Using telekinesis like Sylar in Heroes


Rules Questions


1 person marked this as a favorite.

So I’m rewatching heroes and it reminded me of all the crazy stuff Sylar did with telekinesis. Most of this tricks are covered under the spell but how he uses it to slice open a skull has me thinking: can this be done per wording of spell and how would one justify it.

I’m not looking for a cheap 1 hit kill (but I do see the explotation of it) but rather flavor


1 person marked this as a favorite.

The spell Telekinesis is not the super power telekinesis. The spell does only what it says it does, nothing more. Most super powers are a lot more complex than a Pathfinder spell. They often include uses of the power that are not covered by the spell. Even in superhero role playing games it takes more than a single power to cover all the things a superhero can usually do. I have a telekinetic superhero in a champions game and he has about a dozen powers that all fall under the heading of telekinesis.

Liberty's Edge

2 people marked this as a favorite.

Marvel superheroes require you to develop Power stunts to do that kind of thing. Essentially paying a lot of XP and trying the power several times, with some substantial risk of failure until you master the special maneuver.
GURPS requires you to buy the additional power for your telekinesis at the same cost as a one-shot kill power (it is possible there are discounts).

So adding an effect to the telekinesis spell would make it more "costly". Higher level, costly components, shorter duration, etc.


1 person marked this as a favorite.

Aether Kineticist at higher levels can do far more than the telekinesis spell and more closely emulates the kind of abilities a telekineticly super-powered individual may have. Taking the Void element as expanded element can add a few powers that Aether doesn’t get as well. That’s the route I would take if I were going to try to make a character like that.


1 person marked this as a favorite.

while i never seen more then one episode of "heroes" . if your looking to kill some1 with one use of telekinesis (or any other form of attack that include a to hit and damage rolls) it can be done with using the advanced ninja trick/slayer talent of 'Assassinate'.

you wouldn't expect anyone with some telekinesis ability to fine-tune it into one-hit-head-slicing ability without some other talent, would you?

- grab a ring of telekinesis if you don't want to multiclass or something like that, my rogue like to use it while goz-masking and saltspray ring for launching 9Xgreatswords + sneak attack (sneak only once/spell as per faq).
adding Assassinate to it should be easy.


1 person marked this as a favorite.
zza ni wrote:

while i never seen more then one episode of "heroes" . if your looking to kill some1 with one use of telekinesis (or any other form of attack that include a to hit and damage rolls) it can be done with using the advanced ninja trick/slayer talent of 'Assassinate'.

you wouldn't expect anyone with some telekinesis ability to fine-tune it into one-hit-head-slicing ability without some other talent, would you?

- grab a ring of telekinesis if you don't want to multiclass or something like that, my rogue like to use it while goz-masking and saltspray ring for launching 9Xgreatswords + sneak attack (sneak only once/spell as per faq).
adding Assassinate to it should be easy.

Remember this isn’t meant to be a one hit kill. My logic/reasoning is this:

In the game I’m playing in, my character is cursed with a mind flayer embryo in its head. It only grows however when I displease my god (I changed faiths from an evil god to a good one in story and was redeeming but had a relapse in trying to be a better person so I slipped back and new god abandoned me. In rage and feeling lost/naked without a divine presence I prayed to my original god and offered a plan so delicious to them they took me back but not without some sort of punishment. One of the side effects is I would start craving brains. The head slice I was asking about is purely for flavor not combat unless potentially used as coup de gra


1 person marked this as a favorite.

If all you’re going for is flavor just tell your GM your plans for your character and ask nicely for him to “flavor” all your killing blows with telekinesis as skull cracking headshots. As this gives you no mechanical benefit I see no reason why they wouldn’t do so to increase your enjoyment of the game. If I were your GM I certainly would. This is a very simple and easy request I think most GMs wouldn’t have a problem accommodating it hopefully yours won’t either.


1 person marked this as a favorite.

This is one of the reasons I always try to avoid building a character for a work of fiction. Just because the fictional character can do something does not mean a character in a game can do it. The writer on a TV show has no constraints so their characters can do anything that makes the show better. A character in a game has a lot of constraints to keep the character balanced.

If you really want an ability like this ask your GM to allow you to create a spell that will do it. I know you said this is more a flavor thing but to me that makes no sense. I would probably allow a player to reflavor finger of death for this. The only change I would make would be to change the spell from a necromancy spell to a evocation and remove the death descriptor. I would not change the level of the spell even with removing the death descriptor because spells that protect against death effects would not work vs this spell. It would still be a 7th level spell.


2 people marked this as a favorite.

See if your GM will allow you to use the spell Brow Gasher without using a bladed weapon? Like, your character creates a unique spell through spell research that combines a telekinetic attack with the effects of the Brow Gasher spell; you deal some Force damage to the foe, but also deliver 1 round/level Bleed damage as well as a mounting penalty, round after round, from an open wound across their skull.

Every round the Bleed damage persists they also take -1 to all their attack rolls; at -3 all opponents the victim attacks are considered to have Concealment; at -5 the victim is Blinded. If any fight with this particular foe lasts more than 5 rounds, this IS a super hero game.

As far as the "spell research" bit, remember to roleplay that part of this this downtime is spent working on watches or other clockwork devices using only your burgeoning mental powers. Save the Cheerleader... Save the World.


1 person marked this as a favorite.

Brow gasher is perfect mechanic wise. Only its not on a cleric list but a spell research could definitely work.


1 person marked this as a favorite.

Also, if you're doing the head cutting after they're dead then you could use Mage Hand and a Scalpel. It'll take longer but it'll get the job done.

Asking your GM to flavour it as the same thing sans scalpel wouldn't really change anything. Heck, this entire game is in our heads, so just flavour your head-canon as a scalpel-less brain surgery and nobody needs to know.

If you actually want to kill people with the head-cut it's a different story, but it only really matters on killing blows. If your Telekinesis drops an enemy from 150hp to 70hp then it obviously wasn't the head-cut, but if it drops them from 30hp to -30hp then it probably was.


1 person marked this as a favorite.

I considered mage hand on a dead person too. Logic being (flavor) that it’s causing 5 pounds of pressure/movement, you’re creating a rift/cut. The reason this wouldn’t work on a living target is the amount of time they will get away or kill you while hyper focusing.


1 person marked this as a favorite.
McDaygo wrote:
I considered mage hand on a dead person too. Logic being (flavor) that it’s causing 5 pounds of pressure/movement, you’re creating a rift/cut. The reason this wouldn’t work on a living target is the amount of time they will get away or kill you while hyper focusing.

So then that naturally begs the question: what if the PC pretending to be Sylar in this scenario used their TK power to generate a Hold Person (paralyzing the victim) first? If the victim is considered Helpless, could you Mage Hand their brain open?


1 person marked this as a favorite.

You use the TK spell to pin them, and the throat slicer feat to finish the job. Unfortunately, I can't think of a way to use TK as a "one-handed, light, or natural weapon", so you may need an aether elemental familiar with throat slicer for the actual coup de grace.


1 person marked this as a favorite.

narrative fiction doesn't have to worry about impact as it is totally under the control of the writers.
RPGs are a different story.

Styling something without a mechanical benefit is usually okay. Sometimes not (Spell Thematics). Also there are perception issues as other players may draw wrong conclusions about obvious effects cloaked under some new style/stylistic effect.
There's also the concept of a critical and the effect touches on that as an in game device.

TK as a spell is pretty basic and meant to affect targets(aka a character and equipment or a piece of it's equipment as per allowed CMB maneuvers).
Doing more or different effects IMO falls under Spell Research (new spell -> Homebrew forums).
I'd suggest you post in Advice or Homebrew forums.


1 person marked this as a favorite.

Could probably manage it with Spheres of Power. You have the base Telekinetic Sphere for moving stuff around, a few talents to give yourself more precise control over things. Then get the Destruction Sphere and the talent that lets your damage be Slashing and Piercing.

Together you can now move stuff with your mind and grab people, then you can slash people up with a gesture.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Using telekinesis like Sylar in Heroes All Messageboards

Want to post a reply? Sign in.