Experimental Prototype / Explosives' interaction with Coordinated Assault and Control Net (or lack thereof?)


Rules Questions

Wayfinders

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How are, if at all, the Experimental Prototype and Experimental Explosives ACFs for mechanic supposed to interact with the class's Coordinated Assault and Control Net features?

The prototypes (both weapon and armor) only replace the base Artificial Intelligence class feature, whereas Explosives only replace Coordinated Assault, but CA and CN are written in such a way that they assume you have either a drone or an exocortex, and kind of don't really work if you don't. (They weren't particularly future-proofed.)

Are they just, dead and not doing anything, or are they also supposed to be replaced, or is there some other interaction going on? It's particularly strange since Experimental Vehicle, an ACF that does not have this issue (since it explicitly replaces both CA and CN), was released in the same book (same page spread, even!) as the Experimental Explosives, which inexplicably replace one of the features but not the other.

Just for reference, all the pertinent class features' text, as per AoN:

Coordinated Assault (Ex) - 11th level wrote:

If you have a drone, whenever both you and your drone make attacks against the same target, you each receive a +1 circumstance bonus to your attack rolls. If you have an exocortex instead, whenever you and your exocortex are both attempting to hack a system, you each receive a +1 circumstance bonus to the checks to gain access. In either case, these bonuses increase to +2 at 17th level.

Control Net (Ex) - 17th level wrote:

You are capable of operating multiple AIs, one in a drone and one in an exocortex. You must divide up your mechanic level between these different AIs, and each gains abilities based on the number of levels you assign to it. Every time you gain a level in mechanic, you can change the distribution of levels between these AIs using your custom rig after 24 hours of uninterrupted work. While each AI can act independently to the limits of its ability, you can control them as normal (although you can directly control only one AI at a time). If the number of levels assigned to your exocortex is less than your mechanic level, your exocortex grants a smaller increase to your base attack bonus when using combat tracking (see page 79), as noted in the table below. You gain additional exocortex abilities, such as wireless hack and multitasking, based upon the level you assign to it as normal.

Levels Assigned | Increase to Base Attack Bonus
1-4 | +1
5-8 | +2
9-12 | +3
13-16 | +4
17-20 | +5

Experimental Armor Prototype

Experimental Explosives

Experimental Weapon Prototype


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There is no interaction. Without houseruling something, those features are dead.

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