Solarian Manifestations and light / darkness


Rules Questions


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Is it possible to get a ruling on the controversy?
The way Solar manifestation is written can be seen by some as it generates either light or darkness. It is debated on here but haven't seen an actual clarification about it.
So, does a Black Hole Solar manifestation cause an area of Darkness around it?

The base form of your solar manifestation, when not
actively in use, is a mote of stellar energy slightly smaller than
your fist that hovers near your head. Beyond the solar mote,
your manifestation can take one of two additional forms: armor
or a weapon. You must pick one solar manifestation (either
armor or a weapon) upon taking your first level of solarian.
You also choose whether your solar manifestation (in any form)
either glows brightly with one color common to stars (including
blue, red, white, or yellow) or is the perfect darkness of a black
hole. A glowing solar manifestation, regardless of its form,
sheds dim light in a 20-foot radius. You can shut off the light or
darkness as a standard action in order to blend in or assist in
stealth, but whenever you enter a stellar mode (see page 102),
the glow or darkness returns immediately. Once made, these
choices cannot be changed.

That's copied straight from my PDF. It can been seen in three ways.
1. Just the Sun ones glow and generate light and the reference to darkness is speaking about the mote.
2. It was originally written to have both light and darkness generation but was edited out before printing, with the references being forgotten (after 2 reprints, it should have been cleared up)
3. The Black hole generates a area of darkness.

As I read it, I think its either 1 or 2. With it specifically stating the glowing ones generate light and the black ones are not mentioned to do anything special (beyond being a mote/manifestation).


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Pathfinder Starfinder Roleplaying Game Subscriber

RAW, as it plainly states, it sheds light in a 20' radius, regardless of form, which can be suppressed. The black hole form could be justified by the corona created at the event horizon, defining the edges of the hole. If you wanted to say it decreases light by a step in that radius, that would be a house ruling/home brew creation, and would fall more under the rule of cool than anything else.


I agree, the perfect dark mote also generates light.


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Quote:
You also choose whether your solar manifestation (in any form) either glows brightly with one color common to stars (including blue, red, white, or yellow) or is the perfect darkness of a black hole. A glowing solar manifestation, regardless of its form, sheds dim light in a 20-foot radius. You can shut off the light or darkness as a standard action in order to blend in or assist in stealth, but whenever you enter a stellar mode (see page 102), the glow or darkness returns immediately.

It says that you choose a glowing color or darkness. Explicitly only the glowing colors shed light. As written, darkness does nothing or maybe you can make the form invisible to observation (invisible weapon or armor) which would help "to blend in or assist in stealth."

Scarab Sages

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Darg727 wrote:
Quote:
You also choose whether your solar manifestation (in any form) either glows brightly with one color common to stars (including blue, red, white, or yellow) or is the perfect darkness of a black hole. A glowing solar manifestation, regardless of its form, sheds dim light in a 20-foot radius. You can shut off the light or darkness as a standard action in order to blend in or assist in stealth, but whenever you enter a stellar mode (see page 102), the glow or darkness returns immediately.
It says that you choose a glowing color or darkness. Explicitly only the glowing colors shed light. As written, darkness does nothing or maybe you can make the form invisible to observation (invisible weapon or armor) which would help "to blend in or assist in stealth."

Indeed - I read that part and am still puzzled. (For me, affects NPCs, as our PC Solarian glows).

so clearly, whichever manifestaion you choose, graviton/photon, black hole, whatever, you can have it glow (and shed light). Indeed assorted Paizo artwork shows Grav mode characters with a creepy purple glow (eg Horizon in Fly Free Or Die vol 1).
But you can instead make it dark.

But what is the game effect, if any, of a dark manifestation? Lots of flavour text sounds like it sheds (creates) darkness), but nothing ever con firms it like it does for the glowy ones.


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Thera no game effect because glowing gives you a flashlight, which all armor already has, but reducing light levels is a 12th level magic item that takes up a hand.


caribet wrote:

Indeed - I read that part and am still puzzled. (For me, affects NPCs, as our PC Solarian glows).

so clearly, whichever manifestaion you choose, graviton/photon, black hole, whatever, you can have it glow (and shed light). Indeed assorted Paizo artwork shows Grav mode characters with a creepy purple glow (eg Horizon in Fly Free Or Die vol 1).
But you can instead make it dark.

But what is the game effect, if any, of a dark manifestation? Lots of flavour text sounds like it sheds (creates) darkness), but nothing ever con firms it like it does for the glowy ones.

The description is saying you can choose a glowing color or black. Mechanically speaking, only the colors glow. Black does not.

How it's written implies heavily that you simply make your manifestation not able to be seen, whether as a mote or as armor/weapon, when you turn it off. Either way, your first turn in combat it becomes visible as you automatically enter one of the 3 stellar modes. So I recommend black if you want to stealth.

To put it in perspective: a mote floating around or a wielded weapon/worn armor is going to attract attention. It would be silly not being able to make it not visible because it would immediately mark you as being suspicious. "In order to blend in," is not mechanical and more roleplay.

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