Feat idea or implement idea


Thaumaturge Class

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Effect: Create an entrapment symbol around an enemy using salt, blood, or another kind of substance. The enemy has no movement speed. They can use an action against your DC to make a will save to move out of the circle.

Another idea is to have the same salt concept but make it into a wall where enemies need to roll a will save to cross up to 5 squares in front of the Thaum unless a will save was made

This would simulate pouring salt on a doorway to keep spirits from crossing it and to trap spirits or ghouls or whatever occult like enemies inside a domain, but would work on any enemy, really. Not just monsters.

This concept needs to be part of the Thaum imo.


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This is just "Draw Warding Circle". It works for any enemy you have Antithesis for.

I would like to see it expanded to include simpler things like lines in doorways and the like at a shorter time period.

Edit: For Reference.

Draw Warding Circle Feat 4 wrote:

The circle is the simplest way to define a closed space, and by

drawing a circle out of materials that resonate with a given
creature, you define a space that prevents its entry—or escape.
You spend 1 minute constructing a circle along the edges of a
10-foot burst, using materials you identified in the process of
figuring out the creature’s weaknesses, such as salt to keep
out a ghost or anointed silver to contain a devil. Anyone except
the chosen creature can cross the circle without trouble, but
the chosen creature must attempt a Will save against your
class DC whenever it attempts to do so. On a failure, the
chosen creature remains on the same side of the circle and the
action it was using to attempt to cross the circle is disrupted.
Creatures other than the chosen creature can spend a total of
three Interact actions scuffing the circle to break the effect
early. These actions don’t need to be consecutive.
Because of the amount of time it takes, typically you
construct a circle in advance after Investigating a specific
creature. A circle remains effective until you either Draw
another Warding Circle or your Esoteric Antithesis ends
(typically until you use Find Flaws on another creature).

Come to think of it, something this feat desperately needs, is a way to turn the circle into a trap. I've spent some time running Call of Cthulhu, and one of my favorite one shots had the investigators stuck in a house with a creature in the attic. They had to follow a set of instructions to bind the creature, which included setting a circle that would trap it. The circle starts unfinished, but mostly drawn, and part of the ritual is completing it.

This should be an option available to a Thaumaturge. Set up a Warding Circle that can be finished in an action or two at need.


beowulf99 wrote:

This is just "Draw Warding Circle". It works for any enemy you have Antithesis for.

I would like to see it expanded to include simpler things like lines in doorways and the like at a shorter time period.

Edit: For Reference.

Draw Warding Circle Feat 4 wrote:

The circle is the simplest way to define a closed space, and by

drawing a circle out of materials that resonate with a given
creature, you define a space that prevents its entry—or escape.
You spend 1 minute constructing a circle along the edges of a
10-foot burst, using materials you identified in the process of
figuring out the creature’s weaknesses, such as salt to keep
out a ghost or anointed silver to contain a devil. Anyone except
the chosen creature can cross the circle without trouble, but
the chosen creature must attempt a Will save against your
class DC whenever it attempts to do so. On a failure, the
chosen creature remains on the same side of the circle and the
action it was using to attempt to cross the circle is disrupted.
Creatures other than the chosen creature can spend a total of
three Interact actions scuffing the circle to break the effect
early. These actions don’t need to be consecutive.
Because of the amount of time it takes, typically you
construct a circle in advance after Investigating a specific
creature. A circle remains effective until you either Draw
another Warding Circle or your Esoteric Antithesis ends
(typically until you use Find Flaws on another creature).

Come to think of it, something this feat desperately needs, is a way to turn the circle into a trap. I've spent some time running Call of Cthulhu, and one of my favorite one shots had the investigators stuck in a house with a creature in the attic. They had to follow a set of instructions to bind the creature, which included setting a circle that would trap it. The circle starts unfinished, but mostly drawn, and part of the ritual is completing it.

This should be an option available to a Thaumaturge. Set up a Warding Circle...

Though there is a feat to make it 3A which basically accomplishes that.

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