Sky King's Tomb

Game Master Lia Wynn

This is PbP Campaign of the PF2E AP Sky King's Tomb.


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Hello everyone.

I am recruiting a group of 4 to 6 players for the Sky King's Tomb AP which goes from levels 1 to 10. Character applications start today, and the weekend of September 8th I'll make the final decisions for who I accept.

This will be my first time GMing a PbP game, so I'm sure there will be some hiccups as I figure out the nuances of the format.

Posting expectations: Daily as much as possible.

Character Generation.

Ancestries: Any. Play what you would find fun.

Classes: Any, with a caveat. Depending on what gets presented this Thursday about the two new playtest classes, they may or may not be allowed, and at the end of the week, I'll post on this thread to say if they will be or not.

Backgrounds: While the backgrounds from the Players Guide are encouraged, they are not mandatory. Any non-uncommon or rare background is fine, and any uncommon or rare would need GM approval. However, if a BG not in the Players Guide is used, there has to be a connection to Clan Tolorr to explain why your PC is involved.

Groups: Your character may be tied to any of the five major groups in Golarion: The Firebrands, The Hell Knights, The Knight of Lastwall, The Magaambya, or the PFS. However, depending on how feats from the groups are learned, you may not have access to feats from any groups except the PFS or Knights of Lastwall.

Variant Rules: We will be using Ancestry Paragon. This means you get two level 1 ancestry feats, and will gain an additional one every odd character level.

We will be using Milestone leveling, and adding elements of the Remaster as they are announced. We will not be using alignment. We will be using personal edicts and anathema which are only mandatory for Clerics and Champions, but are allowed for any class.

Finally, Sky King's Tomb has combat but is not a combat-focused AP. As a result, if your favorite type of play is combat optimization, this might not be the right AP for you. That said, any and all types of characters are welcome.

If you have questions, please ask either here or by PM, and good luck to everyone.


Pathfinder Adventure Subscriber

Color me VERY Interested. Complete convert to PF2 for this type of game. I've got an idea for a Dwarven Investigator... perhaps a Pathfinder Society member I've been mulling over.

Have you considered the "Free Archtype" option? I know it's very popular and would be part of the character design process if so.

Do you want character concepts / sheets presented now?

RPG Superstar 2012 Top 16

Definitly interested. I’ll peruse the AP background and submit a formal application.


Dotting this for interest, thinking of a Gnome Spellcaster. Perhaps a Summoner, perhaps a Sorcerer...


I have thought about Free Archetype, but for the moment, I'm not using it. If the final party really wanted it, I might consider it, but I'm a fan of having to make choices, and I think having to sacrifice for an archetype plays to that more.

I don't think FA is bad by any means. I just don't think it should be an always option.

You can present concepts/sheets anytime in the next two weeks.


Very interested. Will mull over Player's Guide and have a think.

Grand Archive

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Backstory:

Sky King's Tomb

Knab, a low-class "lumpenproletariat" citizen who would begin this adventure having disgraced his native Vanderholl clan (by running an illicit "side-hustle" and serving significant time for not "snitching"), is an unlikeable and elderly dwarf of morally dubious reputation who, having adopted an atheist stance in his early life, may be turning his faithless eye to mighty Trudd in what amounts to a redemption arc, learning to apply the talents he developed to a more socially acceptable and communally-focused cause. Having known Rosha Coppervein from early adulthood (in which he was someone with connections she knew and they had a few illicit dealings before she subsequently left a certain lifestyle behind), who recently became re-acquainted with a sober Knab - and thoroughly impressed with his freak eidetic memory! - she pulled her connections to set him up with an honest internship with Tolorr sages, which he shyly accepted - but not, of course, without his own reservations. To the point, in fact, that he plans to tell her at the upcoming Family Festival that, well, he would like to cease the mentorship, as it's focus is far too academic for the aging ex-criminal, and he feels the "odd-dwarf-out" (whether real or imagined...) amongst it's scholarly circle...

As a team member, Knab prefers to create his own opportunities for sneak attacks from the front and center of the pack, skilled in Thievery and Medicine and Knowledge: I like to think of Knab as a slow-moving "think tank" focused on defense and knowing the enemy before engaging! As it comes to non-combat encounters, Knab is reserved and shy, but cunning enough to understand how to use others' perceptions of him as "shady" to his advantage - he will be taking the Investigator archetype to represent this general thriftiness and ability to rapidly analyze situations and think on his feet - and as such, will have something to contribute to social encounters as well, thus compensating for a negative charisma modifier.

Ancestry: Ancient-Blooded Dwarf
Background: Eclectic Scholar
Class: Ruffian Rogue / Investigator
Ability Modifiers: ST +4, DX +1, CON +2, INT +2, WIS +1, CHA -1
Ancestry Feats: Stonecunning and Clan's Edge
Class Feat: Twin Feint and Battle Medicine
Skills: (13) @ Acrobatics, Arcana, Athletics, Crafting, Intimidation, Medicine, Occultism, Society, Stealth, Survival, Thievery; Dwarven Pantheon Lore, Underworld Lore
Connection: Rosha Coppervein, a Blue Warder who married into Clan Tolorr
Reputation Points: +0


Would you allow alternative ability selection for ancestries (the human spread)? I'm thinking of a Dwarven Bard and a higher charisma that is possible from that is attractive.

Liberty's Edge

Very very interested. I'll look over the players guide and submit a character soon.


GM Stargin wrote:
Would you allow alternative ability selection for ancestries (the human spread)? I'm thinking of a Dwarven Bard and a higher charisma that is possible from that is attractive.

Yes. You can use either the baseline ancestry spread or the boost in two attributes of your choice, or as you put it, the human spread.


Knab "The Knave" wrote:

** spoiler omitted **

As a team member, Knab prefers to create his own opportunities for sneak attacks from the front and center of the pack, skilled in Thievery and Medicine and Knowledge: I like to think of Knab as a slow-moving "think tank" focused on defense and knowing the enemy before engaging! As it comes to non-combat encounters, Knab is reserved and shy, but cunning enough to understand how to use others' perceptions of him as "shady" to his advantage - he will be taking the Investigator archetype to represent this general thriftiness and ability to rapidly analyze...

You couldn't have the investigator dedication, since you'd need to be level 2 for that, and we're starting at level 1. Other than that, the outline looks ok.


Play in the latest AP that honors dwarves?

Play in a game that challenges characters without FA but allows more exploration of heritages using AP? Count me in.

I will submitting a dwarven alchemist -- conservator campaign background that has been an archealogist helping Ria to uncover and analyze curios and artifacts.

Do you need more than four to make an alchemist work? Is the alchemist the perfect sixth party member? Balderdash!! This dwarven alchemist can mix the perfect concoction for any situation. Some say the clothes make the man, but concoctions make the adventurer.

No human spread, just may try to start with a "GASP" 16 in my main stat to be more balanced. He will be a homie -- tied to the clan -- team dwarf all the way -- Long live the quest for the sky!!

And, no watered ale please. As an alchemist he will be the first to be pushing epic hops forward hazy IPAs with the smell of a little grass and just the right amount of dankness. How many times does he dry hop his ales -- just the right amount of course.

This is not a complete character submission, but I can make one!!


It was a very slow day today, so I took the time to pretty quickly make a character. At least a rough draft, that might be changed down the line. Introducing Jaqsiaria, or as she tells people to call her, Jaxi.

Umbral Gnome Fey Sorcerer, whose ancestor did a lot of harm in Highhelm during a bit of fey mayhem 100 years ago. A local who's lived with the Church of Folgrit and wants to try and make up for the damage that her ancestor did all those years ago.

Since this is a campaign "with combat, but not combat oriented" it seems perfect for a Fey Sorcerer. The character's built as a general 'face' type, but has the spells for a fight. Took around half and half, you know?


Pathfinder Adventure Subscriber

Looks like the Rogue submitted would share thunder with any Investigator I would make. We'll still need some honorable muscle, so I'll probably conjure up a Dwarven Fighter.

Nubod NOTE: Pathbuilder doesn't support Ancestral Paragon so I'll have to add in later, but wanted to go ahead and get a placeholder character up.

Spoiler:

NubodFighter 1
NMediumDwarfForge-Blessed DwarfHumanoid
Perception +6; Darkvision
Languages None selected
Skills Acrobatics +1, Athletics +7, Crafting +3, Diplomacy +3, Lore: Explosive +3, Lore: Fortune-Telling +3, Religion +4, Society +3
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +0
Items Unarmored
AC 14; Fort +8, Ref +6, Will +4
HP 23
Reactive Shield Requirements You are wielding a shield. Trigger An enemy hits you with a melee Strike. You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.
Shield Block
Attack of Opportunity
Speed 20 feet
Prophecy's Pawn (Abjuration, Divine, Fortune) Trigger You fail a saving throw, attack roll, or skill check; Effect You twist the prophecy in your favor, which will have consequences later. Reroll the failed check. You must use the result of the second roll. For 24 hours afterward, the GM can force you to reroll a successful saving throw, attack roll, or skill check as fate balances the scale. This is a misfortune effect. You can’t use prophecy’s pawn again until the GM uses this option or 24 hours pass, whichever comes first.
Divine Innate Spells DC 13, attack +3; 1st Heal; Cantrips
Additional Feats Dwarven Hold Education, Forge-Blessed Dwarf
Additional Specials Dwarven Hold Education (Engineering), Dwarven Hold Education (Explosive)


I was working on this an hour ago.. so uh, not to step on anyone's toes, but here's another Dwarven fighter. Crunch in the link.

Backstory repeated here:

Backstory:
My dearest Ularrka,
You remain, as ever to me, the gem beyond price but of inestimable worth. No crown ever graced a king's brow with as much wonder and pride as I felt when you first put your hand in mine. How I won your affections is a mystery. Surely Bolka favors fools such as I that it came to pass. Yours is a proud and honorable clan. Clan Tolorr are the keepers and seekers of our People's history. So I was not surprised when you told me you hoped to gain your grandfather's blessing over our union to be. You jested, lightly, that I might be expected to slay a dragon or two in order to impress.

I told you then, and I tell you now, I pity the wyrm that comes between our joining. It would seem your grandfather has, indeed, found a test for this scion of Clan Stonefist who would be yours heart, body, and soul. I do not complain, for it is also rumored to be a great honor! I am not blind to the good word you have put in the ears of your clan mates. They look upon me more warmly than I expected, and I shall not fail them in this endeavor. Though I am a simple warrior; I shall most assuredly not fail you. You are the foundation of my mountain, the strength of the core of it.

With your love, I know I can lift the sky itself upon my shoulders, and carry every rainbow and shimmering bit of reflected sun and moonlight to you in tribute! I hope you will settle for success in whatever your clan has planned for me.

When I am returned, should you still want me, I hope to have glory enough to be worthy of you, and your grandfather's blessing. I am no writer, but as you seem to find pleasure in the power you have over my heart and hopes; It is my intent to journal my quest for our union. I shudder to think what a fool I will be seen as should others see it, so it is for our eyes only. Consider it a first clumsy betrothal gift.

Your most ardent betrothed, Dyrm Stonefist.

RPG Superstar 2012 Top 16

Leaning strongly towards a catfolk thaumaturge, but will need to do some more research and thinking.


Multi replies here.

Dundin, you would need to do a full submission, since you seem to be a level 4 1E ranger and not a level 1 2E alchemist.

Jaxi and both fighters look fine.

However, don't worry about stepping on toes or stealing thunder. It's only day 1 of a 2 week recruitment period, and it's not first come, first serve. Submit what you want to play most.


I have a concept for a Human Inventor I've been brewing, but I admit I'd love to see what the playtest options spit out. Might make me want to revamp if they get approved.

Verdant Wheel

GM-Lia wrote:
Knab "The Knave" wrote:

** spoiler omitted **

As a team member, Knab prefers to create his own opportunities for sneak attacks from the front and center of the pack, skilled in Thievery and Medicine and Knowledge: I like to think of Knab as a slow-moving "think tank" focused on defense and knowing the enemy before engaging! As it comes to non-combat encounters, Knab is reserved and shy, but cunning enough to understand how to use others' perceptions of him as "shady" to his advantage - he will be taking the Investigator archetype to represent this general thriftiness and ability to rapidly analyze...

You couldn't have the investigator dedication, since you'd need to be level 2 for that, and we're starting at level 1. Other than that, the outline looks ok.

Totally.

Just telegraphing the direction of the character, which ultimately could change based upon party make-up + campaign direction.

Finished the 1st level profile completely, down to the equipment and cash, with a couple of tweaks likely between now and when you choose your team.

Cheers!


Pathfinder Adventure Subscriber

Playing around with Pathbuilder I came up with an idea for a Dex based Warpriest of Dranngvit. I'm liking this one a lot, so going to put together this one this week.

Spoiler:

Korox BouldershoulderCleric 1
LNMediumDwarfOathkeeper DwarfHumanoid
Perception +7; Darkvision
Languages Common, Dwarven
Skills Acrobatics +3, Athletics -2, Crafting +3, Diplomacy +4, Lore: Dwarven Lore +3, Lore: Specific City (Highhelm) +3, Medicine +7, Religion +7, Society +3, Stealth +3
Str +0, Dex +2, Con +2, Int +0, Wis +4, Cha +1
Items Scale Mail, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Caltrops (2), Religious Symbol (Wooden), Steel Shield (Hardness 5, HP 20, BT 10)
AC 18 (+20 with shield raised); Fort +7, Ref +5, Will +9
HP 20
Shield Block
Speed 15 feet
Melee Light Pick +3 (Agile, Fatal d8), Damage 1d4 P
Melee Spear +3 (Thrown 20 ft.), Damage 1d6 P
Ranged Hand Crossbow +5 (Crossbow), Damage 1d6 P
Divine Prepared Spells DC 17, attack +7; 1st Heal, Heal; Cantrips
Divine Prepared Spells DC 17, attack +7; 1st Heal, Magic Weapon; Cantrips Ancient Dust, Guidance, Chill Touch, Needle Darts, Read Aura
Additional Feats Dwarven Lore, Group Impression, Oathkeeper Dwarf
Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Warpriest)


Alchemist mostly done. No longer a dwarven ranger at level 4 for first edition.

Verdant Wheel

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Sky Tomb Submissions

scranford @ "Nubod" (Dwarven Fighter) or "Korox Bouldershoulder" (Dwarven Cleric)
Jacob Trier @ Leaning strongly towards a catfolk thaumaturge
BerryBunch @ "Jaqsiaria" (Gnome Sorcerer)
GM Stargin @ Dwarven Bard?
rainzax @ "Knab" (Dwarven Rogue)
Dread @ ???
Chainmail @ "Dundin Larringfass" (Dwarven Alchemist)
Ridge @ "Dyrm" (Dwarven Fighter)
pinvendor @ Human Inventor? Playtest?

Lemme know if I missed / misrepresented you / your character, and/or if you have a link!

Liberty's Edge

Working on character now. He will be Dwarven Champion (Paladin) named Kilain gravendak


Hi, here is

Vatim Oathseeker, he's an Aphorite Heritage Dwarf who has a sonorous, almost metallic voice, he's taken the Historical Reenactor background and has always been dedicated to Dwarven traditions and so finds fulfilling work as a story teller and the narrator in plays about dwarven history. His voice is his instrument.

Lately though his dedication to both tradition and history has started to pull him in different directions. Maybe it's his Aphorite heritage or maybe it's just him, but he's unable to wave away the spots where Dwarven traditions and Dwarven History don't quite match. The opportunity provided by the famed Clan Tolorr to learn and hopefully resolve these difficulties is perfect for him.

He's a support bard, he can be more utility or more clericky in his spells depending on what the party needs, but definitely going to be pumping out Inspire Courage, has some knowledge skills, and is a capable social character other than Deception.

Thanks for running GM, and best of luck to all applicants!

Vatim Oathseeker Bard 1:

Medium Dwarf Aphorite Humanoid
Perception +6; Low-Light Vision Darkvision
Languages None selected
Skills Acrobatics +4, Athletics +1, Crafting +4, Diplomacy +7, Intimidation +7, Lore: Bardic +4, Lore: Dwarf +4, Occultism +4, Performance +7, Religion +4, Society +4
Str +1, Dex +1, Con +1, Int +1, Wis +1, Cha +4
Items Quilted Armor, Arrows (10), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
AC 16; Fort +4, Ref +4, Will +6
HP 19
Speed 20 feet
Melee Clan Dagger +4 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+1 P
Ranged Shortbow +4 (Deadly d10), Damage 1d6 P
Occult Known Spells DC 17, attack +7; 1st Soothe, Magic Weapon, True Strike (2 slots); Cantrips Shield, Haunting Hymn, Telekinetic Projectile, Musical Accompaniment, Warp Step
Focus Spells (1 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Additional Feats Aphorite, Bardic Lore, Dwarven Doughtiness, Impressive Performance, Internal Cohesion
Additional Specials Muses (Enigma)


Vatim looks good.

Scranford, let me know which of the two characters you're going to apply with.


Pathfinder Adventure Subscriber

Korox. Don't think I've seen a DEX based warpriest yet... though having to spend points on WIS, DEX, and CHA is tough.


The remaster warpriest might help with that, the need for CHA drops from what I think I heard.

Grand Lodge

scranford wrote:

Looks like the Rogue submitted would share thunder with any Investigator I would make. We'll still need some honorable muscle, so I'll probably conjure up a Dwarven Fighter.

Nubod NOTE: Pathbuilder doesn't support Ancestral Paragon so I'll have to add in later, but wanted to go ahead and get a placeholder character up.

** spoiler omitted **

Mine does ... are you using it in a browser or on your phone?

Menu
Character Options
Advanced Options
Checkbox - Use Gamesmastery Ancestry Paragon rules?


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Pathfinder Adventure Subscriber
Evindyll wrote:
scranford wrote:

Looks like the Rogue submitted would share thunder with any Investigator I would make. We'll still need some honorable muscle, so I'll probably conjure up a Dwarven Fighter.

Nubod NOTE: Pathbuilder doesn't support Ancestral Paragon so I'll have to add in later, but wanted to go ahead and get a placeholder character up.

** spoiler omitted **

Mine does ... are you using it in a browser or on your phone?

Menu
Character Options
Advanced Options
Checkbox - Use Gamesmastery Ancestry Paragon rules?

Wow Thanks! I never scrolled down in the advanced options section to find that other stuff...


Pathfinder Adventure Subscriber
GM Stargin wrote:
The remaster warpriest might help with that, the need for CHA drops from what I think I heard.

I'm looking forward to that being introduced. Hopefully clean up a few more things... and really looking forward to Alignment being eliminated.

Liberty's Edge

The only downside to pathbuilder I've found, in this case, is the backgrounds for the sky kings tomb AP haven't been entered yet, so I had to find a background that gave the same stat adjustments and similar skills and then remember to type in the differences on the character here


Dundin had problems. He has lost his ill concieved clan pistol.

He is also trained in thievery, will have to buy the tools and replacement picks.


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As I said in the recruitment initial post, I am using remaster things as they are revealed.

So, that means rogues and bards have all marital weapons at trained, wizards have all simple weapons at trained, clerics have four font slots regardless of charisma, and while you can put alignment on sheets, it doesn't matter.

Any character can set edicts and anathema as RP traits, and clerics will still be bound by their diety's edicts and anathema.

Grand Lodge

okay ... I will submit the elf ... standby


Offering Kapra Havran...
 

Appearance:

Kapra is above average height with a wiry as opposed to muscular frame. She has dark hair and irises so deep a shade of blue they are almost indigo. She usually wears her hair tied back and dresses in dark clothing, typically leather jacket and trousers.

Summary:

Kapra is an Andoran archaeologist, treasure hunter and sometimes tomb raider. Born to a well-to-do family, Kapra is generally disinterested in upper class society, finding it stifling and boring. She takes far more interest in delving into the secrets of the past and finding what is believed to not even exist.
 
Kapra's expeditions have led her to search for some of the most powerful and dangerous places in the Shining Kingdom as well as uncovering some of the most mysterious places too.
 
Kapra's exploits have garnered a reputation, though occasionally that reputation is less than flattering.

Background:

When Kapra was very young she travelled with her parents on many of their archaeological expeditions which helped to shape the woman she was becoming.
 
It was on one of these expeditions that her mother vanished and was presumed dead and when her father presumably took his own life a few years later, she inherited a small fortune, giving her the means to attend the finest of schools – and satisfy her desire to learn as much as she could about ancient relics and technologies, looking to find out which legends were based on fact.
 
Following her formal education, Kapra travelled the Shining Kingdom, seeking out the places she’d hitherto only read about. On one such adventure, she was stranded in Darkmoon Vale. A truly dangerous wilderness, she became separated from her group in the Candlestone Caverns, an extensive cave system home to kobolds, duergar, undead, and more. Her ultimate survival enabled her to develop from an untested young woman to a survivor.

Unknown to Kapra:

Her parents were not wealthy socialites – as she had been led to believe. Rather, they were both agents of Twilight Talon, and their marriage a front to keep their identities a secret. Kapra was an unexpected by-product of their cover.
Her mother was murdered by the Lumber Consortium and her father feigned his own death to keep Kapra safe.

Joining the Clan Tolorr museum masters:

Kapra’s expertise at investigating archaeological sites and her extensive knowledge of the area led to her meeting Ria, an oread gnome curator – and accepting the opportunity to study with their museum masters and learn so much more about the Clan’s 10,000 years of history.

Crunch:
 

Kapra Havran
Female human rogue 1
CG Medium humanoid (human)
Init 6; Senses Perception +6
--------------------
Defense
--------------------
AC 17, flat-footed 12 (+2 armor, +4 Dex)
hp 16
Fort +3, Ref +9, Will +6
--------------------
Offense
--------------------
Speed 25 ft.
Ranged light crossbow +4 (1d8 P/19+)
Melee dagger +4 (1d4-1 P or S/19+)
Melee scimitar -1 (1d6-1 S/18+)
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 10, Int 14, Wis 12, Cha 14
Base Atk +0; CMB -1
background - conservator
[b]Feats
nimble dodge, quick repair
Traits
Skills Acrobatics +7, Arcana +5, Crafting +5, Deception +5, Diplomacy +5, Intimidation +5, Medicine +1, Nature +4, Occultism +5, Peformance +2, REligion +4, Society +5, Stealth +7, Survival +4, Thievery +7, Accounting Lore +5
Languages Common, Dwarven, Elven, Undercommon, +1
Other Gear tbc
--------------------
Special Abilities
--------------------
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Rogue’s racket - thief
Surprise attack
Natural ambition
Multilingual


The custom background options in pathbuilder helped me make Vatim with the campaign background. It really is an incredibly well put together app.

Verdant Wheel

Sky Tomb Submissions (v2)

scranford @ "Korox Bouldershoulder" (Dwarven Cleric)
Jacob Trier @ Leaning strongly towards a catfolk thaumaturge
BerryBunch @ "Jaqsiaria" (Gnome Sorcerer)
GM Stargin @ "Vatim Oathseeker" (Dwarven Bard)
rainzax @ "Knab" (Dwarven Rogue)
Dread @ "Kilain Gravendak" (Dwarven Champion)
Chainmail @ "Dundin Larringfass" (Dwarven Alchemist)
Ridge @ "Dyrm" (Dwarven Fighter)
pinvendor @ Human Inventor? Playtest?
Evindyll @ elf
rainbow33 @ "Kapra Havran" (Human Rogue)

Lemme know if I missed / misrepresented you / your character, and/or if you have a link!


Pathfinder Adventure Subscriber

Updated Stat Block for Korox. I'll create the profile if chosen for the game.

Spoiler:

Korox Bouldershoulder
Cleric 1
Medium DwarfForge-Blessed
Dwarf - Humanoid
Perception +6;
Darkvision
Languages Common, Dwarven
Skills Acrobatics +4, Athletics -2, Crafting +4, Lore: Cave Lore +4, Lore: Dwarven Lore +4, Medicine +6, Occultism +4, Religion +6, Society +4, Stealth +4, Survival +6, Thievery +4

Str +0, Dex +3, Con +2, Int +1, Wis +3, Cha +0

Items Scale Mail, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Caltrops (2), Religious Symbol (Wooden), Steel Shield (Hardness 5, HP 20, BT 10)

AC 18 (+20 with shield raised)

Fort +7, Ref +6, Will +8

HP 20

Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Speed 15 feet

Melee Light Pick +3 (Agile, Fatal d8), Damage 1d4 P
Melee Spear +3 (Thrown 20 ft.), Damage 1d6 P
Ranged Hand Crossbow +6 (Crossbow), Damage 1d6 P

Divine Prepared Spells DC 16, attack +6; 1st Heal (x4) Font 1

Divine Prepared Spells DC 16, attack +6; 1st Concordant Choir, Magic Weapon; Cantrips Ancient Dust, Guidance, Chill Touch, Needle Darts, Read Aura

Divine Innate Spells DC 13, attack +3; 1st Longstrider

Additional Feats Crafter's Appraisal, Dwarven Lore, Eye for Treasure, Forge-Blessed Dwarf, Terrain Expertise

Additional Specials
Anathema, Deity (Dranngvit)
Divine Font (Healing Font),
Divine Spellcasting,
Doctrine (Warpriest)


Korox looks good.

Grand Lodge

I'm surprised nobody has proposed a kineticist.

I think I have a concept for a sprite fire/metal kineticist developing.

Grand Lodge

Super Zero wrote:

I'm surprised nobody has proposed a kineticist.

I think I have a concept for a sprite fire/metal kineticist developing.

In that case, the elf can be a psychic :)


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There's still plenty of time to apply. I won't be making final choices until the end of next week, and people who don't make the cut will be on the reserve list in the event of losing players.


Pathfinder Adventure Subscriber

I've got some catch-up reading to do this weekend on the Highhelm book before completing my background... so I should have that nailed down by the end of the weekend.


There are many variant rules that give players more power.

The level 0 variant rule, one that makes the game harder, is rarely used. Gradual ability progression (spreading your 4 ability boost over four levels and giving some out early) is less game changing. But, Gradual Ability Progression, Ancestral Paragon, and Free Archetype are becoming more the standard than "variant" rules. Just as the APs were originally balanced for 4 15 point characters, the APs are balanced for 'basic' characters with 'average' player skill. I have found them to be significantly easier with Free Archetypes, especially at higher levels.

When playing with Free Archetypes you can encounter balance, I have just not found the right adjustment. 1.1 times the encounter budget has proven insufficient.

Verdant Wheel

Super Zero wrote:
I'm surprised nobody has proposed a kineticist.

I am surprised nobody has a Dorn-Derger-wielder proposed.

=)

Liberty's Edge

Here's Kilain:

Kilain GravendakChampion 1
LGMediumDwarfDeath Warden DwarfHumanoid
Perception +5; Darkvision
Languages Common, Dwarven
Skills Acrobatics +0, Athletics +7, Crafting +3, Diplomacy +3, Lore: Dwarven Lore +3, Lore: Genealogy Lore Underworld +3, Lore: Smelting +3, Medicine +5, Nature +5, Religion +5, Survival +5
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +0
Items Chain Mail, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Bolts (20), Steel Shield (Hardness 5, HP 20, BT 10)
AC 17 (+19 with shield raised); Fort +8, Ref +3, Will +7
HP 23
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Retributive Strike Trigger An enemy damages your ally, and both are within 15 feet of you. You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.
Speed 20 feet
Melee Warhammer +7 (Shove), Damage 1d8+4 B
Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Ranged Crossbow +3 (Crossbow), Damage 1d8 P
Focus Spells (1 points) Hurtling Stone Range 60 feet; Targets 1 creature You evoke a magical stone and throw it, with your god's presence guiding your aim. Make a spell attack roll against the target. The stone deals bludgeoning damage equal to 1d6 plus your Strength modifier. Critical Success The stone deals double damage. Success The stone deals full damage. Heightened (+1) The stone's damage increases by 1d6.
Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Additional Feats Clan Lore, Death Warden Dwarf, Deity's Domain, Dwarven Lore, Group Impression
Additional Specials Champion's Code, Deific Weapon, Deity and Cause (Paladin Cause), Deity's Domain (Earth), Devotion Spells, Dwarven Clan Lore (Crafting, Medicine, Smelting Lore), Tenets of Good

specific background for Kilain:
Kilain Gravendak of Clan Quarrymaster of Highhelm, one of the lesser known clans;
Kilain, 3rd born in The Family Gravendak, of Clan Quarrymaster of the Hammer Halls of Highhelm, in Five Kings Mountains. As is normal, The First born carries the Family Name as heir, 2nd goes in the military and 3rd goes to the church. Kilain went to the church. He has been training in his prayers to The Soul Forger and follows the tenants of the Dwarven Faith as close as possible. He is eager to serve the church and awaits their first assignment.

It is known in Dtawrven history that a member of Kilains ancestors fell asleep on watch after a drunken festival at one of the tombs that was being guarded and it was raided and a dwarven relic of importance was stolen. The family was disgraced and Clan Quarrymaster fell in importance.

Kilain has a personal quest to help restore honor to the family name and is attending the invitation to Clan Tolor by way with a recommendation from the church to learn about the member of the clan who caused the dishonor and what was stolen. Perhaps he can find it and return it.


Kilain looks good. I do have a question. I don't see that you listed what his diety is, and given the Earth domain, it would likely be Torag, but there are a number of deities with that domain, so could you please clarify who he worships?


Dread wrote:
** spoiler omitted **...

My 2 cents:
I believe that your Spell Attack Roll is based off of Charisma.

Therefore, making your Stone Throw Focus spell a +3. You may want to stay away from DC/Attack spells.

I intrude only because I have/am playing a Champion.

Good luck! I am in one with a Dwarven Investigator...lol.

Liberty's Edge

GM-Lia wrote:
Kilain looks good. I do have a question. I don't see that you listed what his diety is, and given the Earth domain, it would likely be Torag, but there are a number of deities with that domain, so could you please clarify who he worships?

Torag. Yes. Sorry.


Here is my submission.

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