
PochiPooom |

I really like how this combo works.
So, the first thing we must do is be in a good position out of danger.
Once we are there we open our turn with:
1a- Devise a Stratagem (lvl4)
2a- Sniper's Aim (lvl6) if you need a +2 to hit/crit
2a- Vital shot (lvl9) good option to open a fight for persitent damage
2a- Called Shot (lvl10) if we want an specific hit (I like it vs flying creatures)
1a- Flesh Wound (lvl12) if we know we will fail, we still do some damage
2a- Headshot (lvl14) here we go creazy, if we know it's a crit here we go.
We always can shot an other enemy if we knew the shot will fail. It is interesting to always end the turn with the weapon loaded in case we fish a crit in next turn.
Extra combos:
We are in a place out of enemy vision when we have a lot of time and we are not discovered. We use "Devise a Stratagem" every 6 seconds but we don't shoot until we fish a crit. When we do we shoot to start the fight.
¿What's the best weapon for this concept?
I like Jezail or Arquebus

TheGentlemanDM |
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I also like this combo the other direction; Investigator/Gunslinger.
Get Quick Draw, use a finesse weapon like a shortsword as your primary tool, and carry a dueling pistol (it's the largest fatal die on a one-hnaded weapon).
When the dice align, quick draw the pistol and dome some poor fool for a huge pile of damage.

Alchemic_Genius |

I also like this combo the other direction; Investigator/Gunslinger.
Get Quick Draw, use a finesse weapon like a shortsword as your primary tool, and carry a dueling pistol (it's the largest fatal die on a one-hnaded weapon).
When the dice align, quick draw the pistol and dome some poor fool for a huge pile of damage.
I want to try this using duelist brace with a pistol rapier and three dueling pistols. That'll give me 4 ranged shots, and critical fusion plays nicely with the idea of fishing out nat 20s and such.
Since my group plays free archetype, I'd probably go with alchemical sciences on theme, and pick up alchemical shot and munitions crafter as well on theme, that way the pistol part of my rapier can pack some oomph even without a crit

Zwordsman |
I also like this combo the other direction; Investigator/Gunslinger.
Get Quick Draw, use a finesse weapon like a shortsword as your primary tool, and carry a dueling pistol (it's the largest fatal die on a one-hnaded weapon).
When the dice align, quick draw the pistol and dome some poor fool for a huge pile of damage.
This is so very much a Vermintide game build. Theres a character whose special does this. and now I want to make that... dude even uses a rapier.

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The other class I think of when considering taking Investigator archetype is Magus. Very powerful to know what the result of your attack roll will be before committing expensive resources into it.
I have one combining investigator with swashbuckler to know if I should do a finisher.

aobst128 |
Speaking of the cane pistol, I'm surprised we didn't get a sword cane mixed with a pistol of some sort in the book. I suppose it isn't hard to homebrew one up; just slap a flintlock pistol and a sword cane together, maybe dump the cane's damage die down to a d4, and call it good.
Sounds about right. Although, I'm not sure if you could realistically fit a pistol into a cane like you do the sword. Perhaps only the sword part is concealed and the pistol is adjacent to the sheath. It would definitely loose the concealed trait.