paizo.com Recent Posts in What part of the game did you unexpectedly like?paizo.com Recent Posts in What part of the game did you unexpectedly like?2024-03-28T18:50:42Z2024-03-28T18:50:42ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Doug Hansenhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#682024-03-28T18:57:24Z2024-03-28T18:50:39Z<div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote> Also, I have to pronounce "attack of opportunity" way less. </blockquote><p>Because of the way someone at my table once stumbled over the phrase some time ago, we now pronounce it "tappa toppa toopie"Kobold Catgirl wrote:Also, I have to pronounce "attack of opportunity" way less.
Because of the way someone at my table once stumbled over the phrase some time ago, we now pronounce it "tappa toppa toopie"Doug Hansen2024-03-28T18:50:39ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?The Thing From Another Worldhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#672024-03-28T15:30:48Z2024-03-28T15:19:18Z<p>At first and mostly my fault I had issues getting into PF2. </p>
<p>With the Remaster available it maybe different and from what I heard easier to get into.</p>At first and mostly my fault I had issues getting into PF2.
With the Remaster available it maybe different and from what I heard easier to get into.The Thing From Another World2024-03-28T15:19:18ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?The Raven Blackhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#662024-03-28T15:39:18Z2024-03-28T13:04:14Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote><p> I was and still am amazed that PF2 tells the same stories as PF1 but with a infinitely more balanced and tactical system.</p>
<p>And I find it incredible how robust the balance is, and that we have so much variety at the table without breaking the engine. </blockquote><p>I stand by my words and look forward to even more variety in both PCs and stories thanks to Remaster and War of Immortals and Tian Xia ...The Raven Black wrote:I was and still am amazed that PF2 tells the same stories as PF1 but with a infinitely more balanced and tactical system.
And I find it incredible how robust the balance is, and that we have so much variety at the table without breaking the engine.
I stand by my words and look forward to even more variety in both PCs and stories thanks to Remaster and War of Immortals and Tian Xia ...The Raven Black2024-03-28T13:04:14ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?YuriPhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#652024-03-28T10:10:47Z2024-03-28T10:03:57Z<p>Returning to OP question after some years of gameplay...</p>
<p><li>I like how unexpectedly well to movement action works. Originally I was expecting that the removal of <s>AoO</s> RS as a basic mechanic we would end in a running around game. But the action economy ends being a so important resource the most players and even I playing as GM usually avoids to use actions with movement unless it's clearly necessary.</p>
<p><li>Another unexpectedly thing is that the low verisimilitude of many mechanics isn't annoying as I was thinking. Many things runs more smooth than I was thinking narratively.</p>
<p><li>Casters are more stronger and sustainable than I was thinking. The game gives a wrong impression of weaken casters due the fact that in first levels you are too dependent from cantrips and the low number of spellslots and focus spells. But the things will changing as long your level progress and your versatility and firepower exponentially improves.</p>Returning to OP question after some years of gameplay...
I like how unexpectedly well to movement action works. Originally I was expecting that the removal of AoO RS as a basic mechanic we would end in a running around game. But the action economy ends being a so important resource the most players and even I playing as GM usually avoids to use actions with movement unless it's clearly necessary.
Another unexpectedly thing is that the low verisimilitude of many mechanics isn't annoying as I...YuriP2024-03-28T10:03:57ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Kobold Catgirlhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#642024-03-28T16:24:55Z2024-03-28T08:27:22Z<p>Gosh, sorry for the necromancy, but it's super wild how many of my issues with PF2 have just sort of fallen away over the last two years. I feel like I just have a problem with reflexive hostility to new outside ideas? Like, I really need to sit with something for a while before I can change my mind on it.</p>
<p>Anyways, you know what I've come around on? Versatile builds. I absolutely think they're viable now, as long as you're clever and flexible with the concept. They could use a bit of support—in particular, with humans now being among the least versatile ancestries in terms of ability arrays—but even if your GM is a stickler, you can get away with a ton with the tools PF2 gives you. Like, what other game would let me play a cunning, pistol-wielding Medic cleric who also serves as the party's face and skill monkey? That character has so much going on, and she's definitely less specialized than she could have been, but she's still often the one thing keeping the rest of the party standing. PF2's support for character versatility is fantastic, but for the longest time I was convinced it was dreadful.</p>Gosh, sorry for the necromancy, but it's super wild how many of my issues with PF2 have just sort of fallen away over the last two years. I feel like I just have a problem with reflexive hostility to new outside ideas? Like, I really need to sit with something for a while before I can change my mind on it.
Anyways, you know what I've come around on? Versatile builds. I absolutely think they're viable now, as long as you're clever and flexible with the concept. They could use a bit of...Kobold Catgirl2024-03-28T08:27:22ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?belgrath9344https://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#632021-12-20T13:38:47Z2021-12-18T13:50:10Z<p>not so much pf2e but what paizo is providing pf2e gms & player's compared to "the other big fantasy rpg system " a book purely about magic with classes for player's & magic systems for gms. or guns & gears "again same points . oh let's not forget kingmaker (I know 1e originally) it let's you build and run your own kingdom! it's not everyone's thing but the option is thier . and my personal favorite of what is announced so far book of the dead!!! full playable vamps lich mummy's skeletons etc + anti undead tools and a full bestiary & undead summoning rituals & great lore and probably undead themed magic items & artifacts. this is why pf2e rocks its willing to go to niche ideas & provide it so everyone is happy also mythic rules pretty please with a sweet roll on top?</p>not so much pf2e but what paizo is providing pf2e gms & player's compared to "the other big fantasy rpg system " a book purely about magic with classes for player's & magic systems for gms. or guns & gears "again same points . oh let's not forget kingmaker (I know 1e originally) it let's you build and run your own kingdom! it's not everyone's thing but the option is thier . and my personal favorite of what is announced so far book of the dead!!! full playable vamps lich mummy's skeletons etc...belgrath93442021-12-18T13:50:10ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Tender Tendrilshttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#622021-12-20T13:38:16Z2021-12-18T06:27:17Z<p>I was really surprised by how much I like halflings in PF2. I always disliked them in general, and found them to be a bit redundant to have in a setting that has gnomes, but PF2 has turned me around on them.</p>I was really surprised by how much I like halflings in PF2. I always disliked them in general, and found them to be a bit redundant to have in a setting that has gnomes, but PF2 has turned me around on them.Tender Tendrils2021-12-18T06:27:17ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?WWHsmackdownhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#612021-12-20T13:38:09Z2021-12-17T23:53:22Z<div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote> I wish when I'd been frustrated by character creation originally, fewer people had said, "Actually, you're wrong, it's great," and more people had just encouraged me to keep trying. It really does get easier, and at a certain point it "clicks", and <s>all</s> most of the frustration turns to wonder at how they made it flow so seamlessly. </blockquote><p>That is frustrating. If I ever give a counterpoint I'm not telling someone they're wrong, just "I think differently bc such and such". Also, I'm sorry if I've ever come across as otherwise.Kobold Catgirl wrote:I wish when I'd been frustrated by character creation originally, fewer people had said, "Actually, you're wrong, it's great," and more people had just encouraged me to keep trying. It really does get easier, and at a certain point it "clicks", and all most of the frustration turns to wonder at how they made it flow so seamlessly.
That is frustrating. If I ever give a counterpoint I'm not telling someone they're wrong, just "I think differently bc such and such". Also,...WWHsmackdown2021-12-17T23:53:22ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Kobold Catgirlhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#602021-12-20T13:37:47Z2021-12-17T23:44:12Z<p>I wish when I'd been frustrated by character creation originally, fewer people had said, "Actually, you're wrong, it's great," and more people had just encouraged me to keep trying. It really does get easier, and at a certain point it "clicks", and <s>all</s> most of the frustration turns to wonder at how they made it flow so seamlessly.</p>I wish when I'd been frustrated by character creation originally, fewer people had said, "Actually, you're wrong, it's great," and more people had just encouraged me to keep trying. It really does get easier, and at a certain point it "clicks", and all most of the frustration turns to wonder at how they made it flow so seamlessly.Kobold Catgirl2021-12-17T23:44:12ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?MindFl*yer98https://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#592021-12-17T23:39:30Z2021-12-17T23:39:30Z<p>The character creation system. Honestly when i first saw it, in the playtest, i tought it was a complicated, confusing, bloated mess.Then i got the hang of it and now i appreciate how incredibly streamlined it actually is. I can make a new character in minutes and have it ready to go and actually be good. Sure, i may not have the freedom to min-max as much anymore, but i don't miss it, especially when the upside is so great.</p>The character creation system. Honestly when i first saw it, in the playtest, i tought it was a complicated, confusing, bloated mess.Then i got the hang of it and now i appreciate how incredibly streamlined it actually is. I can make a new character in minutes and have it ready to go and actually be good. Sure, i may not have the freedom to min-max as much anymore, but i don't miss it, especially when the upside is so great.MindFl*yer982021-12-17T23:39:30ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Ravingdorkhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#582021-12-20T13:37:31Z2021-12-17T23:39:01Z<div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote> Oh my gosh, I did not expect to love <a href="https://2e.aonprd.com/Archetypes.aspx?ID=123" target="_blank" rel="nofollow">Unexpected Sharpshooter</a> so much. So many of these archetypes are so incredibly flavorful, and... I can't believe I want to play this one now. Chain Reaction <i>alone</i> isn't just super funny, it's really well-designed. </blockquote><p>That stood out very positively to me as well, though I wonder if you can use can use certain archetype abilities with crossbows and thrown weapons.Kobold Catgirl wrote:Oh my gosh, I did not expect to love Unexpected Sharpshooter so much. So many of these archetypes are so incredibly flavorful, and... I can't believe I want to play this one now. Chain Reaction alone isn't just super funny, it's really well-designed.
That stood out very positively to me as well, though I wonder if you can use can use certain archetype abilities with crossbows and thrown weapons.Ravingdork2021-12-17T23:39:01ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Kobold Catgirlhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#572021-12-18T09:06:25Z2021-12-17T23:34:01Z<p>Oh my gosh, I did not expect to love <a href="https://2e.aonprd.com/Archetypes.aspx?ID=123" target="_blank" rel="nofollow">Unexpected Sharpshooter</a> so much. So many of these archetypes are so incredibly flavorful, and... I can't believe I want to play this one now. Chain Reaction <i>alone</i> isn't just super funny, it's really well-designed.</p>Oh my gosh, I did not expect to love Unexpected Sharpshooter so much. So many of these archetypes are so incredibly flavorful, and... I can't believe I want to play this one now. Chain Reaction alone isn't just super funny, it's really well-designed.Kobold Catgirl2021-12-17T23:34:01ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Sanityfaeriehttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#562021-12-14T19:39:52Z2021-12-14T19:39:52Z<p>For me? Summoner. I don't like spell slots. I just don't. I never expected to be interested in a class that used daily slots in any way. The way they put together the eidolon, though, especially the monster-style attack traits from class feats, and that glorious, glorious reach that you can get on the plant eidolon... it's just so <i>savory</i>. All the massive battle-spanning tarpit you could wish for. I also found, somewhat unexpectedly, that I really like the hard disconnect between player options and eidolon options, just from a game design standpoint. They can just balance eidolons against the monster rules, and not have to worry about freaky abusive synergies with the player rules, and it lets them give us so much more of the right kinds of awesome with the eidolon, right out of the box.</p>
<p>Now if I could only manage to get both means and opportunity for a game to play a Summoner (or a Champion, or a Monk) <i>in</i>.</p>For me? Summoner. I don't like spell slots. I just don't. I never expected to be interested in a class that used daily slots in any way. The way they put together the eidolon, though, especially the monster-style attack traits from class feats, and that glorious, glorious reach that you can get on the plant eidolon... it's just so savory. All the massive battle-spanning tarpit you could wish for. I also found, somewhat unexpectedly, that I really like the hard disconnect between player...Sanityfaerie2021-12-14T19:39:52ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Kobold Catgirlhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#552021-12-14T19:46:36Z2021-12-14T19:26:16Z<p>Everyone gets Action Points, one per session. Okay, they're called Hero Points, but they're Action Points to me. I love Action Points.</p>Everyone gets Action Points, one per session. Okay, they're called Hero Points, but they're Action Points to me. I love Action Points.Kobold Catgirl2021-12-14T19:26:16ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?AnimatedPaperhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#542021-12-18T00:34:36Z2021-12-14T19:21:51Z<p>Gunslingers. Did not expect to have as much fun playtesting that character as I did. I disagree with some of the final decisions, but on balance enjoy way more than I thought.</p>Gunslingers. Did not expect to have as much fun playtesting that character as I did. I disagree with some of the final decisions, but on balance enjoy way more than I thought.AnimatedPaper2021-12-14T19:21:51ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Squiggithttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#532021-12-14T19:17:29Z2021-12-14T19:17:29Z<p>Druid, probably. I generally am not a huge fan of druids in these types of games, but I've really enjoyed both the wild druid, which manages to be flexible without overbearing and the way the primal list lets me play a sort of 'fury of the elements' style offensive spellcaster.</p>Druid, probably. I generally am not a huge fan of druids in these types of games, but I've really enjoyed both the wild druid, which manages to be flexible without overbearing and the way the primal list lets me play a sort of 'fury of the elements' style offensive spellcaster.Squiggit2021-12-14T19:17:29ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Kobold Catgirlhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#522021-12-14T19:15:54Z2021-12-14T19:06:55Z<p>I'm really excited for my new cleric character. She gets <i>so much healing</i>. Huge improvement over the old Spontaneous Casting rules!</p>I'm really excited for my new cleric character. She gets so much healing. Huge improvement over the old Spontaneous Casting rules!Kobold Catgirl2021-12-14T19:06:55ZRe: Forums/Pathfinder Second Edition: General Discussion: What part of the game did you unexpectedly like?Thaliakhttps://paizo.com/threads/rzs43jej&page=2?What-part-of-the-game-did-you-unexpectedly-like#512021-12-14T19:15:25Z2021-12-14T18:40:51Z<p>Like Dimity, I've enjoyed healing. In one of my groups, I'm playing a Cleric with the Blessed One archetype because the group needed in-combat and out-of-combat healing. Reversing critical hits with the two-action version of Heal and patching up cuts and bruises with Reach Spell into Lay on Hands has been far more fun than expected. It's always appreciated, and because it doesn't require a save and has a high floor, the two-action version of Heal almost always works. </p>
<p>I've also enjoyed roleplaying a character who has so much faith in Desna's favor that he'll stride into melee to provide flanking despite a low AC. Clerics have decent hit point growth and so many casts of Heal that I can afford to make risky plays.</p>
<p>I'm still looking forward to retiring the character when the campaign ends, and I joke that I'd like the party to let him die so I can create a support character with more battlefield control spells, flashier buffs and better cantrips. But if the Cleric makes it to 20, I'll be happy.</p>Like Dimity, I've enjoyed healing. In one of my groups, I'm playing a Cleric with the Blessed One archetype because the group needed in-combat and out-of-combat healing. Reversing critical hits with the two-action version of Heal and patching up cuts and bruises with Reach Spell into Lay on Hands has been far more fun than expected. It's always appreciated, and because it doesn't require a save and has a high floor, the two-action version of Heal almost always works.
I've also enjoyed...Thaliak2021-12-14T18:40:51Z