DragonLance in 5e


5th Edition (And Beyond)


Anyone running a DragonLance game in 5e currently? I just picked up Fizban's Treasury of Dragons, and the draconian entry has me itching to run a campaign there again.

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RedRobe wrote:
Anyone running a DragonLance game in 5e currently? I just picked up Fizban's Treasury of Dragons, and the draconian entry has me itching to run a campaign there again.

Will Wizards do an Official setting book?


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Lord Fyre wrote:
RedRobe wrote:
Anyone running a DragonLance game in 5e currently? I just picked up Fizban's Treasury of Dragons, and the draconian entry has me itching to run a campaign there again.
Will Wizards do an Official setting book?

There are two more classic setting books on tap for 2022. Since Fizban's was released, and the first book in a new novel trilogy will be out soon, signs point to yes.

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Good. Because I am trying to figure out where Warlocks would fit on Krynn.


Lord Fyre wrote:
Good. Because I am trying to figure out where Warlocks would fit on Krynn.

There's a good article on dragonlancenexus .com about the archfey patron warlock as a "sylvan mage." They say that Bram DiThon from the Defenders of Magic trilogy would be one. There is another article about changing the way we think about what High Sorcery is.

My biggest concern is how to allow divine soul sorcerers and celestial patron warlocks since they blend arcane and divine magic.


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Tahkisis had been known to gift arcane magic much to Nuitari anger. So when gods circumvent the 3 magic gods those could result in warlocks.

One just might have to exclude the celestial warlocks. As for divine souls those could be the mystics.


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The NPC wrote:

Tahkisis had been known to gift arcane magic much to Nuitari anger. So when gods circumvent the 3 magic gods those could result in warlocks.

One just might have to exclude the celestial warlocks. As for divine souls those could be the mystics.

I don't play 5th edition but I just wanted to say that I love this idea!

One could even say that because Takhisis was circumventing the rules that that forces Paladine to also bend the rules (as he's pretty clever as far as subterfuge goes for a lawful good deity) albeit not as overtly so celestial warlocks would be more rare.

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captain yesterday wrote:
The NPC wrote:

Tahkisis had been known to gift arcane magic much to Nuitari anger. So when gods circumvent the 3 magic gods those could result in warlocks.

One just might have to exclude the celestial warlocks. As for divine souls those could be the mystics.

I don't play 5th edition but I just wanted to say that I love this idea!

One could even say that because Takhisis was circumventing the rules that that forces Paladine to also bend the rules (as he's pretty clever as far as subterfuge goes for a lawful good deity) albeit not as overtly so celestial warlocks would be more rare.

Paladine would also likely gain, at least tacit, sign off from Solinari. :)


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Didn't know there were so many Dragonlance fans here.

I gotta start reading my books again.

Still want to see more Taladas content though.


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Lord Fyre wrote:
captain yesterday wrote:
The NPC wrote:

Tahkisis had been known to gift arcane magic much to Nuitari anger. So when gods circumvent the 3 magic gods those could result in warlocks.

One just might have to exclude the celestial warlocks. As for divine souls those could be the mystics.

I don't play 5th edition but I just wanted to say that I love this idea!

One could even say that because Takhisis was circumventing the rules that that forces Paladine to also bend the rules (as he's pretty clever as far as subterfuge goes for a lawful good deity) albeit not as overtly so celestial warlocks would be more rare.

Paladine would also likely gain, at least tacit, sign off from Solinari. :)

Reminds of a thing I came across online at one point. Good gods have paladins for the straight forward visible good deeds. They have celestial warlocks for the off the books, black ops good deeds.

Also, I want to say Hiddukel did something similar once in a side novella. There was a mage who failed the test of high sorcery. Brought him back to life and the mage continued using magic. He might work as a warlock as well.


The NPC wrote:
Lord Fyre wrote:
captain yesterday wrote:
The NPC wrote:

Tahkisis had been known to gift arcane magic much to Nuitari anger. So when gods circumvent the 3 magic gods those could result in warlocks.

One just might have to exclude the celestial warlocks. As for divine souls those could be the mystics.

I don't play 5th edition but I just wanted to say that I love this idea!

One could even say that because Takhisis was circumventing the rules that that forces Paladine to also bend the rules (as he's pretty clever as far as subterfuge goes for a lawful good deity) albeit not as overtly so celestial warlocks would be more rare.

Paladine would also likely gain, at least tacit, sign off from Solinari. :)

Reminds of a thing I came across online at one point. Good gods have paladins for the straight forward visible good deeds. They have celestial warlocks for the off the books, black ops good deeds.

Also, I want to say Hiddukel did something similar once in a side novella. There was a mage who failed the test of high sorcery. Brought him back to life and the mage continued using magic. He might work as a warlock as well.

Also a cool way to introduce the reborn race or even a dhampir.


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Freehold DM wrote:

Didn't know there were so many Dragonlance fans here.

I gotta start reading my books again.

Still want to see more Taladas content though.

DragonLance was the first D&D novel series I read back in high school in the 90s. It's also the first setting in which I ran a 2e campaign. I'm looking forward to the new Weis and Hickman novel series next year.


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RedRobe wrote:
Freehold DM wrote:

Didn't know there were so many Dragonlance fans here.

I gotta start reading my books again.

Still want to see more Taladas content though.

DragonLance was the first D&D novel series I read back in high school in the 90s. It's also the first setting in which I ran a 2e campaign. I'm looking forward to the new Weis and Hickman novel series next year.

It was the first fantasy novel I ever read as a kid. I think I was 9 or 10?


Freehold DM wrote:
RedRobe wrote:
Freehold DM wrote:

Didn't know there were so many Dragonlance fans here.

I gotta start reading my books again.

Still want to see more Taladas content though.

DragonLance was the first D&D novel series I read back in high school in the 90s. It's also the first setting in which I ran a 2e campaign. I'm looking forward to the new Weis and Hickman novel series next year.
It was the first fantasy novel I ever read as a kid. I think I was 9 or 10?

Mine was Azure Bonds, the cover really spoke to my prepubescent mind. But Dragons of Autumn Twilight was my second.


Dragonlance and Forgotten Realms for me. Happened around 9 or 10 years old.


It was the first book of the Twins trilogy. The cover got me thinking, as a kid. Also the hot girl on it did not hurt.


Dragons of Autumn Twilight was the first D&D book I read but not the first fantasy book. DL was the second or third setting I played in, depending on how you count.


Pathfinder Starfinder Roleplaying Game Subscriber

Due to lingering after-effects of the Satanic Panic locally, the first exposure to any D&D setting was Dragons of Autumn Twilight, and it took going to a nearby community specialty book store and negotiating the purchase with cash paid up front for it.

When they brought in the shipment, the interest generated sold out their entire purchase run, so they bought the entire series -- but no D&D game books.

Curse of the Azure Bonds was straight out, though.

EDIT: It is important to note that the specialty bookstore had the Eternal Champion Series (Elric, Corum, Hawkmoon, Erekose, etc), H.P. Lovecraft, but had a hang-up about D&D.


Has anyone tried to run a 5e version of the 3.5 Chronicles modules?

Liberty's Edge

Expect the new version of Dragonlance to do to the setting what Van Richten's Guide to Ravenloft did to that setting. (Which is good or bad depending on how you feel about that book.)

It will probably reverse everything that happened in all the novels and redesign the continent to take into account the modern values in designing worlds and settings. Expect increased diversity and far less emphasis placed on alignment (probably even among elements like robed wizards).

Liberty's Edge

RedRobe wrote:
Has anyone tried to run a 5e version of the 3.5 Chronicles modules?

I ran them for Pathfinder. It was a struggle.

I'd avoid doing a straight adaptation and just use them as inspiration: a book of locations, events, and possible encounters. Especially the later ones, which are frankly garbage.
Allow the players to go off the rails and draw inspiration from the novels and homebrew. Let them tell their own story of the War of the Lance.

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Jester David wrote:

Expect the new version of Dragonlance to do to the setting what Van Richten's Guide to Ravenloft did to that setting. (Which is good or bad depending on how you feel about that book.)

It will probably reverse everything that happened in all the novels and redesign the continent to take into account the modern values in designing worlds and settings. Expect increased diversity and far less emphasis placed on alignment (probably even among elements like robed wizards).

Hopefully you are overstating what will happen.

* - Increased diversity is a -usually- good thing. Yes, sometimes efforts to be inclusive can be a little silly (for example, Adventuring IS going to be ableist by it nature), but this is a game for everyone.
* - Alignment is a trickier issue. Racial Alignments (such as pigeonholing all Hobgoblins as LE) can lead to "justifications" for racism or even genocide. Chosen alignments such as Krynn's Orders Of High Sorcery, however, should remain important.


Pathfinder Starfinder Roleplaying Game Subscriber

Fyre, I'd disagree with your assessment, but only because I played in a game where a couple of our characters ended up missing limbs in RuneQuest, and we had a horrific tendency to do the same to our opponents.

Since the big bad country was abelist as all get-out, we started recruiting every single person we'd accidented a limb off of -- good soldiers with good heads on their shoulders and an axe to grind not with us fortunes of war and all but the nation-state that had essentially 'kicked them to the curb'.

I wouldn't call it silly, especially because we had two players in our group that were either missing limbs from birth or from traumatic injuries.

Liberty's Edge

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Lord Fyre wrote:
Jester David wrote:

Expect the new version of Dragonlance to do to the setting what Van Richten's Guide to Ravenloft did to that setting. (Which is good or bad depending on how you feel about that book.)

It will probably reverse everything that happened in all the novels and redesign the continent to take into account the modern values in designing worlds and settings. Expect increased diversity and far less emphasis placed on alignment (probably even among elements like robed wizards).

Hopefully you are overstating what will happen.

* - Increased diversity is a -usually- good thing. Yes, sometimes efforts to be inclusive can be a little silly (for example, Adventuring IS going to be ableist by it nature), but this is a game for everyone.
* - Alignment is a trickier issue. Racial Alignments (such as pigeonholing all Hobgoblins as LE) can lead to "justifications" for racism or even genocide. Chosen alignments such as Krynn's Orders Of High Sorcery, however, should remain important.

They radically changed the setting, eliminating the main continent and rewriting all the history. Every single land was changed and revised, with its history rewritten. It’s effectively a band new setting that uses the themes and a few names of the old setting.

I’m pretty pro-diversity… but almost every single white male character (save the two introduced in Curse of Strahd) either had their gender flipped or became black. The only exceptions are a male elf who became gay and is now in a wheelchair, and the existing gay darklord. And three existing strong females also became black.

It’s a lot. And needless as Ravenloft was already this mosaic setting where you could add new lands. They could have just created a ten brand new iconic domains instead of revising the existing ones, erasing 90% of existing Ravenloft canon. (And making the canon that isn’t erased, like Darkon’s history, hard to reconcile and riddled with contradictions.)

Liberty's Edge

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Wei Ji the Learner wrote:
Fyre, I'd disagree with your assessment,

You’re basically proving his point.

Adventuring is one of those “careers” that would have some steep physical requirements to succeed (like being a firefighter or marine) but we accept handicapable heroes for the sake of inclusion. Despite the fact that being able to jump, climb a rope or rocky wall unaided, and and engage in prolong hand-to-hand battle with skilled opponents looking for any weakness to exploit… all while carrying an oppressively heavy pack of gear.
I don’t have any (physical) disabilities, and I wouldn’t be able to do that.

But since everyone (EVERYONE) should be able to play the character they want and see themselves in the game, we roll with it and favour inclusivity.


Pathfinder Starfinder Roleplaying Game Subscriber

The campaign I mentioned was in the early 2000s.

Before inclusiveness was on most radars.

My apologies for not being more clear.

Did we take penalties for certain activities?

Yes.

Did it feel like 'coddling'?

No.

Was it a heroic journey?

Yes.


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Lord Fyre wrote:


Hopefully you are overstating what will happen.
* - Increased diversity is a -usually- good thing. Yes, sometimes efforts to be inclusive can be a little silly (for example, Adventuring IS going to be ableist by it nature), but this is a game for everyone.
* - Alignment is a trickier issue. Racial Alignments (such as pigeonholing all Hobgoblins as LE) can lead to "justifications" for racism or even genocide. Chosen alignments such as Krynn's Orders Of High Sorcery, however, should remain important.

I agree that the alignment-based orders of High Sorcery should remain in place since the idea of balance is such a key part of Dragonlance.

The culture of the particular hobgoblin tribes recruited by the Dragonarmies can be evil, but I think others could be Lawful Neutral at least.

Liberty's Edge

RedRobe wrote:
Lord Fyre wrote:


Hopefully you are overstating what will happen.
* - Increased diversity is a -usually- good thing. Yes, sometimes efforts to be inclusive can be a little silly (for example, Adventuring IS going to be ableist by it nature), but this is a game for everyone.
* - Alignment is a trickier issue. Racial Alignments (such as pigeonholing all Hobgoblins as LE) can lead to "justifications" for racism or even genocide. Chosen alignments such as Krynn's Orders Of High Sorcery, however, should remain important.

I agree that the alignment-based orders of High Sorcery should remain in place since the idea of balance is such a key part of Dragonlance.

The culture of the particular hobgoblin tribes recruited by the Dragonarmies can be evil, but I think others could be Lawful Neutral at least.

They’d probably make the different Orders of High Sorcery tied to philosophy instead, rather than having people declare themselves “evil.” (Because who thinks of themselves as evil?) Find two contrary views (white robes use magic to help non-wizards and black robes use magic to advance wizardry; or white robes are capitalist and black robes are socialist) and jam the red robes between.

Evil hobgoblin tribes are the kind of thing they’re moving away from, and the idea an entire society or entire people are monolithically evil. The dragon armies would be made of evil members of all races. Or not evil, but those willing to follow the Dragon Queen for money.


Was it said anywhere why in Fizban's Treasury when they mentioned Kyrnn they changed Paladine and Takhisis to Bahamut and Tiamat?


Pathfinder Starfinder Roleplaying Game Subscriber

I don't know if it was stated there, but I seem to remember reading somewhere that the original issue was copyright concerns but those were reconciled at some point?


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Pathfinder Rulebook Subscriber

They didn’t change them so much as say that Paladine and Takhisis are echoes of Bahamut and Tiamat. Fizban’s presents a mythology where the destruction of the first world splintered reality and mirrors of Bahamut and Tiamat exist in every world in the shattered multiverse. On Krynn their mirrors are Paladine and Takhisis.

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Jester David wrote:


white robes are capitalist and black robes are socialist

I think you have that backwards. White robes are supposed to be the good guys.

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Bjørn Røyrvik wrote:
Jester David wrote:


white robes are capitalist and black robes are socialist
I think you have that backwards. White robes are supposed to be the good guys.

I think he was just selecting opposites to make a point.

And, which are the "bad guys" depends on your politics.

Liberty's Edge

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Bjørn Røyrvik wrote:
Jester David wrote:
white robes are capitalist and black robes are socialist
I think you have that backwards. White robes are supposed to be the good guys.
Lord Fyre wrote:

I think he was just selecting opposites to make a point.

And, which are the "bad guys" depends on your politics.

This exactly.

I had White Robes as socialist initially because that's my bias and flipped to emphasize it's now a philosophical distinction and not an ethical one and black robes =/= evil anymore.

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