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So the GUnslinger feat mentions Alchemical ammunition as being an option along with bombs for their restricted infusions.
Do these exist yet? or is it just future proofing. I've not found any currently.
(Also boy do I wish the infusion things would work with Alchemist. as seperate pools with respective restrictions)
|Angel Hunter D|
Angel Hunter D wrote:Too bad they need to be activated.I'm pretty sure your interact to reload counts as an activation. I'm not sure for bows though.
Per the rules for activation, activating ammunition explicitly doesn't interact with reload. You can activate > reload > shoot or reload > activate > shoot. So 3 actions for most firearms.
It also means it's impossible to use activated ammo with a heavy crossbow, gnome amalgam musket or fire lance unless you're Quickened.
Zwordsman wrote:Can a familiar interact to activate it while you load your firearm?No, they can't activate anything.
They can reload though, but you'd only see action economy advantage in niche scenarios, even more niche if you have access to feats that improve reloading.
Like, hypothetically, an independent/manual dex familiar could take your tentacle cannon with it's free 1 action, then be commanded to reload a barrel each turn, and then hand it back with another free action, but really, thats an incredibly niche situation, and probably not even worth it most of the time when you could just be using running reload or a slingers reload
|Angel Hunter D|
They can only reload if they're holding the weapon, needing to take the gun back from the familiar means you don't actually gain any actions.
With independent, passing the gun is free, meaning you save 1 action per barrel loaded
That said, running reload/slingers reloads also give you the same 2 for 1 economy, so the benefit is super niche, since the minimum turns for the familiar reload to be helpful is 3 turns
Like, hypothetically, an independent/manual dex familiar could take your tentacle cannon with it's free 1 action
then be commanded to reload a barrel each turn
Round #2-4 [5 reload actions, costing the PC 3 actions] and it has an action left over to hand it back at the end of round #4
Alchemic_Genius wrote:Like, hypothetically, an independent/manual dex familiar could take your tentacle cannon with it's free 1 action
Round #1.Alchemic_Genius wrote:then be commanded to reload a barrel each turnRound #2-4 [5 reload actions, costing the PC 3 actions] and it has an action left over to hand it back at the end of round #4
Oh, I never said it was even remotely good, but hypothetically, there is a scenario where familiar reloading *could* work.
Ever since the air repeater came out, I do have independent/manual dexterity familiar taking my gun and reloading in my alchemist's toolkit since I can still quick bomb while my familiar loads the gun.
That said, it's only in my toolkit because independent/manual dexterity is how I save an action drawing elixirs every so often by having it pass me an item with it's free action