2nd Edition APS....


Pathfinder Adventure Path General Discussion

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NECR0G1ANT wrote:
Why not? The Rise of the Runelord campaign is a 2E conversion, if you didn't know.

It was nice some folks did the Runelords conversion. It's still an excellent AP.


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NECR0G1ANT wrote:
Why not? The Rise of the Runelord campaign is a 2E conversation, if you didn't know.

The Giant slayer, which was the one suggested, is not what Harles would be looking for.

Paizo Employee Customer Service Representative

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Please keep all discussions respectful of all parties involved.


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I mean context clues from the rest of the conversation about PF2.

But thanks for reading.

And pretty sure...yep...this is the 2nd Edition APs thread.

I scrolled up and everything.


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umm...to the no.

You jumped in with what you thought was all someone needed and didn't back read to ascertain that didn't fit the parameters of what someone was talking about or asking for.

Hush now sweet "I can't back down gracefully or ever" poster. Your work here will most likely go oh and on and on and oh yes on.

Paizo Employee Customer Service Representative

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Removed some posts and quotes for getting harassing. If the tone does not deescalate this thread will be locked for moderation


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

I swear by Abomination Vaults. I like that I was able to fine-tune the intro and the hook to whatever the hell I wanted (it turned out to be completely coincidental, but advantageous that Pharasma factors heavily into the subtext and one of my characters was a Redeemer of Pharasma)


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As a DM, I got kind of bored with Abomination Vaults. The players enjoyed it, as best they would tell me. Book 1 had some fun spooky stuff to it, but book 3 looked far more interesting than book 2 (aside from the mimics and hydra) and I ended up dropping it before we finished started the devil floor.


Pathfinder Adventure Path, Lost Omens Subscriber

Book 2 really hinges on your interest in the Dorianna and Carman subplots. One of my players was best bros with Carman, and another had been training Dorianna as her magic apprentice, so those factors kept my players hooked. The seugathi floor has a lot of stuff I kinda skipped over though, since I didn't find them that interesting as a faction and there are a ton of encounters that don't amount to much.

Battle of the bands slaps tho.


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Kasoh wrote:
As a DM, I got kind of bored with Abomination Vaults. The players enjoyed it, as best they would tell me. Book 1 had some fun spooky stuff to it, but book 3 looked far more interesting than book 2 (aside from the mimics and hydra) and I ended up dropping it before we finished started the devil floor.

It was the same for me. Dungeon crawls always start off fun, then get repetitious. I liked Undermountain and Temple of Elemental Evil, but they run out of steam. I much prefer a longer story with varying locations at this point.


Urgh, don't say that! I just started a run through Barrowmaze. :D


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

The Devil bit is the best part. Especially if you open with an envoy of the head Devil extending his proposition to the group earlier than anticipated.

Then they just have that in the back of their mind.

If your players feel like it's a slog they can always indulge the Devil's proposition.


Leon Aquilla wrote:

The Devil bit is the best part. Especially if you open with an envoy of the head Devil extending his proposition to the group earlier than anticipated.

Then they just have that in the back of their mind.

If your players feel like it's a slog they can always indulge the Devil's proposition.

I had plans to use the Worm that Walks (That got away) and Carman (Who they let go) and the devil to close that loop, but someone offered to run Reign of Winter in 1e, which we all enjoy more, so that's how it is.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

Sounds like there was nothing wrong with the AP, you just don't like 2e.

Unfortunately, this is a thread discussing 2e AP's, not 2e in general.


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Leon Aquilla wrote:

Sounds like there was nothing wrong with the AP, you just don't like 2e.

Unfortunately, this is a thread discussing 2e AP's, not 2e in general.

Strangely enough, an AP being lackluster and not liking 2e can both be true and independent of one another. The mechanical aspects of the system would not have changed the AP. I could run Abomination Vaults in Mutants & Masterminds and have the same issues.

The second book of Abomination Vault drags. More than half of it was perfunctory "Well, gotta get deeper before it gets interesting." The first book was okay, and I thought the third book was probably the best one (on reading only as I never got around to running it.) Each table has different players so different play experiences are to be expected. One table might get really attached to this NPC or that mystery while another is focused on some other aspect.

And even what the players bring to the table can offer vastly different experiences. Was part of my experience with Abomination Vaults influenced by the Bog Standard Sword & Board Fighter who destroyed absolutely everything? Yeah. It was.

Agents of Edgewatch and Strength of Thousands are probably the best APs they've put out for 2e so far. I might still run Agents of Edgewatch now that the Absalom book is out.


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There are plenty of 1e APs I like more than Abomination Vaults; "Megadungeon" is a strong spice.

Overall I like 2e more than 1e.

The previous two statements are almost entirely unrelated.

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