing radically different ideas of the faith. And one seems pretty contradictory to what we know about Sarenrae and her faith, but for some reason is allowed to exist. The why isn't particularly clear except that Paizo wrote it and hasn't written away the Cult of the Dawnflower (to my knowledge).

In real life, mortals argue over the direction we should follow because you can't talk to your god. Your god sends no messengers. There are no angles coming to direct you.

On Golarion, you can stand in front of your god in literal heaven (assuming that's their domain). You shouldn't have squabbles over major doctrine because most gods will make it directly known what they want you to do.

Unless your deity likes the chaos. In which case...

Yeah, Cult of the Dawnflower was resolved.

Moreover, only a few clerics get the ability to directly ask their deity questions, and the spells that enable that don't guarantee contact with a specific deity, so getting word from on high actually requires plane shifting to the right place and hoping the deity is having office hours. Pharasma, for example, has a waiting list a few hundred years long. No big deal for the dead, but for a mortal, that's more of an issue. Or Groteus, who steadfastly refuses to speak to his clergy, let alone answer doctrine related questions.

That, coupled with how difficult it is to transmit information in semi-medieval society, and how the print history of The Lost Omens setting makes clear, misunderstandings of dogma happen constantly. Most famously, Sarenrae tried to get people to stop hanging out near the Pit of Gormuz. Omens, Portents, Signs and having a herald drop on by. And the place still had to be smote.

Divine casters can get away with a lot before they lose spell privileges. Deities are not hands on.


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Kasoh wrote:

YYeah, Cult of the Dawnflower was resolved.

Moreover, only a few clerics get the ability to directly ask their deity questions, and the spells that enable that don't guarantee contact with a specific deity, so getting word from on high actually requires plane shifting to the right place and hoping the deity is having office hours. Pharasma, for example, has a waiting list a few hundred years long. No big deal for the dead, but for a mortal, that's more of an issue. Or Groteus, who steadfastly refuses to speak to his clergy, let alone answer doctrine related questions.

That, coupled with how difficult it is to transmit information in semi-medieval society, and how the print history of The Lost Omens setting makes clear, misunderstandings of dogma happen constantly. Most famously, Sarenrae tried to get people to stop hanging out near the Pit of Gormuz. Omens, Portents, Signs and having a herald drop on by. And the place still had to be smote.

Divine casters can get away with a lot before they lose spell privileges. Deities are not hands on.

While only a few clerics possess the power to be able to travel to their deities, it really shouldn't take many people with that ability. As a cleric who falls too far out of step will lose that power. And I would think that a deity, while perhaps being mostly hands off, would (if they had an organized clergy) be more likely to be in communication (even if through intermediaries) than to allow a whole body of their faithful veer off in an undesired direction. Mind you I'm not saying Sarenrae is going to reach out about Joe the cleric who is doing a little something she doesn't like. I'm talking about Tom the High Cleric who's leading 10,000 people down a wrong path.

Direct communication to your deity while unlikely, doesn't mean that a deity can't communicate their desires through the host of outsiders that serve them.

Sarenrae and the Pit of Gormuz example is actually just a bit of lore that doesn't make much sense to me. Like, it's not hard to send a bunch of low level Agathions early on and have them repeatedly tell people "No, Sarenrae really meant for you not to be here". IMO, it was only miscommunicated because it served the story Paizo wanted to tell.


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Claxon wrote:
Sarenrae and the Pit of Gormuz example is actually just a bit of lore that doesn't make much sense to me. Like, it's not hard to send a bunch of low level Agathions early on and have them repeatedly tell people "No, Sarenrae really meant for you not to be here". IMO, it was only miscommunicated because it served the story Paizo wanted to tell.

Not liking the answer that its not that easy doesn't mean its become easy. Sure, it got written that way because that what Paizo wanted to have happen, but that's true of most everything published. People misinterpreting 'obvious' signs is a common occurrence in the setting and deities don't go out of their way to correct people over much.

And there can be two groups in a faith that are still perfectly in line with their deity and one of them needing reformation. Look at Hell's Vengeance. Iomedae wasn't frowning on the Glorious Reclamation's actions because everything they did was in line with her teachings. The mortal church of Iomedae was the one that couldn't abide because it made things difficult politically.

Pharasma, undead and Caliphas causes a lot of tension in that local church.

Cute one offs like Delamere in Wrath of the Righteous, a priestess of Erastil who thought no community should have more than 42 people in it? Considered heretical by the mortal church, her body was still protected by divine blessings way after her death.

As long as mortals with free will are allowed to run the organization, there are going to be differences of opinion on what is the best way to interpret the mission of a deity. And alignments allow a wide range of behavior.


But "obvious signs" didn't need to be used. You can literally send low level outsiders to go hang out in that area and run everyone off.

I'm not disagreeing that obtuse signs could be misinterpreted. I'm saying that if slicing a giant wound in the planet is on the table, how about sending your minions to scare off everyone first with clear message "Please get the frack out" (and not waiting until they've gone crazy enough to kill your messenger).

The example of the Glorious Reclamation is interesting, because they were doing exactly the kind of thing Iomedae likes. But the main body of the church was like "We like this, but we can't say we like". I wouldn't consider that a schism. At least not one of dogma. Rather political differences, with one group saying "The consequences!" and the other saying "Hold my beer!".

And yeah, I guess lastly mortals having the run of the organization is another thing that unrealistic to me. I get that Paizo doesn't want the gods to be that directly involved. It just doesn't make sense to me. At least not for all gods. I can totally see some gods just not caring enough. But I feel certain gods should be micromanaging the crap out of their church. But we don't see that.

Mostly because the one likely to be micromanagers would also be a lot of the traditional "good gods" and a lot of the others would be evil (actually more along a lawful vs chaotic issue, but anyways) but that really limits players ability to be important narratively.


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I figured out that in the Lost Omens settings, organizations are not allowed to be competent because then there's less places for adventurers to come in and save the day. So, everyone is teetering in balance or ineffectual, or corrupt. Then PCs show up and make everything better.

But also, since deities don't need worshipers for power and generally are prohibited from intervention (By an editorial mandate as much as anything else), I don't think there's much incentive to lead their churches.

I'd be interested in knowing more about the formation of the churches of Core deities. How was doctrine initially spread? Did the first cleric know what they were getting into?

Sarenrae is an easy example because sun worship is common in many early cultures. But worshipping the sun one day and you suddenly understand being nice to people is a better way to live? Or did Sarenrae just give divine powers to someone who already was pretty much in line with her thinking and let people connect the dots?

We get a lot of snippits of Aroden's rise as god of humanity, but I don't know if he cultivated a church or if it just happens when you're that powerful. Then again, Aroden is a bad example because he was a bit of a heel. And did whatever he wanted anyway.


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I think we may be misreading the availability of low level outsiders to hang around specific regions of individual planets on the material plane... I don't know how many angels Sarenrae has personally in her service, but redirecting some from their duties to guard a desert for an indefinite length of time seems a bit of a tough sell. Add to that you first have to devise a means of sending them there in the first place since low level celestials generally have the means to travel the planes on their own.

Mind you, given the way events transpired, it might have been the better option, but also weigh that against the celestial and deific preference toward non-intervention when a simple warning message should have sufficed. We know from a handful of examples that communication between mortals and the divine is not a.ways simple or straightforward even from the divine side of things--there were like 3 mwangi sun gods who all vanished into history because mortals forgot about them, who Sarenrae would later adopt, according to myth.


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Add to that that there might be false entities posing as avatars/messengers to fool followers. So while there might be ample level 1 Celestials (etc.) to send out with correct interpretations of core dogma, they might be an Imp or Quasit in disguise or just some fey or trickster screwing with the flock.

"The glowing light said to smother the bear in chocolate."
"But my beam of light said we should prioritize egging the vicar's house."
"Eh...no." (Which might be why Wisdom's tied to excelling in divine paths, a dubious claim IRL.)

Dark Archive

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Claxon wrote:
Kasoh wrote:

YYeah, Cult of the Dawnflower was resolved.

Moreover, only a few clerics get the ability to directly ask their deity questions, and the spells that enable that don't guarantee contact with a specific deity, so getting word from on high actually requires plane shifting to the right place and hoping the deity is having office hours. Pharasma, for example, has a waiting list a few hundred years long. No big deal for the dead, but for a mortal, that's more of an issue. Or Groteus, who steadfastly refuses to speak to his clergy, let alone answer doctrine related questions.

That, coupled with how difficult it is to transmit information in semi-medieval society, and how the print history of The Lost Omens setting makes clear, misunderstandings of dogma happen constantly. Most famously, Sarenrae tried to get people to stop hanging out near the Pit of Gormuz. Omens, Portents, Signs and having a herald drop on by. And the place still had to be smote.

Divine casters can get away with a lot before they lose spell privileges. Deities are not hands on.

While only a few clerics possess the power to be able to travel to their deities, it really shouldn't take many people with that ability. As a cleric who falls too far out of step will lose that power. And I would think that a deity, while perhaps being mostly hands off, would (if they had an organized clergy) be more likely to be in communication (even if through intermediaries) than to allow a whole body of their faithful veer off in an undesired direction. Mind you I'm not saying Sarenrae is going to reach out about Joe the cleric who is doing a little something she doesn't like. I'm talking about Tom the High Cleric who's leading 10,000 people down a wrong path.

Direct communication to your deity while unlikely, doesn't mean that a deity can't communicate their desires through the host of outsiders that serve them.

Sarenrae and the Pit of Gormuz example is actually just a bit of lore that doesn't make much sense to me. Like, it's...

That is the thing though. Pit of Gormuz story is about Sarenrae telling her followers MULTIPLE TIMES in CLEAR TERMS that she doesn't want them to settle on top of the scar and each time her followers interpreting her being contrarian because its actually a test of their faith


Let's use a current polarizing example. Covid.

In the US we've reached about 77% of people taking at least one dose of the vaccines available. Less than we'd hope for, but more than half.

Not apples to apples, but I'd expect something similar to happen (I don't know the story super well) but from what I understand there wasn't a mass exodus with some deluded individuals sticking around saying it's a hoax (which I what I would expect). You wont get 100% of people to leave, but you should get a majority IMO.

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I didn't say it makes perfect sense assuming they were completely non rovagug corrupted people since only way it would make mundane sense would be if they all happened to be massive stubborn zealous idiots ^_^;

Its one of those things where "eh its fantasy setting so its fine, its what happened" is easy way to think about it. Alternate would be "that doesn't make sense so there has to be more to the story"


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The Pit of Gormuz story doesn't need people to behave as "rational actors" because it's a backstory lore entry explaining a few things. It's like myth. It's a work of artifice, as is everything else in the books.


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Also relevant counterpoint: in this analogy, none of the Gormuz 'antivaxxers' suffered any meaningful consequences for denying the truth until they were already pretty virulently messed up from all the Rovagug stealth worship they'd been unconsciously buying into. In our world people had already been dying for a long time before the vaccine came out, which was heralded as the way to return to normal. In this example, unless living conditions dramatically dipped (plausible), and handful of warnings about a potential bad future coming down the line, which have been interpreted by the majority as a test of faith, is not the same.

On the other hand I agree, it makes sense for there to be some who fled the city, probably carefully to avoid being shamed by their neighbors as faithless or unworthy. On the other hand, the entirety of the Gormuz legend is too short and focused on the topic of 'once there was a city that ignored warnings and turned to sin' to spend words elucidating the historical details outside the mythic narrative.

Dark Archive

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My thoughts would be;

A) There are entities out there who delight in heresies, such as Geryon, whose practically a god of that, as well as Norgorber, whose followers (and outsider servants) might happily arrange for bad beliefs or misinterpretations or outright engineered false visitations or omens.

B) Outsiders aren't exactly 100% reliable. Entire cadres of psychopomps, created by Pharasma to be her hands and eyes and mouthpieces, went rogue and became Sakhil. And that's an extreme example. An angel, who could serve any of a dozen good deities, not necessarily created by Sarenrae or Erastil or Torag, and / or be a fan of a dozen or more empyreals, might have a *slight* doctrinal difference of opinion than the god or goddess who has assigned her to go straighten out some mortals, and her 'Shelyn says X' speech might not be 100% what Shelyn would have said in the same situation, and almost guaranteed could be misinterpreted by a zealous follower looking for confirmation of their own tenets, and willing to gloss over statements that conflict with their views as just 'standard holy boilerplate, not to be taken literally,' when, in fact, Shelyn herself very much meant the message she gave the angel literally...

Any time there is communication, there can be miscommunication, and when someone is sending agents (even outsiders) to relay information to others, it becomes a game of telephone. When recipients of this information have a strong vested interest, literally a *religious* faith in their beliefs, any statement from the god's flunkies becomes a game of spot the confirmation bias, as the follower 'hears' emphasis on messages that reinforce their own beliefs, and tends to downplay or de-emphasize messages that are contrary to or threaten their own beliefs.

Obviously, once this reaches the level of 'heresy,' and the clerics start losing powers, it's an issue, but, even then, there might be tricky evil sorts like Geryon, patron of heresies, or Norgorber, god of lies, or even someone less overtly sinister like Calistria or Sivanah, who might grant a 'heretic' spells, just to muddy the waters. (and plenty of congregations might make do with oracles or shamen or druids or some other sort of divine spellcaster, or not even a divine spellcaster, such as a bard, and there's no amount of 'heresy' that's going to make their 'cleric' lose their spells, since their 'cleric' has no actual cleric class levels!)

In short (TL;DR), there's plenty of ways this sort of thing could happen in the setting. None of the gods micro-manage every worshippers every thought and belief (even if some, like Asmodeus, might very much like to...). Cause, free will is a thing.


Okay wow, you guys went deep into some awesome rabbit holes here :) My 5 cents about my player thinking of becoming something like the Pharasmin Martin Luther: He does not want to do this. But he fears he has to do this. The reason behind this is the well known concept of a godess that sees everything, knows the future and the past and so on, losing her USP because of Aroden's death and the following catastrophe of the lost omens. There was a very, very cool blog (?) post from one of the Paizo-people about Pharasma and the problem the lost omens created. My player read this and was stunned. he fell in love with the idea of one of the most powerful churches/gods in turmoil and at the the edge of a schism because of that. He plays a guy from a small monastery in the fivekingmountains, well protected by his parents (who are pharasmites also), only knowing stuff about his region. Kind of Luke Skywalker before he found the droids ;) Some travellers came by and told him of the great problem the church might has to solve in the future to stay relevant, trustworthy and powerful. And so it began ;)

And i like this. He plans to travel to the greater churches and speak with the important NPC of his belief, That's why i asked here. He wants to know (his char wants to know too^^) what the f is going on. He seeks truth and hopes to speak to Pharasma directly one day (before he HAS to as all living beings have to at some point). And he is not afraid to play this one guy who shakes the whole church up to make it prepared and geared for the future. Cool thing is: he built a second char for an adventure path we are starting this march. And this guy is some kind of investigator/inquisitor, sent out by the church in Ustalav to look after "this one guy asking too many questions". We' ll see how this turns out... the two chars he is planning to play the path with will be some kind of rivals.

edit: and about the schism he fears: He thinks that there will be the ones who want to keep the power of the chruch at all cost. The ones who will claim that Pharasma saw everything coming that everything is fine and nobody has to worry as long as they believe. And he thinks that there will be the ones (like his char) who will try to find out what exactly happened. If Pharasma is still in control, if she might even be in danger or if she was somehow involved in the death of Aroden...

Liberty's Edge

Great stuff there. I highly recommend reading all you can about Pharasma and psychopomps. And indeed the blog posts with stories about the deities of the Lost Omens.

For more though sometimes dated sources, you can check the pathfinderwiki on these subjects and check their sources.

Also searching for Pharasma and psychopomps on the Lost Omens board but also on the PF2 boards might bring juiceful info.

Good luck with all this.

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