Shieldmasters shield with weapon qualities based on weapon enhancement bonus?


Rules Questions


Shield Master (Combat):

Source PRPG Core Rulebook pg. 133
Your mastery of the shield allows you to fight with it without hindrance.

Prerequisites: Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +11.

Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attacks and damage rolls made with the shield as if it was a weapon enhancement bonus.

Lifesurge:

Source Ultimate Equipment pg. 144
Aura moderate conjuration CL 8th
Slot weapon quality; Price +2 bonus; Weight —
Description
This special ability can only be placed on melee weapons. A lifesurge weapon boosts and sustains the wielder’s life energy while he is in the throes of combat. The wielder gains a bonus on saving throws against necromantic effects—including the ability damage, ability drain, and energy drain powers of the undead—equal to the weapon’s enhancement bonus. In addition, whenever the wielder receives temporary hit points from any source, he adds the weapon’s enhancement bonus to these temporary hit points; this does not stack for temporary hit points from multiple sources, and these points are lost if the lifesurge weapon is not being wielded.

In combat, the weapon’s critical threat range is doubled abilities against undead; this does not stack with the keen special ability or Improved Critical. Whenever a lifesurge weapon confirms a critical hit against an undead creature, it erupts with 1d8 points of positive energy (2d8 for weapons with a critical multiplier of ×3, 3d8 if it is ×4); the wielder may choose to deal this as damage to an undead target or to absorb half this amount as healing, with the remaining positive energy dissipating.

Character with the Shieldmaster feat wields a +4shield also enchanted as a +1weapon

Is the bonus to saves vs necromantic effects due to Lifesurge +4 or +1?

thanks in advance


I am quite certain, unfortunately the answer is you cannot do that. Even though your class/feat allows you to treat the shield as a weapon, it is not a weapon, and as such cannot be enchanted with a weapon only property. Similar to how slashing grace allows a swashbuckler to use a scimitar as a 1hp weapon. It is still a slashing weapon.


shields are martial weapons. (light shield is a light weapon, heavy a one handed)
Some, like brawlers, get them trained as both shields and weapons. (trained in both close combat weapon group as weapons , which include shields, and shield use. got an archtype that focus on that)

i think that is why he said the shield was also enchanted as a +1 weapon. (also see this faq which talk about enchanting a shield for both weapon properties and defensive ones)

so it's a +1 (weapon) Lifesurge shield, +4 (shield bonus) shield.
cost 8000+ for the weapon enchantment, and 16k+ for the shield's.

but i agree that it won't work. it say you add the bonus to attack and damage as if it was weapon enhancement (and nothing else), which mean you don't get to add it to anything else.
you need something that say that it replace the weapon enhancement the shield has (if lower) or something like that to make it work.


I say it does work, because the AoMF, which uses pretty much the same language ("enhancement bonus of +1 to +5 on attack and damage rolls") does work just like a normal enhancement bonus on a weapon for overcoming damage reduction, despite the respective rule asking for a "Weapons with an enhancement bonus", per this FAQ. This can only be if "enhancement bonus on attack and damage rolls" (which Shield Master also grants) counts as a "weapon enhancement bonus" (which Lifesurge checks).

Evilserran wrote:
Even though your class/feat allows you to treat the shield as a weapon, it is not a weapon, and as such cannot be enchanted with a weapon only property.

"An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right." CRB pg. 152

The Exchange

+1

CRB page 152 wrote:
An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

The "magic weapon in its own right" effect of your shield is +1. Lifesurge is based on your weapon's enhancement bonus.

Shield Master wrote:
Add your shield's enhancement bonus to attacks and damage rolls made with the shield as if it was a weapon enhancement bonus.

The Shield Master feat adds your shield enhancement bonus to attack and damage rolls. Not to any other effects.


If you payed the cost to enchant the shield as both a shield and a weapon (effectively treating it as a double weapon as far as enchanting is concerned) then yes. You absolutely can apply lifesurge to the shield as per RAW… however… shieldmaster doesn’t actually increase the shields weapon enhancement, it only applies your shield enhancement as weapon enhancement at the time of an attack. At all other times it does not combine the enhancement bonuses.

Shieldmaster does, however, open the door to some absurdity with shields as weapons… enabling you to use a shield enchanted as a +1 weapon with +9 in bonus equivalent abilities and still have a full +5 to attack and damage by having it also enchanted as a +4 or +5 shield.

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