Wish List for Products Similar to Kobold King Anniversary Edition


Pathfinder Second Edition General Discussion


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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I love seeing Paizo's early Pathfinder products getting updated and streamlined, so I am very excited about the Kobold King Anniversary Edition. What other early Pathfinder products is everyone interested in seeing updated?

For me, I would love to see:
Risen from the Sands
Entombed with the Pharaohs
The Pact Stone Pyramid
Doomsday Dawn

all streamlined into an adventure. Even better if the perspective of the story assumes the players are local Osirion adventurers dealing with the fall out of the Ruby Prince's policy of opening Osirion's tombs to explorers. And even better yet if the players unite Sekh-pa-Mefer with his canopic jars (which includes his brain) and restores the Pharaoh of Sphinxes to wholeness and gaining a powerful ally. An ally who is prophesized to return in Osirion's time of need. Risen from the Sands sets this story up but, unfortunately the conclusion only provided the option to loot the tomb. If the player's don't restore Sekh-pa-Mefer and instead get the nasty cursed item, lifting the curse could require uniting the cursed item with the canopic jars which still results in restoring Sekh-pa-Mefer. With Ramlock being the big bad of the adventure, I am guessing this would bring the players to around level 15 or 16.

What other adventures does everyone want to see updated?


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I'd be down for Doomsday Dawn to be updated to the full ruleset. It's a fun premise and I think has a few enemies that haven't been updated to 2E yet, too.


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I’d sooner see new stuff than old, personally. I certainly wouldn’t mind an Iron Gods port and rework, but I’d honestly prefer a sequel.

Also, this is in the wrong forum.


There are some obvious choices for me as far as APs are concerned. Strange Aeons, Iron God's, and Reign of Winter are my favorites.

As far as modules, though? That is a bit tougher. The ones I really like are more standalone adventures.


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Pathfinder Adventure Path Subscriber

The Price of Immortality Trilogy of Crypt of the Everflame, Mask of the Living God, and City of Golden Death would be absolutly fantastic to get the same treatment

Paizo Employee Director of Community

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Moved from the Lost Omens-Products forum to the Pathfinder Second Edition General Discussion forum for visibility, as adventures don't fall under the Lost Omen line.


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I'd love Skull & Shackles 2E. Specially since the ship to ship combat rules were a bit lacking back then, but know we have working vehicle rules.


And now I feel bad because I didn't originally consider the conversion of the We Be Goblins line.

Dark Archive

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The Harrowing. A demiplane built into a deck of cards is just too cool of an idea


Pathfinder Roleplaying Game Superscriber
Ashbourne wrote:
The Harrowing. A demiplane built into a deck of cards is just too cool of an idea

^^


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Pathfinder Adventure Path Subscriber

Since there's been some movement on the Razmir front, it might be nice to see the Price of Immortality adventures get an anniversary update. (Crypt of the Everflame, Masks of the Living God, and City of Golden Death) I have fond memories of running City of Golden Death before I knew anything about the setting, so there's that.


Ignis Fatuus wrote:
I'd love Skull & Shackles 2E. Specially since the ship to ship combat rules were a bit lacking back then, but know we have working vehicle rules.

Where are those rules?

Liberty's Edge

CULTxicycalm wrote:
Ignis Fatuus wrote:
I'd love Skull & Shackles 2E. Specially since the ship to ship combat rules were a bit lacking back then, but know we have working vehicle rules.
Where are those rules?

Gamemastery Guide (p 174+) and Archives of Nethys I would say.

Silver Crusade

Pathfinder Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Vehicles in Guns And Gears too.


I'd love it if they had a yearly book that updates a bunch of Adventure modules. Not just to 2e, but brought them more in line with current lore, if there's been any major revisions since.

Specifically though, I'd like Conquest of Bloodsworn Vale to get updated. Take the opportunity to flesh out the fort, and the men and women guarding it.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I would love to see a 2e update/expansion for the Dragon's Demand, alongside a sequel involving the real Aeteperax returning as a Ravener or Wyrmwraith.


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I really wish Paizo to reboot Thornkeep and The Emerald Spire Superdungeon. The Thornkeep book should incorporate not only Thornkeep, but also the whole of Echo Wood. It should also include the detailed gazetteers for other settlements like Fort Inevitable, fort Riverwatch, and Silverlake. The Emerald Spire should become much bigger and deeper. It would be very satisfying if it includes mythic rules as well, likely granting the PCs mythic tiers once they defeat the final boss and touch the Emerald Root. As it has been more than a decade since the publication of Thornkeep, The Emerald Spire Superdungeon, and The Crusader Road, I think it would be more convenient to completely ignore these previous books and reboot the whole region entirely.

Liberty's Edge

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Ly'ualdre wrote:
I would love to see a 2e update/expansion for the Dragon's Demand, alongside a sequel involving the real Aeteperax returning as a Ravener or Wyrmwraith.

In my head canon, Aeteperax was destined to destroy Aroden but found himself first without a purpose and then stranded across time after hazardous experimentations with temporal energies. Which suffused the place where the adventure took place.

So that the players, after completing the adventure, were sent back in time in various periods of the place's history (so basically using the same maps) until they could finally face a younger, though still formidable, Aeteperax and defeat him.

They thereby gained all together the mythic powers of the much older version. Enabling them finally to face an Evil Aroden, either raised as an undead or coming from a parallel timeline, so that they could fulfill Aeteperax' s destiny in his place.

Note that they siphoning Aeteperax's mythic power was what allowed the lady knight to kill him.

Full time loop.


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Sounds epic.

The end of the adventure concluded with the real Aeteperax's bones having gone missing. Can't imagine they became bone meal. Lol


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If they could ever clear the rights/etc, for a reprint of the old Dragon/Dungeon magazine APs updated to 2e, I'd love to see that. I think I've tracked down all but one of the issues, but would love to have a 2e adaption of the APs that got them started.

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