Fling Magic Damage Types


Thaumaturge Class


Is there a reason Fling Magic is restricted to only 3 choices and a reflex save, even though the class is technically dabbling in all four traditions? Electric, Fire, and Cold are nice for arcane or primal, but it leaves out all occult and divine feeling stuff. Would it be overpowered to add Acid, Mental, Positive, Negative, and possibly Poison and Alignment damage to the list?

I feel Mental damage would probably have to be a Will save, Poison, Positive and Negative would be fort saves, and alignment damage kinda flipflops. If using Esoteric Antithesis is too strong for an ability that always hits, I feel the ability to target weak saves would actually be an intereating way to still have the implement tie into the class' shtick of finding weaknesses without making it grant an automatic huge damage spike

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Alchemic_Genius wrote:

Is there a reason Fling Magic is restricted to only 3 choices and a reflex save, even though the class is technically dabbling in all four traditions? Electric, Fire, and Cold are nice for arcane or primal, but it leaves out all occult and divine feeling stuff. Would it be overpowered to add Acid, Mental, Positive, Negative, and possibly Poison and Alignment damage to the list?

I feel Mental damage would probably have to be a Will save, Poison, Positive and Negative would be fort saves, and alignment damage kinda flipflops. If using Esoteric Antithesis is too strong for an ability that always hits, I feel the ability to target weak saves would actually be an intereating way to still have the implement tie into the class' shtick of finding weaknesses without making it grant an automatic huge damage spike

I'm all for this. More choices in damage types with different debuffs for each and targeting different saves. And the debuffs should target the appropriate saves, so like, something that would impose enfeebled 1 should target will or reflex and not fortitude.


A wand is a very arcane-associate implement. I would expect damage types associated with divine or occult traditions to be attached to an implement associated with those traditions (and probably an area effect rather than single target).


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RexAliquid wrote:
A wand is a very arcane-associate implement. I would expect damage types associated with divine or occult traditions to be attached to an implement associated with those traditions (and probably an area effect rather than single target).

Wands are used in many religious ceremonies as well as in occult traditions irl. People only think of wands as inherently arcane because most of the time when they see them, they imagine fiction like harry potter


I would absolutely love having a poison attack. I love poison style things.

though if they're alterning save types and such. I think I'd probably include To Hit ones. maybe poison would be decent for that choice. but regardless of that.

I do think it would be cooler if you could choose from more elements. and isntead of debuffs being tied to elements let you chose from a short list.

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