Lets talk about gear for a bit


General Discussion


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So I have been loving Starfinder ever since its release August 2017

And I feel I have a bit of experience in the system for running games and enjoying all the new little things that come out

But one thing that has always bugged me

the weapons ..DONT GET ME WRONG .. I love all the options I really due and yes. IT is a huge pain to only get 10% for selling them ....but then i look over at the pathfinder 2nd.

Being able to use the same sword as I level up the ability to MOD it to what i want the weapon to become and makes me wish

Wish that starfinder had a similar options.

Its kind of like you watch all the Sci fi movies and think wow they are still using the same gear fighting the ending ....Han solo really didn't change his pistole all the much from movie to movie.

Now like i said i love the system but always grabbing gear off the dead to eaither stay current ... or sell just to get the Few scraps of cash you need seems so ...wrong i feel for a system all about exploration. running jobs for big contract payoffs or stealing from a abadar bank

What do you all think i love to hear it

At the end it has made me think about making my own Mod system for guns that players could buy simlar to a rune system that pathfinder 2nd has


Firstly, haven't played Pathfinder 2 but having to collect and flog weapons as you go has been a pretty common thing in RPGs, be they video or table top. In Pathfinder you start with your basic weapon, and very rarely did you keep it beyond level 4.
I agree, the selling is a bit poor.
The thing with Sci Fi films like Star Wars, their weapon tech is pretty set, your weapon tech doesn't really get better so he is basically starting the films with his 'near epic' level pistol (and probably much higher level then most PCs).
For a fantasy world, where weapons are basically lumps of various materials, they usually (Again, can't comment on the specific P2) do the same damage but get better with magic.
With Sci Fi, Tech comes in various qualities and expenses. It makes sense you start with the cheap weapons and move on to bigger and shinier weapons as you level.

Now, the ability to Mod guns is something I do agree on. We have attachments sure and the Fusions but outside of specific classes you don't really have access to making modifications to weapons. I think it would be interesting to have the ability to play about with them, I think the issue is balance. Take the Power armour upgrading, to keep that item current, the cost is effectively about the price of a new set of armour each level.


You can upgrade the same weapon throughout your career though. Most guns have a low level version, a mid level version and one or two high level versions.

It's just that you'll be using an increasingly bad version for five+ levels while you wait for the new version.

On top of that, in starfinder, there are a lot of nice weapons where the earliest they're available is level 7+. If you really want that fantasy you'd have to make downgrades as well.

Also, the han solo example is probably the worst possible one, because there are a lot of levels of laser pistol to upgrade to, and han solo is probably some sort of operative or envoy that doesn't actually care about having a better pistol as they level. And if he did, the rules already accommodate him upgrading his gun.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

Technically if you're a Nanocyte, Solarian, or experimental weapon Mechanic you can.

More directly though, it would be nice to see an adaptation of the Pathfinder 2e artifact rules for Starfinder. Knowing Jason Tondro, I'm sure he's said multiple times in the writers room "Han Solo NEVER stopped using his Blastech DL-44.".

Garretmander wrote:


Also, the han solo example is probably the worst possible one, because there are a lot of levels of laser pistol to upgrade to, and han solo is probably some sort of operative or envoy that doesn't actually care about having a better pistol as they level. And if he did, the rules already accommodate him upgrading his gun.

So you and I both know because we're people of culture that all a GM has to do to allow someone to "keep" the same trusty Azimuth laser pistol is to say "Okay, you want to upgrade but keep your pistol? That'll be...." (looks up price of Corona Laser Pistol, subtracts 35 credits for the 10% trade-in value of the Azimuth)....4,235 UPBs."

But eventually a player's going to catch on that you're just making stuff up, and it would be nice to have that codified in the rules. As a GM I know it's for game balance, but it's counter-intuitive to human logic and cost/benefit analysis that to make a device 2x more effective you have to pay a 1000% markup.

The only reasonable explanation is that the main thing you're paying for is for a +1 rune to be etched into the gun, but that in the universe of Starfinder +1 magic runes are so ubiquitous that to not know that is to not know that a modern firearm in 2021 needs a firing pin and a cartridge with smokeless powder in it. However they're still very very expensive!


Pathfinder Lost Omens Subscriber

Really theres nothing stopping you from just saying when you upgrade your weapon lets say from a Lvl 1 laser pistol to a Lvl 6 one, that you aren't just taking it to the shop and having it overhauled and parts replaced? instead of buying a new one you are just having your old one retooled. Hell this can work with even different weapon types. Going from laser to plasma? You tried out a new capacitor and barrel. Obviously theres limitations but there is nothing really stopping you from doing this game wise. The weapons list is just stats after all! As long as you splash the creds I do see why anyone would say no. Additionally if a weapon is found as a reward you could just scavenge the parts to upgrade your own weapon to make the "same" weapon statwise. The skys the limit!


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Im seeing a lot of good stuff here and talking about how to flavor it but im really talking about here is

Your weapon of choice lets say was a family heirloom You cant just now go around and upgrade that weapon .. sure you go to the shop and pay to .."UPGRADE IT" to the next tier sword or gun and as it has been pointed out

there are low, mid and high tiers of weapons But thats the thing Why should a player wait to get the 5 plus levels to get that next upgraded weapon to keep the them of it

The Soldier who invested gear boosts into a weapon fighting style and all you got dropping ice weapons instead of the acid fighting style you are going with (THIS ONE IS more of a example of a new GM not paying attention to the party they are running I was bad at this starting off that i feel pathfinder 2nd got rid of easily with the rune system)

The sky is the limit i know and as Leon Said

Leon Aquilla wrote:
More directly though, it would be nice to see an adaptation of the Pathfinder 2e artifact rules for Starfinder. Knowing Jason Tondro, I'm sure he's said multiple times in the writers room "Han Solo NEVER stopped using his Blastech DL-44.".

it makes it that much better to realize hey that gun or Sword or what ever i picked up early on stayed with me thru out my Adventure


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

What's wrong with doing Mechanic Experimental Weapon Prototype and calling it an heirloom, though?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Leon Aquilla wrote:
What's wrong with doing Mechanic Experimental Weapon Prototype and calling it an heirloom, though?

Oh nothing at all it fits for them but thats one of the few times it does

But wouldint it be cool to get more mods to up grade it like with ...for example pathfinder 2 has striking runes so that gun now has a bigger barrel to push larger ammo thru and the like and you could even go as far to say the experimental mechanic gets discounts on the mods to up grade it like they do for the new. Vehicle upgrades they get for the new class in tech resolution


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

You could also consider the KNIFEGUN from page 10, Threefold Conspiracy - Flight of the Sleepers. That's probably the closest thing to an artifact weapon they've come out with in Starfinder.


Wesrolter wrote:


The thing with Sci Fi films like Star Wars, their weapon tech is pretty set, your weapon tech doesn't really get better so he is basically starting the films with his 'near epic' level pistol (and probably much higher level then most PCs).

Actually if we go by the Stars Wars Revised RPG or Star Wars Sage Han's pistol is the same one a 1st level character can start out with. The pistol is the pistol. It does not get better, the wielder of the weapon gets better.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yea it pretty much brakes down i was looking thru the tech book

Im looking at the mechanic and im like ...they can build a vehicle ....ANY ONE can build their very own dream bike, car, What ever and trick it out with gear ....and it made me think ...WHY cant i do this with a weapon? Why cant i go to a store buy a bumper or clip to fire faster to turn a rifle automatic firing? Trick out my weapon to be what i want it to be from the ground up. Mods changing the amount of ammo consumed, to charges used. Energy used or projectiles. the companys having exlusive mods that you can buy for marked up prices but give better things . Like Vladolf barrel, but a Tedior clip to reload faster

If the sky is truly the limit why does it feel rough to just put fusions on guns and then have to pay Large amounts to keep upgrading fusions

Its the thoughts i had and coming back to it. IT has been said before but it really feels like

Looking at the system

Pathfinder 1st ..then starfinder is 1.5 and pathfinder 2nd is the final product It makes me excited for the future of starfinder. and paizo as a company as a whole to bring to Table top RPG


Demon Knight1434 wrote:
there are low, mid and high tiers of weapons But thats the thing Why should a player wait to get the 5 plus levels to get that next upgraded weapon to keep the them of it

Because most upgrades during those five levels are incremental, d6 to a d8, 3d4 to 3d6. Things that are nice to have, but you don't technically need to be relevant.

"Demon Knigth1434 wrote:
Im looking at the mechanic and im like ...they can build a vehicle ....ANY ONE can build their very own dream bike, car, What ever and trick it out with gear ....and it made me think ...WHY cant i do this with a weapon? Why cant i go to a store buy a bumper or clip to fire faster to turn a rifle automatic firing? Trick out my weapon to be what i want it to be from the ground up. Mods changing the amount of ammo consumed, to charges used. Energy used or projectiles. the companys having exlusive mods that you can buy for marked up prices but give better things . Like Vladolf barrel, but a Tedior clip to reload faster

You can, the various weapon attachments and fusions are how you upgrade between upgrade levels. Sure the price is a higher number than PF2, but you also have more 0's in your bank account compared to PF2, something to keep in mind.

Hawk Kreigsman wrote:
Actually if we go by the Stars Wars Revised RPG or Star Wars Sage Han's pistol is the same one a 1st level character can start out with. The pistol is the pistol. It does not get better, the wielder of the weapon gets better

Normally I peg Han Solo as an envoy, but that really makes him an operative for sure.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

voted Operative. His wife's an envoy. But not a committee

Liberty's Edge

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Maybe a Starfinder Unchained would address this like ABP did for Pathfinder 1E.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Noven wrote:
Maybe a Starfinder Unchained would address this like ABP did for Pathfinder 1E.

IM down for alternet rules if this was to come out of it


1 person marked this as a favorite.

Yeah, I made my own gun customization system awhile back using the Borderlands games for inspiration

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